Title: The simulation game on operational flood management: the tool for implementation of IWRM in the floo
1The simulation game on operational flood
management the tool for implementation of IWRM
in the flood protection strategy
Marta Martínková1,Václav Klecka2, Pavel Eger2,
árka Blaková1
1 T. G. Masaryk Water Research Institute, public
research institution Podbabská 30, 160 00 Praha
6 Czech Republic e-mail marta_martinkova_at_vuv.cz
internet http//www.vuv.cz
2 Povodí Ohre, Bezrucova 4219 430 03
Chomutov Czech Republic
2Introduction
- Integrated Water Resources Management (IWRM)
- promotes the coordinated development and
management of water, land and related resources
in order to maximize the resultant economic and
social welfare in an equitable manner without
compromising the sustainability of vital
ecosystems. - Adaptive management
- emphasizes the limitations of our knowledge
- considers different types of uncertainty in the
management process and the system itself - Collaboration and learning are central elements.
3Operational flood management
- Many uncertainties (e.g. in forecasts)
- Decisions about operations have to be made in
short time - far-reaching consequences of decisions
- It is physically impossible to be prepared for
catastrophic flood in such way that prevents any
damages
4Motivation
- Increased coordination and cooperation among
stakeholders involved in flood situation -
- Flood damages distinctively decreased
5Motivation 2
- The intensity of rainfall and consequently the
frequency of floods are expected to increase
globally under climate change and catastrophic
floods would occur also in areas non-affected to
date (Bates et al. 2008).
6Motivation 3
- Active methods of learning are more effective
than passive ones. - Collaboration enhances learning.
-
7Objective
- To enhance the understanding, to increase the
integration and the cooperation among different
water resources management stakeholders
preferably during the flood event.
8Method Cooperative learning
- Heterogenous groups are engaged in a common task
in which each individual depends on and is
accountable to each other. - The common task
- to operate the reservoirs in an optimal way
during a computer based simulation of operational
flood management
9Workshop on SG
- The SG was realized during two days workshop
(11th and. 12th November 2008) - at the Ohre River Board (Povodí Ohre)
headquarters in Chomotov, Czech Republic. - To demonstrate clearly the uncertainties
connected to using the meteorological forecasts
and the uncertainties connected to operational
decisions during flood. - To check the possibilities for using the SG for
the training of experts and water management
students.
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114 playing teams
- Representatives of local and regional authorities
- environment departments (3 in each team) and
crisis management (2 in each team). - LOCAL KNOWLEDGE
- Operational flood management experts a control
room staff (dispatchers) of other reservoirs
systems in the Czech Republic (2 in each team). - EXPERT KNOWLEDGE
12Set-up of SG
- The outputs of the game software has to be
similar to the outputs of the real operation
software, but has to be simplified so that they
could be quickly understood by - non-experts.
- The information on inputs and outputs of the
individual steps of SG has to illustrate properly
the procedure and the involved uncertainties.
13The SG simulates precipitation (magnified
experienced event), inflow in reservoirs and the
effect of operations.
Set-up of game cont.
14Set-up of game cont.
- the standard hardware and software equipment of
the operational control room was provided to the
playing teams. - Hydrological answer on individual teams
operation was simulated and then provided to the
teams in same form as it is provided to control
room staff during the real flood situation.
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16The tasks
- to operate the reservoirs in an optimal way,
- to decide about warnings and evacuations,
- to deal with unexpected situations.
17Simulation game
- works in virtual time steps of different length.
Regarding the characteristics of modeled
precipitation event the time steps are longer at
beginning of the SG and shorter later.
18Virtual time Real time
total 213 hours
total 735 (8) hours
- RUN (12 or 24 hours)
- STOP
- STOP
- 20 min
- 10-20 min teams analyses situation available
forecasts - decide about operations
- 20 min Computation
- of hydrological answer for each team (effect
of operations) -
19Simulation control centre
- Organizers of SG
- Observers
- Took control of the SG process.
- Simulated the backround (media).
- Simulated the unexpected situation.
20Results
Optimal operations
Team 1
Team 2
Team 3
Team 4
21Evaluation
- effectivity criteria of participatory processes
(Rowe a Frewer 2000, 2004). - expectations of participants before the game
- perceptions and feedback after the game
22Results cont.
- 1) More than a half of the respondents fully
agreed that after the SG the communication with
other stakeholders would be easier than before. - 2) The non-expert participants expressed that
they better understand their own and others
roles during the flood. - 3) They also agreed that their view on floods had
been shifted and that SG helped to improve their
knowledge on floods. - 4) More than a half of all respondents fully
agreed that the purpose of SG had been explained
well. - 5) The most of the respondents agreed that they
enjoyed the SG and that the whole workshop left a
good impression.
23Conclusions
- The realization of the SG of operational flood
management proved that it is effective tool for
the enhancement of the integration and the
cooperation among the water management
stakeholders. - It can be also used for the purposes of
professionals and students training.
24Outlook
- New realisations (November 2009 Karlovy
Vary/Karlsbad regional authority) - Modification of SG for simulation of droughts