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Title: Dance Dance Revolution: The Most Researched Serious Game Ever' Why, and What Have We Learned


1
Dance Dance Revolution The Most Researched
Serious Game Ever. Why, and What Have We
Learned?
  • Debra Lieberman, Ph.D.
  • University of California, Santa Barbara
  • lieberma_at_isber.ucsb.edu
  • October 31, 2005

2
More than thumb exercise
  • Every minute, two people in the US die of heart
    disease
  • Up until now, screens have encouraged a sedentary
    lifestyle, but now they are compelling us to get
    up and move


3
Dance Dance Revolution (DDR) is an exertion
interface that is a
  • Game
  • Social activity and community
  • Dance and performance platform
  • Workout and weight loss tool
  • Classroom and workplace activity

4
The appeal of DDR
  • Challenging goal
  • Gets more difficult as skills improve
  • Perform for others to be admired
  • Technical skill
  • Artistic/expressive skill
  • Attract potential dates
  • Social, fun, music, movement

5
Increasingly used for fitness
  • Workout cardio benefits
  • Weight loss
  • Dance skills
  • People who play DDR for fitness report the
    highest enjoyment of the game

6
Accessible to children, but cool for everyone
  • On a medium that kids see as theirs
  • Music styles appeal to various age groups
  • Mario DDR for Nintendo Game Cube reaches younger
    children

7
How DDR is implemented
  • Public places Arcade, dance club, display window
    facing street
  • Home
  • School gym, PE class, classroom
  • Fitness club
  • Health center

8
DDR and dance pad research
  • Uses, gratifications
  • Effects self-concepts, learning, social
  • Feasibility as a workout tool
  • Effects on fitness, motivation to exercise
  • Transfer from game to other environments
  • First, look at effects of the activity itself

9
Effects of physical activity
  • Cardio and fitness benefits
  • Reduces anxiety and stress
  • Sensory motor learning
  • Increases blood flow to brain
  • Thinking skills, creativity, attention
  • Academic performance

10
Effects of dance
  • Physical coordination
  • Facilitates language development
  • Enhances creativity
  • Enhances social development
  • Improves intellectual functions and academic
    progress in reading, math
  • At school, fosters positive attitudes toward
    school

11
Effects of DDR
  • Increases heart rate and cardiovascular exertion
    keeps heart rate in target zone
  • Fitness, cardio health
  • Weight loss
  • Coordination, perceptual skill, dance skill,
    self-confidence, self-esteem

  • (more)

12
Effects of DDR
  • Improved reading skills (receptive coding) for
    poor readers with ADHD, in grade 6
  • Due to the rhythmic movement of dancing and
    rehearsal of visual skills
  • Social interaction, friendships
  • Strong evidence that social relationships are
    good for health

13
UCSB study of DDR players
  • 29 DDR players, ages 17-21
  • 14 female, 15 male
  • 10 play arcade only (4F 6M) 19
    play console and arcade (10F 9M)
  • Arcade only average 4.0 hrs/wk arcade
  • Console and arcade average 5.6
    hrs/wk console, 1.8 hrs/wk arcade

14
Reasons for playing DDR (mean ratings,
scale 1-7)
  • Enjoyable, fun game 6.0
  • Like playing with other people 5.8
  • Music 5.6
  • Workout 5.0
  • Dancing 4.7
  • Making new friends who also like DDR 4.7
  • Like the challenge 4.6
  • Being admired by others for my skill 4.2
  • Enjoy playing by myself 3.9

15
Gender differences (14 women, 15 men)
  • Men more likely to say they play DDR so others
    with admire their skill
  • Men report more time playing alone in arcades
    than women
  • Men more likely to say they get a good workout
    with DDR in arcades
  • Men report higher technical skill and women
    report more physical difficulty

16
Arcade players (4 women, 6 men)
  • Spend 22 per week at arcade (Range is 4
    to 105 per week)
  • Make more friends at arcade than do console
    players at home
  • Rate their DDR skill and their physical strength
    higher than console players do

17
Players highly involved in fitness and
workout (4 women, 9 men)
  • Give the highest enjoyment ratings 6.5
  • Say they are never bored by DDR
  • Enjoy playing alone, more than others
  • Also report making the most friends who share an
    interest in DDR

18
Other dance exergames
  • Pump It Up Exceed
  • In the Groove
  • DanceAlong
  • Para Para Paradise
  • Mario, Sesame Street, Disney

19
Generation FIT, In the Groove
  • Peer mentors at-risk children
  • In the classroom
  • Rotate small groups to pad
  • Improves behavior, achievement
  • Self-esteem and involvement of mentors
  • Workplace version for break time

20
Generation FIT Effects
  • Absenteeism dropped for mentors
  • Growth in social skills
  • Improved leadership skills, confidence
  • Improved fitness, speed of mile run
  • More enthusiasm for sports, dance
  • Example of transfer

21
Other exergames
  • EyeToy Antigrav
  • Yourself!Fitness
  • Shadow Boxer
  • Powergrid Kilowatt (weight training)
  • Kilowatt Sport (strain gauge sensors detect
    pressure against a force stick)
  • GameWheels for wheelchairs

22
Other exergames, kinetic video games
  • Qui Quis Giant Bounce
  • Vision-based game interface, using intuitive
    gestures (Hamalainen
    Turkki, 2005) www.webcamgames.com
  • Breakout for Two (Mueller, Agamanolis, Picard,
    2003) www.exertioninterfaces.com
  • Supports social interaction in sports
  • Networked, like a teleconference

23
Virtual sports and activities
  • 2002 FIFA World Cup Football Stadium (control a
    soccer player with a floor mat)
  • Kick and Kick
  • The FlyGuy (virtual hang-gliding)
  • Impact TV
  • Virku virtual fitness center (bikes)
  • The Golf Launch Pad

24
Exertion interfaces
  • PingPongPlus (augmented table)
  • AR2 (air-hockey table)
  • KiRo (robotic foosball table)
  • Walk the Dog (treadmill)
  • Cyclescore Bikeovision Kilowatt Neoracer
    Cateye Interactive Bike

25
Networked physical interfaces
  • Telephonic Arm Wrestling
  • Virtual Tug-ofWar
  • Snowwars (virtual snowball fight)
  • NetGym (exercise bikes)
  • Netathalon

26
Future exergame technology
  • Wireless, mobile computers support outdoor games
  • Cell phones
  • Wearable computers
  • Tablet computers

27
Quotes about DDR
  • Active games should never be a substitute for
    active playing outside.
  • Its the best of both worlds playing video
    games and being active.
  • I love the sense of community it inspires.
  • It encourages more kids to be fit.

28
Future research on DDR
  • Developmental differences
  • Transfer of skills from game to other
    environments
  • Motivation to be physically active
  • New interfaces, virtual worlds
  • Upper body workouts
  • Improved workout mode

29
Thank you!
  • Contact me Debra Lieberman lieberma_at_isber.ucsb.
    edu
  • Read more Available in December
    http//www.comm.ucsb.edu/faculty/
    lieberman/exergames.htm
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