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Integrating%20Technology%20in%20an%20Interactive,%20Content-Based%20Classroom

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TOEFL paper or computer-based test. COPI/SOPI. Marjorie Hall Haley, PhD - GMU. 26 ... reading, listening, speaking, writing, games, culture, technology ... – PowerPoint PPT presentation

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Title: Integrating%20Technology%20in%20an%20Interactive,%20Content-Based%20Classroom


1
Chapter 9
  • Integrating Technology in an Interactive,
    Content-Based Classroom

2
Setting the Stage
  • NCLB - 700 million to states and schools through
    Enhancing Education through Technology Program
    2.25 billion through E-rate initiative
  • Improve academic achievement in K-12
  • Assist students to become technologically
    literate by end of 8th grade
  • Ensure that teachers can integrate technology
    into the curriculum

3
Setting the Stage
  • Dept. of Ed. Highlights of E-learning
  • Tap vast reservoir of knowledge/expertise
  • Locational flexibility
  • Individualized learning
  • Empowerment of parents making choices

4
Setting the stage
  • Caveat
  • Use of any technology in the classroom must be
    integrated into the curriculum as a tool to
    support and enhance the learning experience
    rather than serve as the driving curricular
    force.

5
Pedagogical Implications for Using Technology
  • Computer technologies facilitate L2 learning by
    providing
  • Diverse structure-focused activities with
    individualized evaluation and feedback
  • Complex multimedia input to the learner
  • A variety of forms of active, monitored
    interaction with that input
  • Diverse environments for both dynamic and delayed
    interpersonal communication

6
Pedagogical Implications for Using Technology
  • IT applications used as part of a project-based
    curriculum can
  • Make input comprehensible
  • Help develop critical literacy

7
Pedagogical Implications for Using Technology
  • Digital Literacy teachers should
  • Determine suitability of online material for
    sequential reading
  • Skimming/scanning can be difficult
  • Alter reading pedagogy
  • Break text into manageable chunks
  • Select reading based on interest level and
    degree of proficiency
  • Provide appropriate pre-and post-reading
    strategies

8
Technology in an Interactive Classroom
  • Interactive Learning/Technology/ Constructivism
  • Constructivism emphasizes
  • Learning is an interactive process
  • Learning takes place in social contexts

9
Technology in an Interactive Classroom
  • Applications of Constructivism and Technology

Tasks requiring reading of online
resources Research requiring comparing/contrastin
g Collaborative group research including data
collection, write-up and presentation
Students use vocab., themes, topics Students
analyze similarities/ differences between two
settings/people/objects/events Students view
topic from multiple perspectives modify views in
response to feedback
10
Technology in an Interactive Classroom
  • Traditional Technologies
  • Films, audio-and videocassettes,
  • language labs
  • Tool software (word processing, spreadsheets)
  • Newer Technologies
  • Telecommunication (WWW, distance learning)
  • Multimedia software (CD-ROMs, PowerPoint)

11
Technology in an Interactive Classroom
  • Tools for natural language processing online
    dictionaries, thesauri, machine translation
    software
  • Tools for communication e-mail, bulletin boards,
    videoconferencing
  • Tools for gathering information www browsing
    tools
  • Tools for creativity self publishing on www
  • Tools for collaboration using www publishing
    tools and Internet tools such as e-mail

12
Technology and Second/Foreign Language Literacy
  • Selecting and Accessing Authentic Texts
  • Topic should be accessible to the learner
  • Length of text should not be intimidating to
    beginning readers
  • Linguistic level should be slightly above the
    readers own level (i1)
  • Clues to meaning should be abundant contextual,
    verbal, pictorial, linguistic

13
Computer Assisted Language Learning (CALL)
  • Computer-Assisted Language Learning (CALL)
    explores the role of information and
    communication technologies in language learning
    and teaching.
  • Activities might include
  • collaborative projects games
    simulations
  • peer-editing compositions e-mail
  • web page design computer adaptive
    testing
  • reinforcement of classroom
    material
  • speech processing software
  • web-based language learning

14
Computer Assisted Language Learning (CALL)
  • Why Use CALL?
  • Offers multi-modal practice with feedback
  • Allows for ease of differentiation in a large
    class
  • Useful for pair/small-group work on projects
  • Access to a limitless variety of resources that
    are adaptable to all learning styles
  • Permits exploratory learning with large amounts
    of language data
  • Builds real-life computer skills

15
Games as Interactive Activities
  • Strategy games
  • Require higher-order thinking
  • skills and problem-solving skills
  • Logic games, role-playing games, board games
  • Twitch games
  • Require quick reaction to stimuli
  • Psychomotor games, arcade games, games of chance

16
Content-Based Language Teaching Through
Technology (CoBaLTT)
  • In 1999, the Center for Advanced Research on
    Language Acquisition (CARLA) introduced CoBaLTT
    initiative, which offers a research center and
    technology-based professional development.
  • Lessons completed by the program participants can
    be viewed on-line at http//carla.acad.umn.edu/cob
    altt

17
World Wide Web Resources for Language Teachers
  • Agentive computer use
  • closed-ended rote practice
  • added peripherally to support instruction
  • Instrumental computer use
  • computers used for communication, activity and
    creativity
  • students are engaged in their language learning.

18
Safeguards to ConsiderWhile Using the Web
  • Whacking or cache site is copied, downloaded
    and stored on local storage
  • Blocking Programs block certain sites and keep
    students within predesignated areas
  • Bookmarking easy access to sites
  • Internet contracts students sign

19
Virtual Field Trips
  • WWW offers hundreds of links for
    museums/zoos/etc.
  • Guided tours
  • Scavenger hunts

20
E-mail
  • Ways to Implement E-mail in the ESL/FL Classroom
  • Group E-mail Exchanges
  • One-on One E-mail Interaction
  • Listservs
  • Chatrooms
  • Newsgroups

21
Videoconferencing/Distance Education
  • Classroom models
  • One-way video/Two-way audio
  • Two-way video/Two-way audio
  • Delivery Systems
  • Instructional Television Fixed Service
  • Digital Satellite System
  • Asynchronous Transfer Mode
  • TI compressed video using existing phone lines
  • ISDN newly installed phone lines

22
Multimedia Technology
  • Computer-Mediated Communication
  • Asynchronous (e-mail)
  • Synchronous
  • MOO - a virtual environment where users represent
    their speech, emotions, actions and reactions by
    typing text into a window after a prescribed
    command
  • NetPhone, CU-SeeME

23
Multimedia Technology
  • Why use video in an ESL/FL classroom?
  • Provides visual stimuli which can generate
    prediction, speculation, activation of background
    schemata
  • Exposes students to body rhythm and speech rhythm
    of target language
  • Offers contextual clues for increased
    comprehension
  • Offers teachers a teaching opportunity to ask
    display/referential questions

24
Multimedia Technology
  • Electronic Texts
  • Useful in conjunction with national standards,
    goals and effective planning.
  • Advantages
  • Autonomous learning
  • Increased motivation
  • Efficiency in productivity and record-keeping

25
Technology and Assessment
  • Other Interactive Technology-Based Tools
  • TOEFL paper or computer-based test
  • COPI/SOPI

26
Technology and Standards
  • Meeting the ESL and ACTFL standards
  • Discovery learning through interaction with
    materials on the web leads to retention
  • Real world language use with e-mail, etc.
  • Technology and Diverse Learners
  • Allows you to reach more students whose learning
    styles and MI are at various levels

27
Technology and Teaching Culture
  • Most software based on
  • heroes and holidays approach
  • to culture
  • Video best for presenting
  • cultural content
  • Language use reflects culture
  • students gain sociocultural competence by
    recognizing and decoding signs in the target
    culture contexts

28
Working in Differently Equipped Technology
Facilities
  • The Multicomputer Classroom
  • Learner-centered or teacher-centered
  • Work at varying proficiency levels, preferred
    learning styles, MI

29
Working in Differently Equipped Technology
Facilities
  • The Computerless Classroom
  • Overhead projector
  • Cassette recorder
  • TV monitor
  • VCR
  • Slide projector
  • Shortwave/multiband radio
  • Telephones

30
Working in Differently Equipped Technology
Facilities
  • The One Computer Classroom
  • Portable scan converter convert VGA signals for
    TV monitors, LCD projectors, and VCR
  • Learning stations
  • reading, listening, speaking, writing, games,
    culture, technology
  • number them and provide written directions,
    rubrics for self/peer assessment
  • create and maintain master notebook
  • explain rules/procedures before beginning
  • create method for creating/mixing groups

31
Developments and Trends in Technology
  • Voice recognition
  • Devices for Internet access
  • Wireless Internet and Web field trips and
    scavenger hunts
  • Handheld digital devices skits/projects
  • E-books
  • Scanners
  • Education Web portals
  • Machine translation
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