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MARKSTRAT 3 A Marketing Simulation

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MS3 and other simulations are pedagogical tools that simulate ... e.g., SAZ3; SUMO; SIBI; SERO; S0V8. Product Characteristics. Sonite. Weight. Design. Volume ... – PowerPoint PPT presentation

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Title: MARKSTRAT 3 A Marketing Simulation


1
MARKSTRAT 3 - A Marketing Simulation
  • What is a marketing simulation? and Why use it?
  • MS3 and other simulations are pedagogical tools
    that simulate the real world.
  • The main objective in using such simulations is
    to provide the students an opportunity to learn
    and to practice the concepts, techniques and the
    decision-making process involved in managing a
    firms marketing activities.

2
MARKSTRAT 3 - An Introduction
  • In the Markstrat world, each industry will have 5
    firms and each team is a firm.
  • In our case, there will be 3 industries with 5
    firms each (for a total of 15 teams).

3
MARKSTRAT 3 - An Introduction
  • In the Markstrat world, each industry will have 5
    firms and each team is a firm.
  • In our case, there will be 2 industries with 5
    firms each (for a total of 10 teams).

4
MARKSTRAT 3 - An Introduction
  • Although, you will be in direct competition only
    with the teams that belong to your industry, your
    class grade will depend on the overall
    performance of all teams.
  • Do not discuss team strategies with ANY PERSON
    outside your team

5
MARKSTRAT 3 - An Introduction
  • In the Markstrat world, the management of each
    firm is concerned with the firms strategies and
    decisions involved in each of the following
    areas
  • Manufacturing
  • Product Design
  • New Product Introduction
  • Brand Awareness
  • Advertising Strategies
  • Distribution Decisions
  • Pricing Decisions
  • Sales Force Strategies

6
MARKSTRAT 3 - An Introduction
  • The goal of each team is to maximize your
    objectives (sales, market share and profits).
  • The objectives cannot be achieved overnight.
    They require a systematic approach that involves
    considering and applying concepts learned earlier
    -- either in this class or outside.
  • Learning occurs over time, and through
    acquisition and analysis of relevant additional
    information.

7
What does it take to WIN?
  • Team cooperation
  • A thorough analysis of all relevant information
  • A thorough evaluation of various possible
    strategic alternatives and the associated
    consequences
  • An in-depth analysis of competitors situation
    and their current and future strategies

8
Issues To Remember
  • Emphasis on Strategic Issues
  • Importance of Analysis
  • Group Time Allocation
  • Input Errors
  • Artificial Accuracy
  • Role of the Administrator

9
The Markstrat World
  • Population -- 250 Million
  • Monetary Unit -- MMU
  • Symbol --
  • Industry
  • -- Consumer Durable Goods
  • Product
  • -- Electronic Entertainment Product

10
Consumer Segments
  • The Buffs
  • The Singles
  • The Professionals
  • The High Earners
  • Others
  • Not necessarily applicable for Vodites

11
Products
  • Product Categories
  • start with SONITES
  • you have the option to later introduce VODITES
  • Brands
  • At Period 0 each firm markets 2 brands
  • You can modify, withdraw or introduce new
    brands
  • At any time, a firm can market a maximum of 5
    brands

12
Branding Policy
  • Brand Name Policy
  • -- made of 4 characters
  • -- for a Sonite brand the first character should
    be S
  • -- the second character should be a vowel
    corresponding to the firm number (A, E, I, O, U)
  • -- the third and fourth characters can be
    alpha-numeric and can be chosen at will by the
    firms
  • -- each brand of a firm should have a distinct
    brand name
  • e.g., SAZ3 SUMO SIBI SERO
  • S0V8

13
Product Characteristics
  • Sonite
  • Weight
  • Design
  • Volume
  • Maximum Frequency
  • Power
  • Vodite
  • Autonomy
  • Max. Frequency
  • Diameter
  • Design
  • Weight

14
Channels
  • Specialty Stores
  • Department Stores
  • Mass Merchandisers

15
Other Decisions
  • Sales Force
  • Advertising
  • Pricing
  • Production
  • Brand Modification/New Product Introduction
  • R D
  • Market Research
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