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Mgt' 711 Management of Technology

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Title: Mgt' 711 Management of Technology


1
Mgt. 711 Management of Technology
  • Dr. Steven Walsh
  • GA
  • Japji Hundal

2
Outline
  • Session 1
  • Review concepts from week 4 5
  • Using the Learning Curves
  • Readings
  • Case III-9 3M Optical Systems Managing Corporate
    Entrepreneurship
  • (written case due today)
  • A case discusion
  • Session 2
  • Eclipse Aviation?
  • GM?

3
Week 4 Enacting Innovation and Technology
Strategy
  • Portfolio management
  • Value Chain (internal)
  • Value Chain (industrial)

4
Portfolio Management
  • What does it mean?
  • Can mean as little as a managing a number of
    things along one parameter
  • Management not usually so simple
  • Usually a number of success parameters to
    optimize rather than maximize one
  • Usually a number of projects
  • We already have one tool

5
Portfolio
Technology
Existing Expanded New
New Expanded Existing
Market
6
Industry Value Chain
Customer
Waste 50 Mn Solution
Final Product Byproduct
Production of Raw Materials
Example The Chemical Industry
Magnesium Nitrate 400 lb. Drum
Shipping and Warehousing
Point of Use
User QC Lot for Inventory
User needs 40,000 lbs/year all the same lot
Internal Production ways out and adds 42lbs. On
100 Mn basis to batch
QC and Inventory
7
Firms Internal Value Chain
Firm Infrastructure
Human Resource Management
Margin
Support Activities
Technology development
Procurement
Inbound Logistics
Outbound Logistics
Marketing Sales
Service
Operations
Margin
Primary Activities
8
Week 5 Session 1 Enacting Global Innovation and
Intellectual Property
  • Learning Curves (Performance and Cost)
  • Profit Maximizing and the Learning Curve
  • Competitor Minimization and Learning Curve
  • Design to Cost / Design to Performance
  • Trend Analysis

9
The Traditional Learning Curve
/Units
1.00
.90
.81
of Units
2X
x
10
Profit Maximization and the Learning Curve
Set Price at a point higher than the cost
learning curve at all times
/Units
1.00
.90
of Units
x
11
Competitor Minimization and Learning Curve
/Units
Initial Price is set at a future point on the
Learning curve
1.00
Ex semiconductor devices
.90
x
of Units
12
Design To Cost Vs. Design To Performance
  • Lowest cost design to produce
  • When do you redesign?
  • When you can make it cheaper
  • When industry Standards Change
  • upping the hurdle or
  • allowing you to make it cheaper
  • Highest Performing Design along specific Critical
    Dimensions
  • When do you redesign?
  • When you can make it perform better along a
    specific critical dimension

13
Popular Approaches to Forecasting Qualitative
14
Popular Approaches to Forecasting Quantitative
15
Trend Analysis of Health Care in US
16
(No Transcript)
17
Week 6 readings
  • Reading IV-1 Communication between Engineering
    and Production A Critical Factor
  • Reading IV-7 Accelerating the Design-Build-Test
    Cycle for Effective New Product Development

18
Case III-5 Innovation at 3M Corporation
  • How has innovation of 3M evolve over time ?
  • Is 3M a hothouse ? Why?
  • Their use of lead user process Vs traditional
    marketing research
  • How about medical-surgical lead user team?

19
Case Discussion
  • Case IV -2 Eli- Lilly and Company Drug
    Development Strategy

20
Week 6 Session 1 Internal and External Sources
of Technology
  • Using the Learning curves as a support tool

21
Learning Curve and RD Decision Making Dynamic
Disruptive Learning
  • Jonathan D. Linton, Jules D. Prendergast, Steven
    T. Walsh and Barry Keys

22
Outline
  • Understanding Learning Curves value
  • By focusing on the different characteristics of a
    product, still at the RD stage
  • Identify the likely effect that these
    characteristics have on the rate of future
    learning
  • Identifying different types of learning
  • Go beyond incrementalism
  • We include the duality of the learning curve and
    physical limits

23
Learning Curve as a RD tool
  • Using LC theory to discuss cost, go/no go and
    pricing strategies
  • Early integration of suppliers in the product
    creation process is widely considered beneficial
    for both partners
  • We doubt that this is true for every industry
    sector, every product and every technology.
  • We address the difference between learning and
    experience curves and review the associated
    terminology
  • Introduce Dynamic Disruptive Technology

24
Learning Experience Curves
  • The Phenomena
  • Wright 1938
  • Aircraft manufacturing
  • The Commercializer
  • Bruce Henderson BCG
  • 10- 30

25
Histogram of a Accumulated Learning Curves
26
A Table of Selected Firms
27
Different learning curve rates from 85-98 (2-15
savings per year)
28
Production Volume
  • are associated with reduction in total labor
    costs
  • Dompere and Nti, 1991
  • Boucher, 1987
  • Roser and Sundby, 1985
  • Yelle, 1979
  • Liao and Noftsinger, 1977

29
Other Savings
  • Materials
  • BCG
  • Labor and Processing
  • Argote and Eppel, 1990
  • Fauber, 1989
  • Camm et al., 1987

30
Learning Curve vs Experience Curve
  • Bruce Henderson (BCG, 1973, 1974a) and the
    difference between Learning Experience Curves
  • Terminology subtle differences such as the use
    of the word experience as opposed to the
    originally used term learning.
  • Experience curves are based on all costs
    associated with a product.
  • Learning curves typically consider only the labor
    costs associated with a product.
  • Learning curve studies offer more conservative
    numbers lower potential savings than experience
    curves.

31
Experience Curves Limits
  • Hall and Howells (1985)
  • Found Experience Curves have limits
  • Physical limits
  • Linton and Walsh (2004)
  • Reverse learning
  • Success
  • Different paradigms

32
Costs can be modelled
  • LHm LH1mC
  • LHm is the labour hours required to produce m
  • LH1hours required to produce the first unit
  • C is the learning curve slope is expressed
    by
  • C (log of the learning rate/ log2) where log2
    is used due to the strategic intent of a savings
    associated to each doubling of production
  • Advocates of learning and experience curves also
    agree on the reduction of cost by the percentage
    of the learning rate for every doubling of
    production experience

.
33
Implementing Dynamic Disruptive Learning
  • How does one define the actual physical first
    product which will identify the initial cost?
  • How does one select the learning rate?
  • How low can the cost of a product go before
    levelling off?

34
At what point is the first product being
produced?
  • First product on the product line
  • In the case of these products being semi-custom
    capital products, there are no delays between the
    development of a functional product and the
    consideration of a starting point for a learning
    curve.
  • First product ready for field use

35
How does one select a learning curve?
  • For determining what rate of learning is the most
    suitable, choose comparable situations/products
  • the type of processes and/or activities and the
    propensity or drive for a firm to learn
  • As a product may involve different components or
    subsystems, it is recommended that the costs
    associated with each subcomponent be considered
    separately

36
Considerations of Learning Limitations
  • Direct-labor, indirect-labor, and managers learn.
  • Specialization, standardization and methods
    improve.
  • Small routine innovations drive incremental
    learning.
  • Capital learning - as production increases
    manufacturing equipment is more fully exploited,
    thereby lowering fully accounted unit costs.
  • As a company acquires experience, it can alter
    its mix of inputs.
  • As experience increases minor design improvements
    are identified.
  • Suppliers and distributors will also obtain
    learning curve benefits, thereby, improving the
    supply chain.
  • As a product use increases, the consumer uses it
    more efficiently and effectively.
  • Spill over effects suggests that efficiencies
    gained from one product can be applied to other
    similar products, between people and between
    organizations. The latter being especially true
    with information technology.

37
Learning Curve Jumping
38
Understanding and Modeling the Rate of Learning
and Cost Reduction
  • LRP (S Cs x LRs)/CP
  • Where,
  • LRP is the Learning Curve rate for the complete
    product
  • LRs is the Learning Curve rate for a sub-system
    or part of the product
  • CP is the Cost of the product

39
The Final element of Dynamic Disruptive Learning
is the introduction of new architectures
40
Conclusion
  • We presented a model of Dynamic Disruptive
    Learning which
  • Provides an understanding of skipping on a
    Learning Curve
  • Limits poor decisions by providing a more
    accurate experience curve

41
Readings
  • Reading IV-1 Communication between Engineering
    and Production A Critical Factor
  • Reading IV-7 Accelerating the Design-Build-Test
    Cycle for Effective New Product Development

42
Week 6 Session 2
  • Eclipse Aviation
  • GM
  • etc

43
For Next Time July 24, 2009
  • Session 1 Creating and Developing a Development
    Strategy
  • Readings
  • Reading IV-5 Creating Project Plans to Focus
    Product Development
  • Reading V-2 The Power of Strategic Integration
  • Session 2 Innovation Challenges in Established
    Firms
  • Readings
  • Reading V-1 Building a Learning Organization
  • Reading IV-3 Organizing and Leading Heavyweight
    Development Teams
  •  Case IV-6 Intel Centrino in 2007 A New
    Platform Strategy for Growth
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