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Game Development Essentials An Introduction

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Suspension of disbelief. Realism. Game Story Devices ... The Lord of the Rings: The Battle for Middle-earth. Enter the Matrix. Machinima 'machine cinema' ... – PowerPoint PPT presentation

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Title: Game Development Essentials An Introduction


1
Game Development Essentials An Introduction
2
Chapter 4
  • Storytelling
  • creating the narrative

3
Key Chapter Questions
  • How do stories in games differ from those in
    films and other entertainment media?
  • What are some traditional story structures and
    how do they relate to plot?
  • What is interactivity and how can it be applied
    to storytelling?
  • What are some dramatic storytelling devices
    used in games?
  • How does story affect immersion in a game?

4
Traditional Storytelling
5
Traditional Storytelling
6
Story Elements
  • Premise (High Concept)
  • Backstory
  • Synopsis
  • Theme
  • Setting
  • Plot

7
Plot
  • Balancing conflict
  • Shifting focus
  • Foreshadowing events
  • Suspension of disbelief
  • Realism

8
Game Story Devices
  • Interactivity
  • Non-linearity (story layers/pathing)
  • Player control
  • Collaboration
  • Immersion
  • Cinematics cut-scenes
  • Scripted events

9
Adaptations
The Lord of the Rings The Battle for
Middle-earth
Enter the Matrix
10
Machinima machine cinema
Steelwight
Tum Raider
11
Summary
  • Traditional storytelling
  • Story elements
  • Plot
  • Game story devices
  • Adaptations
  • Machinima
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