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Interface Metaphors and Conceptual Models

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Icons in the screen ... The desktop metaphor has been combined two metaphors or more computer based actions. Ex: menus, windows, and desktop metaphors. together ... – PowerPoint PPT presentation

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Title: Interface Metaphors and Conceptual Models


1
Interface Metaphors and Conceptual Models
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2
Verbal metaphors
  • Who use a word processor for the first time ?
  • typewriter
  • Knowledge about a familiar domain in terms of
    elements and their relation to each other is
    mapped on to those in the unfamiliar one.
  • Elements
  • Keyboard, spacebar, return key
  • Relations
  • One key can be hit at any one time

3
Virtual interface metaphors
  • To create electronic counterparts to the physical
    objects in an office
  • Icons in the screen
  • The mouse was developed to enable actions
    equivalent to physically behaviors, such as
    clicking, pointing, selecting, and dragging.

4
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5
What is the difference between a verbal metaphor
and a virtual interface one?
  • Verbal metaphors invite the user to see the
    similarities and dissimilarities between the
    system and the familiar domain
  • Virtual interface metaphors combine the system
    and familiar domains into one entity

6
Composite metaphors
  • The desktop metaphor has been combined two
    metaphors or more computer based actions
  • Ex menus, windows, and desktop metaphors
  • together for carrying out a range of

7
Multiple mental models
  • People can readily assimilate differing concepts
    and develop multiple mental models
  • There are some poorly designed composite
    metaphors that can cause conceptual problems to
    their users.

8
Ubiquitous computing
  • Invisibly enhancing the world that already exists
  • To make the interface metaphor invisible to the
    user
  • Example the tab with an invisible interface
    metaphor (figure 7.2)

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10
Conceptual models
  • The generic term that describes the various ways
    in which systems are understood by different
    people.
  • The way users conceptualize and understand the
    system (users model)
  • The way designers conceptualize and view the
    system (design model)

11
System image
  • The interface, its behaviour and the
    documentation for users to understand the design
    model

12
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