Making a Game of System Design - PowerPoint PPT Presentation

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Making a Game of System Design

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Game Software. User's experience is driving force for design. Operates in artificial game world ... As test bed, allow integration of technologies and ... – PowerPoint PPT presentation

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Title: Making a Game of System Design


1
Making a Game of System Design
  • By William Swartout and Michael van Lent
  • Presented by Patti Kraker

2
Conventional vs. Game
  • Conventional Software
  • Design driven by specification
  • Designed to function in real world
  • Game Software
  • Users experience is driving force for design
  • Operates in artificial game world

3
Question of the Article
  • Could same ideas be applied to applications with
    more serious-minded goals?
  • Two classes of applications
  • Test bed for emerging technologies
  • Experience-based systems

4
Test Bed for emerging Technologies
  • Allows testing in rich environment
  • Environment reveals interdependencies and
    research issues

5
Experience-Based Systems
  • Seek to influence users through an experience
  • Power of immersion

6
Experienced-Based Education
  • Example FSC (Full Spectrum Command)
  • Used by U.S. Army
  • Teaches decision making, synchronization, and
    leadership
  • Sequence of missions each designed to support
    specific training objective

7
Experience-Based Communication
  • Influencing users beliefs and attitudes
  • Communicates viewpoints from interactive
    perspective
  • Example U.S. Military Academys Office of
    Economic and Manpower Analysis
  • Seeks to inform players about Armys values and
    recruitment

8
Experience-Based Therapy
  • Used for phobias and post traumatic stress
  • Must be designed carefully
  • Systems could result in unwanted outcomes
  • Still topic of research and debate

9
Simulation vs. Games
  • Simulation
  • Creates virtual duplicate of reality
  • Users goals mimic real life goals
  • Users act freely
  • Games
  • Creates compelling experience for player
  • Goals selected and designed to increase and
    maintain involvement
  • Illusion of freedom

10
Conclusion
  • Game design techniques can make experience more
    memorable
  • As test bed, allow integration of technologies
    and evaluation of overall experience with partial
    implementation
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