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Title: Bachelor of Design Computing Honours Project Ideas Opportunities to work with new technologies, new ideas, publish, work with PhD students


1
Bachelor of Design ComputingHonours Project
Ideas Opportunities to work with new
technologies, new ideas, publish, work with PhD
students
2
Design Computing Supervisors
  • John Gero
  • Mary Lou Maher
  • Mike Rosenman
  • Kirsty Beilharz
  • Andy Dong
  • Andrew Vande Moere
  • Petra Gemeinboeck
  • Marc Aurel Schnabel
  • Rob Saunders
  • Xiangyu Wang

3
Research Areas
  • Agent-based design systems
  • Cognitive studies of designers
  • Computer-supported collaborative design
  • Creative design computational and cognitive
    models
  • Designing virtual worlds
  • Emergence in design
  • Evolutionary systems in design
  • Information visualisation
  • Qualitative representation and reasoning in
    design
  • Sentient spaces
  • Situatedness in designing
  • Sonification

4
Impossible Geographies 02 Urban Fiction
This project will create a conceptual,
computational and interactive framework by which
diverse urban geographies can be read and
interpreted. This will be developed,
implemented and performed as a creative digital
work that utilizes customized mobile phones in
order to explore the dynamic relations between
subjects, places and belonging.
5
Possible Research Themes 1 Research on dynamic
database annotation A new application field that
i.e. extends the search functions for the
tremendous amount of image and video data on the
www. Automatic image annotation is the process
by which a computer system automatically assigns
metadata (i.e. captioning or keywords) to a
digital image. This application of computer
vision techniques is used in image retrieval
systems to organize and locate images of interest
from a database Wikipedia. gtgt example
6
1 Research on dynamic database annotation Ex
1 Video Google University of Oxford
Ex 2 Interactive Retrieval of Color Images
Intelligent Sensory Information Systems,
University of Amsterdam
7
Possible Research Themes 2 Research on
computational expressions of data
weaving and knitting
IG02 Urban Fiction data weaving studies
Jeffrey Shaw Web of Life
8
Possible Research Themes 2 Research on
computational expressions of data
weaving and knitting Examples of some
algorithmic models
Reaction - Diffusion
random Boolean networks (RBN) and other
variations of CA
9
to be implemented in Max/MSP/Jitter IG01
Alpha- and Displacement Maps
10
Possible Research Themes 3 Wireless mobile
sensing in the urban context 4
Other (computational) methods for detecting
motion i.e. image / pattern recognition
11
Immersive Virtual Environment Design
Communication
12
Rule Based Design Communication
13
Responsive Design Parameters
14
Objets Trouvé Re-representation in Design
OCEANorth
15
Immersive Virtual Environment Design
Communication Rule Based Design Communication
Responsive Design Parameters
Re-representation in Design
16
Information Sonification
  • software platform for interdisciplinary learning
    - auditory perception, psycho-acoustics, binaural
    reproduction (headphones), spatialisation, sound
    design, synthesis, information design, auditory
    graphing

Beilharz, K., Ferguson, S., Song, H.J. Cabrera,
D. (2006). "An Interactive Approach for Teaching
Information Sonification" in Proceedings of
International Conference of Auditory Display
(ICAD), London, submitted 03/03/06. Cabrera,
D., Ferguson, S., Beilharz, K. Song, H.J.
(2006). "Using Psychoacoustical Models for
Auditory Display" in Proceedings of International
Conference of Auditory Display (ICAD), London,
submitted 03/03/06.
Kirsty Beilharz
17
Gesture-augmented hyper-instrument
Keywords Gesture-controllers, sonification,
hyper-instrument
Beilharz, K. Jakovich, J. (2006). "Hyper-shaku
(Border-crossing) Towards the Multi-modal
Gesture-controlled Hyper-Instrument" in
Proceedings of New Interfaces for Musical
Expression (NIME), IRCAM, Paris, submitted
31/01/06.
augmenting traditional instruments with
electronic audio or visual display triggered by
sensors, enhanced and multi-modal
interfacing NIME (New Interfaces for Musical
Expression literature online)
Kirsty Beilharz
18
Real time generative responsiveness
Generative design methods/structures for
visualization and sonification that can operate
with low latency in real time for installations
or performance of digital audio-visual
display e.g. Neural Network oscillators or
homeostatic systems, L-Systems, Cellular Automata
for implementation in evolving artworks triggered
by interaction or data input
Kirsty Beilharz
Eldridge, A. NOSC (Neural Oscillator Nodes)
Open-source Max/MSP patches abstractions,
Creative Systems Lab, Evolutionary and Adaptive
Systems Group, Department of Informatics,
University of Sussex, U.K., 2005.
19
Gestural installation (computer vision sensor
interaction)
Kirsty Beilharz
20
Generative Sound Structures
  • used for algorithmic and spectral functions in
    computer-assisted composition
  • e.g. scaling, interpolation, transposition,
    arithmetic functions, randomization, generative
    algorithms
  • explore new implementations of generative
    algorithms or structures (CA, GA, L-systems...)
    in music
  • generative structures for particle organization
    in granular synthesis

Kirsty Beilharz
Beilharz, K. (2006). Interactive Generative
Processes for Designing Sound Generative Music
Composition Interactive Generative Installation
Design and Responsive Spatialisation (Poster) in
Gero, J.S. (Ed.) Proceedings of the Design
Computing and Cognition Conference, Kluwer, in
press 17/02/06. Beilharz, K. (2005). Integrating
Computational Generative Processes in Acoustic
Music Composition, in Edmonds, E., Brown, P. and
Burraston, D. (Ed.s) Generative Arts Practice
'05 A Creativity and Cognition Symposium,
University of Technology Sydney, pp. 5-20.
Kirsty Beilharz
21
GIVING COMPUTERS EXPERIENCES
  • instead of programming all knowledge possible
    have computer gain experience from interaction
    with user or itself
  • computer constantly learning ? experience
  • uses its experience in new environments
  • research draws ideas from cognitive science

22
EMERGENCE IN DESIGNING
  • Finding things that werent put there
  • How to find the squares computationally

23
What you are looking for affects what you see
24
No unique representation of world depends partly
on your expectations
25
Projects with Dr Andy Dong
  1. Very large scale teamwork visualisation
    Experiment with new ways to visualise the social
    dynamics of teamwork using computational
    linguistics and agent-based information
    visualisation
  2. Museum memories Develop a mobile-phone based
    system to record museum experiences (in
    collaboration with The Powerhouse Museum) as the
    basis for visitor tracking, collaborative
    learning, personalisation, and recommender
    systems
  3. Capability to design Work on a pilot to assess
    capability to design through the computational
    analysis and/or simulation of large scale public
    works projects (e.g., desalination project, Cross
    City Tunnel)
  4. RFID-based CAD Integrate RFID with
    computer-aided design in order to track and
    visualise the as-built to the as-designed.
  5. Telematic digital workbench Remote control of a
    horizontal tabletop display (Can you see it
    now?) to support on-site/off-site construction
    collaboration

26
augmented 3d data plotting
Andrew Vande Moere
27
wearable display
Andrew Vande Moere
28
public display
Andrew Vande Moere
29
dataviz jockeying
Andrew Vande Moere
30
user modelling for viz
Andrew Vande Moere
31
emotions in speech
telephone conversations
unread emails
heart rhythm
current calendar
personal sports results
diet / weight control
IM chat keywords
blood pressure
deadlines
stress level
mood
datablogging
Andrew Vande Moere
32
Reflect-a-Sketch v2.0
  • Reflect-a-Sketch is a project to develop a model
    of reflection in action
  • Reflect-a-Sketch v2.0 will develop a system that
    can draw freehand sketches and reflect upon
    them to find interesting emergent shapes

33
Kiss Chase
  • Extend a standard predator-prey model to include
    a value of interest
  • Aim to show that characters in a virtual world
    can simulate play

34
Fashion Cycles
  • Is it possible to model the emergence of fashion
    cycles in a social model of creative design?

35
Artificial Intelligence and Design
  • How can AI change the way we design and the
    behaviours of the things we design?

36
Virtual Worlds
  • The objects in virtual worlds have behaviours
    controlled by scripts
  • Can we develop new behaviours? (cognitive agents)
  • Can the world learn how to behave by watching us?
    (motivated agents)

37
The Sentient
Can we make our physical places intelligent?
38
Tangible Interactive Devices
Can we create new ways of designing?
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