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A CPN Executable Model for the Secure Electronic Transaction ( SET ) Protocol

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WP5 : Development of Digital Educational Tools ( eBooks, Vrlabs available on the VLE) ... is necessary in order to provide the best educational results i.e. mainly ... – PowerPoint PPT presentation

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Title: A CPN Executable Model for the Secure Electronic Transaction ( SET ) Protocol


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CONTENTS
  • AIM OF THE PAPER
  • INTRODUCTION
  • CURRICULUM REFORM PROCESS
  • THE PORTAL ENVIRONMENT
  • THE VLE PLATFORM
  • CONCLUSIONS

3
AIM OF THE PAPER
  • At the Department of Information Technology of
    the Technological Educational Institute of
    Thessaloniki , in September 2003, supported with
    funds from the 2nd European Community Support
    Framework (EPEAEK, Continuing Training, Action
    against Exclusion for the Job Market) an
    ambitious project was launched.
  • The ultimate aim of the project was to deploy
    methods and techniques as to continuously improve
    the quality of the learning process in the
    undergraduate studies by incorporating
    technology-enabled learning.

4
INTRODUCTION1
  • In this work we report on the experience
    accumulated in planning and developing the
    building blocks of a flexible technological
    framework that facilitates a unified e-Learning
    Information Management System in order to
    incorporate technology enabled learning and thus
    achieve a continuous improvement of the learning
    process in our department, a challenge that all
    educational institutions face nowadays.

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INTRODUCTION2
  • With the aid of a well known commercially
    available Virtual Learning Environment
    (Blackboard) installed in one of the department
    servers, the educational/training course content,
    in digital form, is managed dynamically, shared
    by the students freely and forms the basis for
    personalized e-Learning.

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INTRODUCTION3
  • Students who cannot physically attend classes,
    utilizing the possibilities of synchronous and
    asynchronous learning can pursue studies from a
    distance, taking advantage of the Internet and
    the Web.
  • Furthermore, new elective courses can be offered
    and managed by the VLE and thus certain groups of
    associated courses can form directions and
    specializations within the curriculum.
  • In general, e-Learning managed by a VLE platform
    will enable course creators to intelligently
    store, reuse, reassemble and share learning
    objects (lessons, assessments, lectures,
    tutorials, activities, simulations, and other
    intellectual assets).

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INTRODUCTION4
  • To achieve the goals of the project efficiently
    and effectively nine (9) Work Packages were
    established
  • WP1 Project Management
  • WP2 Evaluation and Reform of the New
    Curriculum ( Formation of Directions/Specialisatio
    ns, Development of a Quality Assurance System,
    New Curriculum Proposal).
  • WP3 Development of the New e-Learning Model (
    Selection, Purchase, Installation, Training of
    the New VLE Platform, Development of a Portal,
    Usability Studies).
  • WP4 Development of CoursePacks to Load on the
    VLE.

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INTRODUCTION5
  • WP5 Development of Digital Educational Tools (
    eBooks, Vrlabs available on the VLE).
  • WP6 Synchronous and Asynchronous
    Internetworking Learning, Teleconference.
  • WP7 Improvement of the Educational Content (
    Help Desk, On line Counseling, Management of
    Distant Labs, Courses in Enterprise Management
    and in Advanced English ).
  • WP8 New Seminar/ Laboratory Courses, Case
    Studies.
  • WP9 New Trends and Emerging Technologies in
    E-Learning, Dissemination, Workshop.

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CURRICULUM REFORM PROCESS1
  • The department provides undergraduate education
    in the field of Information Technology,
    Technology Applications as well as Analysis and
    Development of Information Systems.
  • Its mission is to develop and enhance
    individuals knowledge and professional
    competence in the above areas and related
    technologies.
  • The study program which features current and
    emerging technologies, prepares students to
    contribute to the computing profession upon
    graduation, provides a basis for continued study,
    post graduate studies and growth in the field.

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CURRICULUM REFORM PROCESS2
  • Factors that influence curricula in Computer
    Studies in general are
  • Rapid changes taking place in the discipline.
  • The emergence of new programming paradigms and
    new design methodologies.
  • Need for graduates who have good communication
    and teamwork skills, in addition to being
    technically competent.
  • Need for the study program to facilitate the gap
    between what is taught at academia and what is
    needed in the business.

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CURRICULUM REFORM PROCESS3
  • A process for curriculum improvement is necessary
    in order to provide the best educational results
    i.e. mainly to recognize the learning
    achievements of students through the use of
    commonly understood measurements.
  • Assessment is an essential part of this process.
    Assessment depends on goals and appropriate
    measures. As changes to curriculum are made the
    assessment process is repeated, ensuring a
    continuous cycle of improvement.
  • At this time we are in the process of assessing
    the present curriculum and next, proceed with the
    development of an improved one.

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CURRICULUM REFORM PROCESS4
  • Faculty members are engaged in a major attempt to
    innovate the undergraduate program of studies by
    establishing many new elective courses that
    together with core ones, certain groups of
    associated courses can form directions and
    specializations within the curriculum and thus
    widen the choices available to students.
  • In fact three directions/specialisations is the
    target, the Networking and Internetworking, the
    Software Engineering and the Artificial
    Intelligence ones.

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CURRICULUM REFORM PROCESS5
  • To ensure high quality of the learning process,
    technologically enabled learning must be
    incorporated. Based on the use of a VLE Platform,
    the Blackboard, a distributed learning
    environment is developed, that contains in
    digital form most of the knowledge and learning
    material used in our faculty and will allow its
    access at any time and from any distance

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THE PORTAL ENVIRONMENT1
  • The need of information management and
    dissemination of the academic community at the
    Information Technology department must be
    facilitated with the development of a modern
    portal environment.
  • The web is rapidly evolving into a universal
    information repository with services that span
    across nearly all the aspects of a humans life,
    such as work, entertainment, communication e.t.c.
  • Within the departmental structure, one can
    identify user roles (e.g. student, teacher,
    technical staff, administrator, alumni, etc) and
    organizational units that need be supported in
    the abstraction of a web based community model.

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THE PORTAL ENVIRONMENT2
  • Along the lines of the requirements
    specifications set forth, the new portal
    environment should
  • comprise a single one stop point, serving the
    information dissemination, exchange and
    communication needs of the teaching, student,
    technical, administrative and alumni user
    communities.
  • support an easy to use interface.
  • implement modularity by organizing its contents
    and services in a way that reflects the
    departmental structure.

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THE PORTAL ENVIRONMENT3
  • In the respect of these requirements the
    tasks and the functionality that will be
    available to the target user population are
    identified as follows 2
  • Personalization
  • Customization
  • Grouping and Team Working
  • Simplicity of Use
  • Modular Design
  • Granular Administration

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THE PORTAL ENVIRONMENT4
  • The developed model, its inner structure involves
    six basic facilities
  • Announcements Board Registering announcements
    of interest to the user community.
  • Discussion Fora A discussion board containing a
    number of user-initiated discussion fora.
  • Events Calendar Registering info on upcoming
    events.

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THE PORTAL ENVIRONMENT5
  • Web Applications A variable number of external
    applications accessible from within the web site
    environment.
  • Web Links Hyperlinks to web addresses
    containing information of interest to the local
    user community.
  • Subject Catalogs A hierarchy of
    sub-directories/folders with documents that are
    meant to be accessible only by the user community
    in question.

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THE PORTAL ENVIRONMENT6
  • For the development of the portal environment the
    deployment of an open source solution/platform
    was decided.
  • A number of open source web site development
    software solutions were considered.
  • After a lot of experimentation with Content
    Management Systems such as PHP Nuke, PostNuke CMS
    Platform, phpWebSite community driven webware,
    CMS Drupal 4.7 was selected for the provision of
    granulated administration.

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THE PORTAL ENVIRONMENT7
  • The developed portal environment includes
  • A unified user authentication system that also
    covers a number of services via the departmental
    web site.
  • A cross platform search engine facility.
  • System usage log file analysis for the
    determination of user patterns and resource
    usage.

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THE VLE PLATFORM1
  • To publish on the Web courses, schedules and
    syllabi online is not adequate.
  • A truly effective e-learning solution must be
    aligned with an institutions mission and goals.
  • Emerging learning technologies are deployed to
    meet the requirements
  • Continually improve the learning experience
  • Deploy state-of-art educational technologies
  • Maintain lifelong learning relationships with
    students
  • Enhance institutional resources as efficiently as
    possible

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THE VLE PLATFORM2
  • In educational environments nowadays the
    following issues must be faced
  • To provide a supportive forum for practicing
    activities learnt in a traditional classroom
    environment.
  • To move the teaching task from a class based to a
    student based activity.
  • To facilitate flexible, independent, self-paced
    learning.
  • To maintain an adequate level of feedback for
    course development.
  • To provide an environment for group collaborative
    learning without the restriction of geographical
    proximity.

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THE VLE PLATFORM3
  • E-Learning techniques must be adopted to enhance
    the process of teaching and learning.
  • E-Learning will enable course creators to
    efficiently store, reuse, reassemble and share
    learning objects such as assessments, lessons,
    lectures, tutorials, activities, simulations and
    other intellectual assets.
  • Students will freely share the educational
    content and thus enjoy the possibility of
    personalized learning.
  • Students who cannot physically attend classes,
    utilizing either synchronous or asynchronous
    learning can pursue studies from a distance,
    taking advantage of the Internet and the Web.

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THE VLE PLATFORM4
  • Our e-Learning IMS is based on the Blackboard
    virtual learning environment.
  • On this VLE platform instructors have uploaded
    most of the learning material available in our
    department, curriculum courses and course content
    are offered online , eBooks, courses in Enterpise
    Management, Advanced English, Virtual Labs,
    Distant Labs, ready made CoursePacks,
    Questionaires, Solved Problems, video and audio,
    are in fact a real wealth of learning material
    at the disposal of the students, giving them the
    flexibility to learn at their convenience.
  • Furthermore, students are encouraged to leave
    tracks in the system, i.e. notes, papers,
    projects, exercises, reports etc

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CONCLUSIONS1
  • Evolving Internet computing technologies as well
    as Web engineering are the emerging technologies
    implemented by institutions in the sector of
    higher education as a means of incorporating
    technology enabled learning to support mainly the
    success of enrolled students, so that they
    complete their current programs with satisfaction
    and are encouraged to return for further
    learning.
  • In an attempt to enhance and improve the study
    program and the quality of the learning process
    in our department, we installed in our servers a
    well known commercially available Virtual
    Learning Environment Platform and started
    uploading learning objects and material to it in
    an attempt to develop a Unified e-Learning
    Information Management System.

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CONCLUSIONS2
  • Our preliminary observations suggest that the VLE
    is easy to use and effective with learners.
  • The results so far have given us positive
    indications as to begin a full-scale study
    involving all undergraduate students.
  • It is now acceptable among the staff of the
    department that the development of this
    e-Learning IMS system and its successful
    deployment for undergraduate teaching could be an
    important indicator for our future approach to
    teaching computer science courses.

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CONCLUSIONS3
  • However, we do not currently intend the use of
    this e-Learning Information Management System to
    be the substitute for the classroom , but as an
    alternative learning forum mainly to support
    students attendance in the department by
    offering the entire learning content available
    in digital form as an alternative to the
    traditional way of learning ie. to study a single
    book and revise through teaching notes.

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END OF PRESENTATION
  • THANK YOU VERY MUCH FOR YOUR
  • ATTENTION
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