Learning about Online Learning: How Do Students Use Interactive Web-Based Materials? - PowerPoint PPT Presentation

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Learning about Online Learning: How Do Students Use Interactive Web-Based Materials?

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http://www.math.duke.edu/education/ccp/ November 18, 2000. ICTCM ... Online/offline help: cognition, metacognition. Productive dialogue: environment or content? ... – PowerPoint PPT presentation

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Title: Learning about Online Learning: How Do Students Use Interactive Web-Based Materials?


1
Learning about Online Learning How Do Students
Use Interactive Web-Based Materials?
  • Jack Bookman, David Malone,
  • Lawrence Moore, David Smith
  • Duke University

2
Web-Based Interactive Materials The Connected
Curriculum Project
http//www.math.duke.edu/education/ccp/
  • Materials for labs and projects
  • Web pages with text, hyperlinks, graphics, Java
    applets, problems
  • Downloadable CAS files in which students respond
    to challenges, control the interaction, write a
    report

3
Transmission Myth
  • Knowledge can be transmitted from knower to
    learner.

4
Classroom reality Constructing knowledge
together
5
Classroom reality Constructing knowledge
together
6
Constructivist Perspective
  • a self-regulated process of resolving inner
    cognitive conflicts that often become apparent
    through concrete experience, collaborative
    discourse, and reflection
  • Fosnot, J. Res. Sci. Ed. 1993

7
Constructivist Perspective
  • ... constructivism has more relevance in
    education today because the dawn of the
    Information Age has rapidly increased the amount
    of, and accessibility to, information.
  • scarcity of studies of how students learn in this
    environment
  • Portela, Ed. Media International 1999

8
Experimental Setup
9
Experimental Setup
10
Methodology
  • Glaser and Strauss (1967) grounded theory, the
    discovery of theory from data systematically
    obtained from social research.
  • contrast with theory generated by logical
    deduction from a priori assumptions.
  • Romberg (1992) clinical observations, what
    one observes shifts from predetermined
    categories to new categories, depending upon
    initial observations.

11
Categories of Research Questions
  • The role of the instructor
  • The role of the developer
  • Types of behavior and thinking processes as
    students work
  • Importance of self-monitoring, metacognition
  • Opportunities and obstacles raised by the
    technology itself

12
Role of the Instructor
  • When/how to intervene, support, guide
  • Whether to assign roles to students
  • How to structure lesson so no one student takes
    over a group
  • How to encourage discrimination between problems
    with tools and with concepts
  • How to facilitate dialogue

13
Role of the Developer
  • How to get students to reflect on quality of
    interactions
  • How to build in interdependence, shared
    responsibility
  • How to encourage self-monitoring and metacognition

14
What Students Do
  • Choice of tools (paper, calculator, CAS) how,
    when, why?
  • Assuming roles who decides?
  • When and why do students use links?
  • Online/offline help cognition, metacognition
  • Productive dialogue environment or content?

15
Self-monitoring Metacognition
  • Time management reflection, guessing/checking,
    calculating
  • Learning to check reasonableness, accuracy
  • Determining whether discrepancies are due to
    mathematical or technical errors

16
Technology Problems and Opportunities
  • Learning nuances of software
  • Hardware/software interactions how
    students/teachers react to problems
  • Avoiding time-consuming calculations
  • Growing technical sophistication of new college
    students

17
Forthcoming Paper
The Nature of Learning in Interactive
Technological Environments A Proposal for a
Research Agenda Based on Grounded Theory Jack
Bookman and David Malone Duke University
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