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CAP4730: Computational Structures in Computer Graphics

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Edge Walking Pros and Cons. Pros. Fast. Easy to implement in hardware. Cons. Special Cases ... Pros and Cons of Edge Equations. Pros ... – PowerPoint PPT presentation

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Title: CAP4730: Computational Structures in Computer Graphics


1
CAP4730 Computational Structures in Computer
Graphics
Triangle Scan Conversion
2
Triangle Area Filling Algorithms
  • Why do we care about triangles?
  • Edge Equations
  • Edge Walking

3
(No Transcript)
4
We want something easier
  • It is easier to do 1 thing VERY fast than 2
    things pretty fast.
  • Why? Think about how you code.
  • Scan conversion
  • Polygon
  • Circle
  • Clipping

5
Do something easier!
  • Instead of polygons, lets do something easy!
  • TRIANGLES! Why?

1) All polygons can be broken into triangles 2)
Easy to specify 3) Always convex 4) Going to 3D
is MUCH easier
6
Polygons can be broken down
Triangulate - Dividing a polygon into
triangles. Is it always possible? Why?
7
Any object can be broken down into polygons
8
Specifying a model
  • For polygons, we had to worry about connectivity
    AND vertices.
  • How would you specify a triangle? (What is the
    minimum you need to draw one?)
  • Only vertices
  • (x1,y1) (x2,y2) (x3,y3)
  • No ambiguity
  • Line equations
  • A1x1B1y1C10 A2x2B2y2C20 A3x3B3y3C30

9
Triangles are always convex
  • What is a convex shape?

An object is convex if and only if any line
segment connecting two points on its boundary is
contained entirely within the object or one of
its boundaries. Think about scan lines again!
10
Scan Converting a Triangle
  • Recap what we are trying to do
  • Two main ways to rasterize a triangle
  • Edge Equations
  • A1x1B1y1C10
  • A2x2B2y2C20
  • A3x3B3y3C30
  • Edge Walking

11
Types of Triangles
What determines the spans? Can you think of an
easy way to compute spans? What is the special
vertex here?
12
Edge Walking
  • 1. Sort vertices in y and then x
  • 2. Determine the middle vertex
  • 3. Walk down edges from P0
  • 4. Compute spans

P0
P1
P2
13
Edge Walking Pros and Cons
  • Pros
  • Fast
  • Easy to implement in hardware
  • Cons
  • Special Cases
  • Interpolation can be tricky

14
Color Interpolating
P0
(?, ?, ?)
P1
P2
(?, ?, ?)
15
Edge Equations
P0
  • A1x1B1y1C10
  • A2x2B2y2C20
  • A3x3B3y3C30
  • How do you go from
  • x1, y1 - x2, y2 to
  • A1x1B1y1C1?

P1
P2
16
Given 2 points, compute A,B,C
C x0y1 x1y0 A y0 y1 B x1 x0
17
Edge Equations
P0
  • What does the edge equation mean?
  • A1x1B1y1C10
  • Pt12,1, Pt26,11
  • A-10, B4, C16
  • What is the value of the equation for the
  • gray part
  • yellow part
  • the boundary line
  • What happens when we reverse P0 and P1?

P1
18
Positive Interior
  • We add the C element from each edge
  • area edge0.C edge1.C edge2.C
  • if (areagt0) then inside points are in the
    positive half spaces
  • if (arealt0) then what should we do?
  • What happens if area0?

19
Combining all edge equations
P0
1) Determine edge equations for all three
edges 2) Find out if we should reverse the
edges 3) Create a bounding box 4) Test all pixels
in the bounding box whether they too reside on
the same side
P1
P2
20
Edge Equations Interpolating Color
  • Given colors (and later, other parameters) at the
    vertices, how to interpolate across?
  • Idea triangles are planar in any space
  • This is the redness parameter space
  • Noteplane follows formz Ax By C
  • Look familiar?

Taken w/ permission from David Luebke,
UVA http//www.cs.virginia.edu/gfx/Courses/2003/I
ntro.spring.03/lecture17.ppt
21
Edge Equations Interpolating Color
  • Given redness at the 3 vertices, set up the
    linear system of equations
  • The solution works out to

22
Edge EquationsInterpolating Color
  • Notice that the columns in the matrix are exactly
    the coefficients of the edge equations!
  • So the setup cost per parameter is basically a
    matrix multiply
  • Per-pixel cost (the inner loop) cost equates to
    tracking another edge equation value (which is?)
  • A 1 add

23
Pros and Cons of Edge Equations
  • Pros
  • If you have the right hardware (PixelPlanes) then
    it is very fast
  • Fast tests
  • Easy to interpolate colors
  • Cons
  • Can be expensive if you dont have hardware
  • 50 efficient

24
Recap
P0
P0
P1
P1
P2
P2
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