AYSO Basic Referee Course Day 1 PowerPoint PPT Presentation

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Title: AYSO Basic Referee Course Day 1


1
AYSO Basic Referee CourseDay 1
  • Region 26
  • Palo Alto, CA

2
Goal Regional Referee Certification
  • In order to be certified Participants must
  • Complete this class
  • Sign Roster
  • Pass written exam (75)
  • Take Safe Haven Course
  • Confers important protection to volunteers
  • Take only once
  • Offered online (aysotraining.org)

3
Annual Volunteer Signup
  • Detailed instructions are under Referee
    Registration Page at http//ayso26.org/ref/refhom
    e.html
  • Register on www.eAYSO.org
  • Fill-in volunteer form online
  • Print, sign, and mail 2 copies to Palo Alto AYSO
    (RRA - Palo Alto AYSO, 626 Wildwood Ln, Palo
    Alto, CA 94303)
  • Take Safe Haven (once only)
  • Get AYSO id from Lee Berg, Regional Referee
    Administrator (rra_09_at_ayso26.org)
  • Login to WebYouthSoccer
  • Available at bottom of ayso26.org home page
  • Used for referee scheduling in U12 and higher,
    referee communications, game cards, etc.

4
Course Plan Day 1
  • The Game of Soccer (Mod 2)
  • Mechanical Aspects of the Game (Mod 8)
  • Pregame Preparation (Mod 3)
  • Starting the Game (Mod 4)
  • Stopping Play Restarts (Mod 5 9)
  • Restarting Play (Mod 6 9)

5
Game of Soccer
  • AYSO Philosophy
  • AYSO Tobacco Alcohol Policy
  • AYSO TEAM concept
  • History of the game
  • Spirit of the game
  • Philosophy of refereeing
  • Dealing with young players (U10/U11)

6
History of the Game
Soccer is known as Football outside the
USA Earliest organized game was called
Calcio, played by the Romans. It was very
brutal. But a heck of a lot of fun !!
Basic Referee Course - Lesson 1
7
History of the Game
The modern game dates from 1863 when the Laws of
the Game were established at a London pub Two
factions split from one another. One was
Rugby. The other was Football (soccer)
Basic Referee Course - Lesson 1
8
History of the Game
FIFA (Federation International de Football
Association) governs the worldwide game
USSF (United States Soccer Federation) is the
national governing body
AYSO is a National Association member of USSF
Basic Referee Course - Lesson 1
9
Game of Soccer
  • AYSO Philosophy
  • Non-profit, mostly volunteer organization whose
    mission is to
  • Develop and deliver quality youth soccer programs
    which promote a fun, family environment based on
    our philosophies.

10
Game of Soccer
  • AYSO Philosophy
  • AYSO games are
  • Safe
  • Fair
  • Fun
  • This is the essential spirit of soccer!
  • Need to know for exam

11
Game of Soccer
  • AYSO Philosophy
  • Balanced Teams
  • Everyone Plays
  • Positive Coaching
  • Open Registration
  • Good Sportsmanship
  • Player Development

Usually on every exam including National
Referee!
12
Game of Soccer
  • AYSO Alcohol and Tobacco Policy
  • No Alcohol or Tobacco anywhere near the kids
  • Not before, during or after games or practice
  • Nowhere near the fields

Present a healthy, athletic environment for
players by, in the case of coaches and referees,
neither consuming alcoholic beverages nor using
tobacco products during practices or games or in
the immediate vicinity of the soccer fields.
13
Game of Soccer
  • U10/U11 Players
  • Have a taste of an athletic experience and
    working together as a team
  • At the simplest level of play, any player who can
    run and kick a ball can enjoy soccer

14
Game of Soccer
  • U10 Players
  • Physical/gross motor development
  • Social and emotional development
  • Cognitive/thought development

15
Game of Soccer
  • AYSO Team
  • How many teams are on the field of play?

Kids (players)
Answer ONE!
16
Game of Soccer
The AYSO Team
Provides positive child development in a safe,
fair, and fun soccer environment.
How do teammates interact?
  • work together
  • help each other
  • protect each other
  • do their best

17
Game of Soccer
AYSO Team
  • Children need role models.
  • Example is a powerful tool.
  • Referees control environment

The kids watch and imitate what adults do! Be a
good role model.
18
Game of Soccer
AYSO Coaching
Eat Lots of PIE!
  • Positive
  • Instructional
  • Encouraging

Remember this when dealing with Coaches!
19
Dealing with Coaches/Spectators
Use the AYSO Team concept to enlist
cooperation Remain calm and professional Maintain
control of your emotions Intervene early to
prevent escalation (A smile, frown or look can
defuse a bad situation) Keep adults focused on
creating an enjoyable experience for the players
Basic Referee Course - Lesson 2
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AYSO Referees
  • The Laws of the Game in AYSO are the FIFA Laws
    of the Game, with permitted modifications for
    young players
  • An AYSO referee is part teacher, part
    facilitator, part fair play arbiter
  • For younger players, emphasis is on positive
    instruction
  • Give enthusiasm to kids Convey the spirit of the
    game
  • Help them learn the basics, but let them play
  • Referees are volunteers
  • Everyone's learning... And having fun


21
Philosophy of Refereeing

The Laws of the Game are intended to provide that
games should be played with as little
interference as possible, and in this view it is
the duty of the referee to penalize only
deliberate breaches of the Law. Constant
whistling for trifling and doubtful breaches
produces bad feelings and loss of temper on the
part of the players and spoils the pleasure of
spectators.
Basic Referee Course - Lesson 1
22
CLASS BREAK!!!
Please be back in 5 minutes
23
Mechanical Aspects of the Game
  • The Field
  • Must knows
  • Ball Sizes and Standards
  • Quick summary
  • Field and player equipment safety
  • AYSO Policy and common sense

24
The Field (Law 1)
Corner Flags at LEAST 5 tall
50 to 100 Yards Wide
Optional Mark (10 yards from corner arc)
Touch Line
Goal Area
Penalty Arc
Penalty Area
Center Circle
20 Yards
Center Mark
Goal Line
Goal Line
Touch Line
Penalty Mark (9 diameter)
100 to 130 Yards Long
Corner Arc 1 yard from corner
25
Mechanical Aspects
  • Reduced size fields in U-10, U-11
  • U-10 is 40 x 60 yards
  • U-11 is 50 x 80 yards
  • Opposing players are required to be more than 8
    yards from the ball at restarts.
  • Penalty areas and goal areas have been reduced in
    size.
  • Goal kicks start anywhere in the goal area must
    leave the penalty area to be in play.

26
Mechanical Aspects
  • The Players (Law 3)
  • 11 players, one of whom is the Goalkeeper(U10 7
    players U11/U12 9 players.)
  • Must have and maintain at least 7 players(U10 5
    players. U11/U12 7 players)
  • GK may change places with another player at any
    stoppage in play ref is informed of change
  • Obtain roster cards
  • Players listed in numerical order (hopefully!)
  • Insist that quarters played be blank

27
Mechanical Aspects
  • Coaches must have medical and emergency treatment
    authorization in their possession (copy of
    registration form with special medical conditions
    noted)
  • Referees are not required, or recommended, to ask
    if the forms are in the coaches possession. It is
    the coachs responsibility to have the forms at
    all times

28
Mechanical Aspects
The Players Equipment (Law 4)
  • Team uniform -- 5 s
  • Shirt--goalkeepers shirt different color from
    players of both teams and referees
  • Shorts-- If thermal shorts are worn, they must be
    the same color as the uniform shorts
  • Shoes -- no toe cleats or sharp spikes
  • Socks--all team players wear same color
  • Shin guards -- must be under socks

29
Mechanical Aspects
  • Players Equipment - Law 4
  • Nothing dangerous (in your opinion)
  • No hard casts (NOT EVEN PADDED!!!)
  • No watches, jewelry, sun glasses, hats, earrings,
    metal berets in hair
  • Medic Alert badges taped with soft cloth
  • Keep Alert visible
  • Knee braces OK (must not be dangerous)

30
The Ball (Law 2)
  • Size 4 (U10 through U12)
  • No rough edges
  • Inflated to thumb pressure
  • You choose from balls offered by teams
  • Remember (write down) which teams ball you took!
  • (See slide on after the game)

31
Pregame Preparation
  • Referee duties prior to match
  • Check Field condition and markings, players,
    equipment, ball
  • Find ARs or club linesman
  • Introduce yourself to coach, captains
  • Pre Game conference with ARs or club linesman
  • Discuss field conditions review AR signals and
    responsibilities
  • Coin Toss

32
Pregame Preparation
  • Arrive a minimum of 15 minutes before game time
    (30 minutes if first game of day on that field)
  • Check field, field markings, flags, goals, nets
  • Walk entire field every line!
  • Mark any hazards with small flat cones
  • Acquire and check ball (thumb pressure)

33
Pregame Preparation
Injury Prevention Field Conditions
  • Environmental conditions may present hazards
  • smog, wet field, dry field, hot day, cold day,
    electrical storms
  • Physical surroundings may present hazards
  • Goalposts, crossbars and nets are the most common
    source of injury
  • Structures near fields - walls, fences etc...
  • Sprinkler heads or drains (mark with cone if
    problem)
  • Seating - player/coach area (one yard off field)
  • Foreign objects on or near field - broken glass,
    debris etc... REMOVE IF POSSIBLE

34
Pregame Preparation
  • Find your Assistant Referees
  • If none around, go get some volunteer club
    linesman
  • club linesman should only signal ball in or out
    of play
  • Check in teams
  • AR (or you if no AR) should do pregame inspection
    of players
  • Check game cards from coach make sure they are
    filled out
  • Pregame talk with your ARs
  • Briefly go over any field problems, time issues,
    and signals

35
Pregame Preparation
Before the Game Gamesmanship
  • Introduce yourself to the coaches
  • Learn their names!
  • Introduce yourself, ARs to captains
  • Learn their names and write down!
  • Be approachable, not flippant or cold
  • Introduce yourself and assistants to captains at
    coin toss

36
Pregame Preparation
The Coin Toss
  • Team that supplies the game ball calls the toss.
  • Winner selects the goal it will attack in the 1st
    half.
  • Loser must kick off.
  • Write kicking team and direction on roster card
    or game card You need to reverse these
    selections for the start of 2nd half.

37
CLASS BREAK!!!
Please be back in 10 minutes
38
Stopping Play
  • Over touchline
  • Over goal line
  • Goal scores
  • Injury
  • Substitutions
  • Fouls and misconduct

39
The Ball Is Out of Play (Law 9)
  • When the ball goes entirely over a boundary line
  • Over a touch line
  • Over a goal line
  • Into a goal
  • Once the referee has decided to stop play, for
  • An infringement
  • Everything else
  • Ball held by goalkeeper is in play but other
    players may not challenge for it
  • The goals, the corner flags and the referees are
    in play

40
Ball Out of Play (Law 9)
Out!
In!
In!
In!
Field of play
Ball may be on the ground OR in the air.
41
Out of Play (Into Touch)
42
The lines of the field are part of the area they
define
In Play
In Play
IN
OUT
In Play
Either in the air or on the ground
Out of Play
Basic Referee Course - Lesson 5
43
Goal (Law 10)
  • Ball must cross into the goal while in play
  • It doesn't matter who put it there
  • attacker
  • defender
  • referee
  • A goal cannot be awarded for any other reason

44
When ball goes into the goal
  • AR makes eye contact with ref, then sprints
    towards the halfway line
  • AR raises flag to stop play if play continues
    after the ball crosses the goal line
  • No goal
  • if foul/offside by attackers
  • direct from IFK or throw-in
  • Restart after a goal is a kick off by scored-on
    team

45
Stopping Play
No Goal
Whats A Goal?
No Goal
Goal!!!
No Goal
46
Stopping Play
Injury (Law 5)
  • Stop play IMMEDIATELY whenever in your opinion a
    player is hurt or may be about to be hurt
  • Any player bleeding must leave the field
  • Let coach tend an injured player
  • (DO NOT TOUCH!)
  • Allow a substitute if coach wants one
  • Restart with a dropped ball

47
Stopping Play
AYSO Guidelines and Rules for Dealing With Blood
  • The individual (player or referee) must leave the
    field immediately for treatment.
  • The individual (player or referee) may not return
    until the bleeding is stopped and the wound is
    covered.
  • Blood on clothing must be neutralized with a
    disinfectant (NOT water or soda) or the clothing
    replaced.
  • Blood on the body must be removed and the
    contaminated skin disinfected.

48
Stopping Play
  • Substitutions
  • Everyone plays for at least half game
  • At mid-point of each half, when the ball is out
    of play
  • Whistle call for substitutions
  • Ask coaches to expedite--no team huddle, meeting,
    refreshments.
  • ARs mark on game card who is OUT
  • Count players visually restart

49
Stopping Play
4 Times for Substitution
  • Mid-point of the first half (quarter break)
  • Half Time
  • Mid-point of the second half
  • To replace an injured player just taken out

Usually on the exam!
50
Duration of Play (Law 7)
  • Each half is 25 minutes in U10
  • Each half is 30 minutes in U11, U12
  • Half time is 5 to 10 minutes
  • Start on time so arrive early
  • Each half ends when time runs out. You may add
    a little time to make up for time lost (injury,
    substitutions).
  • You can abandon or terminate game early
  • Dangerous conditions (lightning, darkness)
  • If you hear thunder or see lightening, stop game
    immediately!
  • Half hour rule no lightening or thunder for ½
    hour
  • Crowd out of control, etc

51
Kick off (Law 8)
  • Ball at mid-field, on ground, stationary
  • Everyone in his/her own half
  • Opposing players outside the circle
  • Ball is in play when it is kicked and moves
    forward. (Retake if not kicked into play.)
  • No second touch (IFK for infraction)
  • A goal may be scored directly from akick-off
  • The game (time) starts with the first kick

52
Dropped Ball (Law 8)
  • For incidental stoppages
  • Injuries
  • Outside interference (dog, spectator)
  • One player from each side facing each other
  • Referee drops the ball from waist height
  • Re-drop if touched before it hits the ground

53
Dropped Ball in Goal Area
ball was here
drop it here
Move the ball to the goal area boundary parallel
to the goal line
54
Throw-in (Law 15)
  • Restart when ball goes out over a touch line
  • At that point by any player of the team that did
    not last touch it
  • Opponents must be 2 meters away and may not
    interfere retake for a non-trifling violation
  • Limited advantage
  • Both feet on the ground, on or outside the line
  • Using both hands, from behind and over the head
  • Throw-in to other team if done incorrectly
  • A goal my not be scored directly (restart GK)

55
HANDS
  • Both hands on ball -----
  • FAIR
  • -------One hand guiding ball
  • FOUL Use common sense

56
Feet
Location Of Feet
Part of each foot on or behind touch line
57
More Feet
  • Feet on Throw -In
  • On ground, on or outside line

OK OK OK Not OK!
58
Proper Throw-In
  • Technique
  • Face the field of play
  • Deliver ball from behind and over head
  • Release above head
  • Spiking not allowed
  • No second touch IFK for infraction

59
CLASS BREAK!!!
Please be back in 5 minutes
60
Goal Kick (Law 16)
  • ATTACKERS play ball across goal line and no goal
  • Any defender places and kicks the ball
    fromanywhere in goal area. Defenders can be
    anywhere.
  • Attackers must be outside the penalty area
  • Ball is not in play until it leaves the penalty
    area
  • Not be played a second time by anyone until it
    does
  • If it is played before it leaves penalty area,
    retake
  • A goal may be scored (on a really long) goal kick
  • If kicker plays the ball 2nd time outside the
    penalty area, indirect free kick at point of the
    second touch

61
Goal Kick (Law 16)
Goal kick is taken from anywhere in the goal area
62
Goal Kick
All of these balls are legally placed within the
goal area.
Basic Referee Course - Lesson 7
63
Goal Kick Signals
64
Corner Kick (Law 17)
  • When defenders play ball across goal line and no
    goal
  • Any attacker places and kicks the ball from the
    corner arc the corner post may not be moved
  • Opponents all stay 10 yards away (U10 8 yards)
  • Next played by another player (no second touch by
    kicker IFK for infraction)
  • In play when kicked and moves
  • A goal can be scored directly

65
Corner Kick PLACEMENT
66
Corner Kick Signals
67
Restarts
Encroachment
U10 and U11 Opponents shall retire 8 yards
68
Free Kick (Law 13)
  • When referee has stopped play for an infringement
  • Any member of the team awarded the kick places
    the ball and kicks it
  • There are two kinds, direct and indirect
  • Indirect free kick (IFK)
  • Goal cannot be scored until another player
    touches the ball
  • Referee must signal by raising one arm
  • Keep up until ball is kicked and touches another
    player
  • Direct free kick (DFK)
  • Goal can be scored directly
  • Never given in opponents penalty area (penalty
    kick instead)

69
Free Kick Mechanics
  • Ball is placed where infringement occurred except
    in penalty area
  • Foul committed by a defender
  • if it is direct, its a penalty kick!
  • If indirect and inside of goal area, move to edge
    of goal area
  • Foul committed by an attacker
  • if in goal area, treat it as a goal kick
  • ball must clear penalty area before next touch
  • Opponents all stay 10 yards away (U10 U11 8
    yards)
  • The ball is in play when it is kicked and moves
    (any direction)
  • Next played by another player. (If same player,
    IFK.)

70
Penalty Kick (Law 14)
  • For a DFK foul by a defender in his/her own PA
  • Rarely given in youngest divisions never when
    GKs are not used
  • Ball is placed on penalty mark
  • Until ball is kicked
  • Only kicker and goalkeeper are inside penalty
    area
  • All others must be outside penalty area, at least
    10 yards (U10 U11 8 yards) from penalty mark
    (outside the penalty arc), and behind the penalty
    mark
  • Goalkeeper remains on goal line, facing kicker,
    and between goal posts. (May move laterally or
    jump up and down)
  • Ball is in play when kicked forward
  • No second touch

71
Positions for Penalty Kick
72
Penalty Kick Mechanics
  • When calling foul, point to penalty spot
  • Clear penalty area (including arc) of players
  • Instruct players to wait for ball to be kicked,
    NOT for whistle to blow
  • Position and brief goalkeeper
  • Identify player taking the kick, place ball,
    instruct to wait for whistle
  • Take up your positions, whistle and watch

73
Penalty-Kick (Law 14)
  • In case of encroachment, or forward movement by
    goalkeeper, before kick is taken ---
  • Let kick proceed, then stop play!
  • Encroach result is
  • Is by the goal no goal
  • Attackers re-kick IFK by defenders
  • Defenders goal re-kick
  • Both re-kick re-kick

74
End of Day 1
  • Thank you for your attention
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