Title: Learning about Online Learning: How Do Students Use Interactive Web-Based Materials?
1Learning about Online Learning How Do Students
Use Interactive Web-Based Materials?
- Jack Bookman, David Malone,
- Lawrence Moore, David Smith
- Duke University
2Web-Based Interactive Materials The Connected
Curriculum Project
http//www.math.duke.edu/education/ccp/
- Materials for labs and projects
- Web pages with text, hyperlinks, graphics, Java
applets, problems - Downloadable CAS files in which students respond
to challenges, control the interaction, write a
report
3Transmission Myth
- Knowledge can be transmitted from knower to
learner.
4Classroom reality Constructing knowledge
together
5Classroom reality Constructing knowledge
together
6Constructivist Perspective
- a self-regulated process of resolving inner
cognitive conflicts that often become apparent
through concrete experience, collaborative
discourse, and reflection - Fosnot, J. Res. Sci. Ed. 1993
7Constructivist Perspective
- ... constructivism has more relevance in
education today because the dawn of the
Information Age has rapidly increased the amount
of, and accessibility to, information. - scarcity of studies of how students learn in this
environment - Portela, Ed. Media International 1999
8Experimental Setup
9Experimental Setup
10Methodology
- Glaser and Strauss (1967) grounded theory, the
discovery of theory from data systematically
obtained from social research. - contrast with theory generated by logical
deduction from a priori assumptions. - Romberg (1992) clinical observations, what
one observes shifts from predetermined
categories to new categories, depending upon
initial observations.
11Categories of Research Questions
- The role of the instructor
- The role of the developer
- Types of behavior and thinking processes as
students work - Importance of self-monitoring, metacognition
- Opportunities and obstacles raised by the
technology itself
12Role of the Instructor
- When/how to intervene, support, guide
- Whether to assign roles to students
- How to structure lesson so no one student takes
over a group - How to encourage discrimination between problems
with tools and with concepts - How to facilitate dialogue
13Role of the Developer
- How to get students to reflect on quality of
interactions - How to build in interdependence, shared
responsibility - How to encourage self-monitoring and metacognition
14What Students Do
- Choice of tools (paper, calculator, CAS) how,
when, why? - Assuming roles who decides?
- When and why do students use links?
- Online/offline help cognition, metacognition
- Productive dialogue environment or content?
15Self-monitoring Metacognition
- Time management reflection, guessing/checking,
calculating - Learning to check reasonableness, accuracy
- Determining whether discrepancies are due to
mathematical or technical errors
16Technology Problems and Opportunities
- Learning nuances of software
- Hardware/software interactions how
students/teachers react to problems - Avoiding time-consuming calculations
- Growing technical sophistication of new college
students
17Forthcoming Paper
The Nature of Learning in Interactive
Technological Environments A Proposal for a
Research Agenda Based on Grounded Theory Jack
Bookman and David Malone Duke University