Title: Going for the Gold Innovating and Collaborating thru Gaming and Digital Technologies The Georgetown
1Going for the GoldInnovating and Collaborating
thru Gaming and Digital Technologies The
Georgetown County Librarys Challenges and
Successes
- Dwight McInvaill, Director
- Georgetown County Library, SC
- 843-545-3304
- dmcinvaill_at_georgetowncountysc.org
- Presentation to the Association for Rural and
Small Libraries Conference - September 2009
2Georgetown Countys Library in 1859
3Prosperity on the Back of Enslaved Persons
4Georgetown County Library 2009
5But Enduring Problems Remain
6Weve Got Local Problems that Need Creative
Solutions!
7And Also Some Scarier National Ones!
8How Do We Continue to Succeed in a Brave New
World?
9Lets Do Something Exciting!
10Presently, Libraries are Popular.
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12Recommendations for Libraries(According to the
Da Vinci Institute)
- Evaluate the library experience (Survey the
community figure out how to get at the heart of
what matters most to your community.) - Embrace new information technologies.
- Preserve the memories of your own communities.
(Dont let yours disappear.) - Experiment with creative spaces so the future
role of the library can define itself.
13A Paradox? If we would like things to remain the
same with libraries at the center of their
communities (universities, schools, businesses,
cities, towns, etc.) then, maybe, we have got
to do some things differently?
14Augmented Library Users?
Graz University of Technology, Austria
15Augmented Libraries?
Brabant Library, Netherlands (proposed)
American Library Association Library in Second
Life
Graz Tech University, Austria
16Why Wait for the Future?
Delft Library, Netherlands
17We Need to Cultivate All of Our Resources Now!
Georgetown County Library, South Carolina
18Our Library Faces Challenges. For example, we
have
- Limited Resources
- Staff (Only 24 FTEs to serve 60,000 citizens at 4
locations) - Money (Of 42 public library systems in SC, we
rank only 19th in total operating income) - Lack of Expertise
- Need to Garner Support for Innovations from
- Library Board, Itself
- County Government
- Staff
- General Public
- Grant Givers
-
19The Library Does All Sorts of Programs for
Youngsters
20Weve had Success in Innovating and Collaborating
21When We Hosted a Ben Franklin Exhibit, We Even
Had Dancing in the Heart of the Exhibit! To
achieve success , we collaborated successfully
with our national funders, with the Humanities
Council of SC, with the Studio of Dance, and with
the Georgetown County School District.
22The library system is a key member of the
Georgetown County First Steps Partnership which
aims to prepare preschoolers to be emotionally,
intellectually, and physically ready for first
grade. As part of this aim, the library
established book collections in 42 childcare
centers throughout the county. The library also
obtained grant funds to develop a special
educational curriculum and to supply a
storyteller to visit each of these preschool
centers monthly to entertain the youngsters and
to serve as a model for the childcare providers.
Additionally, the library continues to furnish
monthly workshops where preschool instructors can
earn continuing-education certification credits.
For this work, the library system won in 2003,
the first Counties Care for Kids Award given by
the National Association of Counties.
23So Weve Always Known that Libraries can Benefit
Young People, but First, Youve Got to Get THEM
inside!
24Weve Used Innovative Technology Projects to Get
Folks to Visit Us
- One of Our Projects Involves Interactive Gaming
25Heres a View of our Interactive Gaming Center at
our Carvers Bay Branch
Your Public Library Keeping Your Community
Connected
http//www.youtube.com/watch?vPM7jAbvLUFceurlht
tp3A2F2Fwww2Egclibrary2Eorg2Fdefault2Easp
26Success Takes Good Rules, People, Spaces,
Equipment, Games, and PR!
We Started with THE LIBRARY CARD.
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28Checking Out Library Materials Comes With Being
in the Library Gaming Club.
Graphic Novels, Videos, Music, Magazines, Gaming
Rules, and Even Regular Books!
29Great Staff is Key to Success!
Marilynn Robb, Carvers Bay Branch Manager
30Donald Dennis, Overall Gaming Project Manager
(Bunnelle Youth Technology Experience Series
BYTEs)
31Truman Winns, Carver Bay Branch Library, Gaming
Site Assistant
32Good Spaces are Needed, too.
That takes additional planning, along with
equipment.
33Surround Sound Rear Speakers in ceiling
Center Channel (High)
Meetings Gaming Research Teaching Movies Listening
Learning
Teleconference Camera
LCD Flat Panel Display
Main Left
Main Right
Center Channel (Low)
XBOX
Receiver
DVD/VCR
Headphones
Computer
Network HUB
Signal Limiter
Audio Mixer
USB HUB
Power Outlet A/V Input
Network Port
Sub Left
Sub Right
34Kool-Aid Jammers will Draw Some Folks in like
Bees to Flowers!
So will Good Publicity.
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38Wait! Is This Really Okay? Are You
Sure? Parents are often concerned.
39See ALAs Gaming Web Site for Some Good Points
about the Value of Gaming for Kids.
- To Play, Kids will get Library Cards Read
Books - Games Sometimes Provide Stories in a New Format
- Games Encourage Problem Solving and Critical
Thinking - Games Involve Experimenting and Evaluating
- Games Meet Developmental Needs of Teens
Established by National Middle School Association - Games Encourage Social Interaction Between
Peers and Non Peers, Enforce Rules and
Boundaries, Encourage Creative Expression, and
Reward Competence - Some Games Help to Release and Manage Anger and
Frustration (See this Book Grand Theft
Childhood) - Some Games are Physically Healthy Dance Dance
Revolution Gets Heart Rates Up to 140 Beats Per
Minute - Some Games Help Students with Special Needs
(See this study from 2005 The Effects of a
Consumer Oriented Multimedia Game on the Reading
Disorders of Children) - Games have Recreational Value
- Many Games are Social
- Some Games Require Reading Instructions, Menus,
and More - Some Games (DD, Sports Games, etc) Require
Statistical Skills and an Understanding of
Probability - Some Games Introduce Us to History, Music, etc.
- THE LIST COULD GO ON AND ON!
40- Have a Good Event Schedule
- Carvers Bay Library
- Tournament Schedule (Detailed below)
- OPEN 2nd or 4th weekend of every month (Detailed
below) - GAME CLUB ONLY 3rd weekend of every month
(Detailed below) - Digital Arts Literacy Experience Through the end
of the 2009-2010 school year. - Additional programs will be created if their
grant status does not continue. - YDACS Game design program Weekday Afternoons June
9th July -27th 2009. (Perhaps expanding to
Georgetown.) - Andrews Library
- Tournament Schedule
- OPEN 1st weekend of every month (Starting with
completion of room) - GAME CLUB ONLY 3rd weekend of every month
(Starting with completion of room) - Digital Arts Literacy Experience Through the end
of the 2009-2010 school year. - Additional programs will be created to fill the
gap if their grant status does not continue. - YDACS Game design program Weekday Afternoons June
9th July -27th 2010. (If test run at Carvers
Bay is successful.) - WBL Library
- OPEN Gaming 1st weekend of every month (Starting
March 2010) - Digital Arts class Starts January 2010 if Andrews
room completed. - Writing/Storytelling/Blogging January
41- Have Speakers at Game Club Meetings
andTournaments - May Norman Lewis (Mentor Local)
- June Tronster Hartly (Sr. Programmer Firaxis
Games Web conference) - July Ron Brown (USC)
- August Adam Cooksey of Perry Cunningham (Game
Stop - Local) - September NONE Hurricane party
- October DJ Hammonds (Artist - Local)
- November Alan Webb (Game Tester, Level Designer
- Web conference) - December Tim Collins Donald Dennis
- January Kathy Tempesta (Zenimax, Producer, Test
Lead) - February Steve Roff Service over Self
(Approached, not confirmed) - March - Sean Torrens (Parks Rec Local)
- April County IT guys. (Weve talked to several,
and they are interested. Asked us to get in touch
as we got closer to the time.
42Heres the URL for Libraries, Literacy and Gaming
at ALA http//librarygamingtoolkit.org ALA
Verizon Made It Possible
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4810 Recipients of 5,000 Literacy and Gaming
Initiative Grants
- Anderson Public Library, Anderson, Ind. Techie
Tuesdays emphasizes technology and information
literacy through gaming. Held over a period of
six months, the program is divided into three,
six-week courses engaging students by making a
video game, a board game, and a book trailer. - Brewster Ladies Library, Brewster, Mass. The
library will use GPS technology to create an
adventure game that requires reading, research,
critical thinking, problem solving, teamwork, and
aligns closely with technology standards
established by the International Society for
Technology in Education. - Cascade Middle School, Cascade, Wash.
- The librarys Gaming Zone initiative will develop
two afterschool programs a week, encompassing
board and video game creation workshops,
tournaments and hint book/cheat sheet
development. - Henshaw Middle School Library, Anchorage School
District, Anchorage, Alaska Expand DDR to 10
middle schools add a lunchtime computers gaming
program to use Spore Civilization, strategy
simulation games
49- Indian Trails Public Library, Wheeling, Ill.
- Participants will learn about four categories of
gaming from gaming experts computer animation
games, card games, board games, and role-playing
games, then work in teams to create games. Then,
they will participate in a Game Fair using the
Science Fair model, and compete in the Chicago
Toy and Game Fair Young Inventor Challenge. - Manhattanville College Library, Purchase, N.Y.
Students will design games for middle school
students on how to use the library to find a
book, use a general database, ask for reference
help, navigate the library website, and develop a
time management plan. - San Pablo Library, San Pablo, Calif. Youth will
track their participation in a variety of
music-literacy related activities via a 'Musical
Scavenger Hunt' big game.
50- Sewickley Public Library, Sewickley, Pa. In this
10-week program, middle school youth will plan
and facilitate gaming events for younger
students, which will then be held at the public
library. Participants will document their efforts
by producing a video of the steps they followed.
A school assembly to showcase participants
finished movie would entice fellow teens to get
involved with the next session and would make the
students accountable for their time spent in the
program. A viewing would also be held in the
library for parents and interested community
members. - Wayne County Public Library, Goldsboro, N.C.
- This narrative focused experience includes a
variety of creative and competitive events to
give the youth in the community a place of their
own that caters to their interests while
fulfilling their needs for intellectual growth.
Example A fan-fiction contest where young
people will write original stories about their
favorite video game characters and create stories
incorporating characters they create in games.
51- Weber Country Library System, Ogden, UtahThis
ambitious proposal to move tween/teens beyond
merely playing games, and to immerse them in a
physical, creative, visual, and written game
creation process to foster artistic, literary,
and media literacy has many unique components,
including a computer building workshop that
addresses a level of technical analysis and
critical planning skills in a practical hands-on
effort seen in no other proposal.
52Try Educational Games
http//www.stopdisastersgame.org/en/home.html
53Turn Little Devils
Into Little Angels!
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55Some Educational Games Can Be Found Online.
Heres a Selection of Nine.
Bank Jr. Teaches grades 1-5 students about how
to handle money through simulation and games.
This is a fun site. http//www.bankjr.com/
56What2Learn Prepare for exam success by playing
over two thousand FREE interactive activities and
revision games. http//www.what2learn.com/
57CBBC Roar Run your own nature park. http//www.b
bc.co.uk/cbbc/roar/
58CBBC KS3 Bitesize Heres an online video game
from the BBC where players have to answer
questions related to English, Science and Math.
As you answer the questions correctly, a little
questionaut in a balloon gets to continue on
his journey. http//www.bbc.co.uk/schools/ks2bite
size/games/questionaut/pop.shtml
59Time Pirates Heres an extraordinarily ambitious
interactive game-site designed to help students
learn about the history of London from 2,000
years ago to now. http//timepirates.atticmedia.
com/flash/
60iCue Its a very interactive collaboration
between NBC and MIT with much to the site. It
deals basically with how to learn about the news,
but thats an understatement. Its designed for
students thirteen years-old and above. You can
play games, watch videos (with very easy
simultaneous access to transcripts, save student
work, and a ton of other activities. You have to
register, but its free and easy to do
so. http//www.icue.com/
61 Free Poverty Its an online geography game
similar to the popular Free Rice vocabulary game
that donates money to purchase rice for
distribution by the United Nations. In Free
Poverty, though, money to distribute water is
supposedly distributed to Third World countries
for every correct answer. http//www.freepoverty.
com/
62Maps are a part of every great adventure. They
help you find your way, share information, look
at patterns, and solve problems. What can YOU do
with maps? Help endangered animals Find sunken
treasure Explore a pyramid Collect rocks on
Mars Go on a family adventure Learn
more! http//www.mywonderfulworld.org/toolsforadv
enture/index.html
63 Stock News Game In it, youre given a very
short piece of information about a company, and
then have to predict if its stock goes down,
stays the same, or goes up by the end of the day
that news came out. Its accessible to high
Intermediate or Advanced English Language
Learners to get a little more of a sense of how
the stock market works. http//www.stocknewsgame
.com/play_game.php
64And Have a Family Game Night at the Library It
was a full house Tuesday April 7th, 2009 when we
had our first family game night at the Georgetown
Technology and Game Lab. We had twelve
participants that evening, mostly kids with some
parents, a number we expect to grow in the months
to come.
Webkinz are stuffed animals with a code for
online play. Kids tend to their virtual pets in
safe online activities. http//www.webkinz.com/us_
en/
Ooga is a tabletop recognition game where kids
hunt dinosaurs with rubber suction cup spears.
http//www.boardgamegeek.com/boardgame/9506
In Blokus 3D, players get 3-D pieces to try to
place by already-set pieces of their own color.
http//www.boardgamegeek.com/boardgame/6411
Bella Sara gives girls the chance to trade
special beautiful horse cards. Online, girls can
care for their horses in various ways.
http//bellasara.com/
65Bring a New Crowd and their Parents Into the
Library!
And Watch the Magic Happen!
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67Track Kids Progress in Literacy and Good Behavior
68Expect Good Results.Heres Ours in Year One
- Increase in library card holders from only 2 to
13 - 42.7 of registered users are under 18 years old
- 56.8 of these juveniles are checking out library
materials - 15 of local high school students are members of
the gaming club (81 of 550) - 30 of gamers are checking out 4 items monthly
- 90 of gamers are African-American Males
- 20 teens monthly attend cultural programs at the
library
69Add an Exciting Video Game Design Endeavor.
70http//scratch.mit.edu
71Try Video Game Design and Review Competitions
- Video Game Concept Competition
- Over the course of the summer, June 9th July
-25th BYTES participants at any GCLS location
will be able to present video game design
concepts. These concepts will be presented to
video game design professionals for review.
Prizes will be awarded for the best idea, and
best presented pitch. Awards will be given at the
August open tournament. Each entry of sufficient
length satisfies one literacy requirement. - Video Game Review Competition
- Over the course of the summer, June 9th July
-25th BYTES participants at any GCLS location
will be able to submit video game reviews in one
of three categories Written in word or other
appropriate program, Oral recording, Video
recording. Reviews will be judged by professional
video game reviewers. Awards will be given for
each category with at least five entries at the
August open tournament. Each entry of sufficient
length satisfies one literacy requirement. - Competitions will be repeated during each school
quarter, if participation justifies continuing
the program.
72We Also Use Digital Arts to Stimulate Literacy
along with Library Usage
73It Takes Good Equipment
74It Needs Good Instructors
75Add Great Young People to that Mix
76Youve Got Success!
77Again
78And Again
79And Again!
80A 2009 ICMA Library Innovation Grant Lets Us
Bring it All Together!
The Hurricane Project Georgetown County, SC ICMA
Public Library Innovation Grant
Digital Library of Historic Hurricane Photographs
Digital Film Collection of Oral History Interviews
Digital Storytelling on Hurricanes using
Photostory3
Digital Video PSAs on Hurricanes by Teens
Digital Game Simulations for Young People on
Hurricanes
Web 2.0 Ways to Communicate Hurricane Dangers
Collaborators Georgetown County
Library Georgetown County Emergency Management
Georgetown County Service Over Self Georgetown
County Schools Frances P. Bunnelle Foundation
Contact Dwight McInvaill, Director, Georgetown
County Library dmcinvaill_at_georgetowncountysc.org 8
43-545-3304
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82Kids Star in PSAs on Hurricane Prevention
83Local Artists Design the Props that Help the Kids
Become Stars!
84Young People Go Out on the Town to Film Other
PSAs Themselves!
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88Using Technology Creatively Can Lead to a Good
Community Spirit
89Some Folks Have Considered our Strategies to be
Good Ones.
90We Plan to Continue to Reach for the Gold thru
Gaming and Digital Technology!
91 For More Information, Contact Dwight McInvaill,
Director Georgetown County Library,
SC 843-545-3304 dmcinvaill_at_georgetowncountysc.org
Here he is going after more gold at the White
House!