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Multimedia Technology

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Title: Multimedia Technology


1
Multimedia Technology
  • A Graduate Course
  • Fall Semester 2009
  • Prof. Dr. Wolfgang Effelsberg
  • University of Mannheim
  • Germany

2
Table of Content (1)
  • 1. Introduction
  • 1.1 What is a multimedia system?
  • 1.2 Fundamentals and terminology
  • 2. Compression Algorithms for Multimedia Data
    Streams
  • 2.1 Fundamentals of data compression
  • 2.2 Compression of still images
  • 2.3 Video compression
  • 2.4 Audio compression
  • 3. Multimedia Communication
  • 3.1 Internet technology, as it is today
  • 3.2 Quality of Service in networks
  • 3.3 Resources and QoS provisioning
  • 3.4 Multicast
  • 3.5 Media scaling and media filtering

3
Table of Content (2)
  • 4. Automatic Content Analysis
  • 4.1 Basic parameters for video analysis
  • 4.2 Deriving video semantics
  • 4.3 Basic parameters for audio analysis
  • 4.4 Deriving audio semantics
  • 4.5 Application examples

4
Recommended Reading (1)
  • (ordered by relevance for this course)
  • R. Steinmetz, K. Nahrstedt Multimedia Systems.
    Springer-Verlag, Berlin, Heidelberg, New York,
    2004
  • R. Steinmetz, K. Nahrstedt Multimedia
    Applications. Springer-Verlag, Berlin,
    Heidelberg, New York, 2004
  • R. Steinmetz Multimedia-Technologie
    Grundlagen, Komponenten und Systeme. 3. Auflage,
    Springer Verlag, Heidelberg, Berlin, New York,
    2000
  • 4. F. Kuo, W. Effelsberg, J.J. Garcia-Luna-Aceves
    Multimedia Communications Protocols and
    Applications. Prentice Hall, Upper Saddle River,
    1998
  • 5. W. Effelsberg, R. Steinmetz Video Compression
    Techniques. dpunkt.Verlag, Heidelberg, 1998
  • 6. W. B. Pennebaker, J. L. Mitchell JPEG Still
    Image Compression Standard. Van Nostrand
    Reinhold, New York, 1993

5
Recommended Reading (2)
  • 7. J. L. Mitchell, W. B. Pennebaker, Ch. E.
    Fogg, D. J. LeGall MPEG Video Compression
    Standard. ChapmanHall, New York, 1996
  • 8. All issues of ACM Transactions on Multimedia
    Computing, Communications and Applications
  • 9. All issues of IEEE Multimedia
  • 10. All issues of the Springer Multimedia Systems
    Journal
  • 11. All issues of IEEE Transactions on Multimedia
  • 12. All issues of the Springer Journal on
    Multimedia Tools and Applications

6
Acknowledgement
  • I would like to thank my colleagues Jana
    Dittmann, Thomas Haenselmann, Stephan Kopf, Jörg
    Liebeherr, Carsten Vogt, Ralf Steinmetz and Lars
    Wolf for allowing me to use some of their
    transparencies in this course. Their support is
    gratefully acknow-ledged.

7
Introduction
  • A multimedia system supports the integrated
    storage, transmission and representation of the
    discrete media types text, graphics and image and
    the continuous media types audio and video on a
    digital computer.

8
A Digital Multimedia System
  • The media streams are digital. They can be
    processed (e.g., compressed/ decompressed,
    analyzed) in the computer.

9
Time-Independent and Time-Dependent Media
  • Time-Independent Media
  • Information is not related to the timing of the
    data stream
  • All classic media in the computer, such as
  • text
  • graphics (line drawings, vector graphic)
  • image (photo, pixel graphics).
  • Time-Dependent Media
  • Information is time-related, must be shown to the
    user at specific points in time
  • Continuous data streams
  • Data appears in regular intervals
  • Examples
  • Audio (continuous)
  • Video (continuous)
  • An animation (not a continuous stream, but
    time-dependent)
  • An interactive game on the Internet (not a
    continuous stream, but has real-time
    require-ments)

10
Our Definition of Multimedia
  • A multimedia system is characterized by the
    integrated
  • production,
  • processing,
  • storage,
  • transmission
  • and representation
  • of several time-dependent and time-independent
    media streams.

11
History of Bandwidth in Computer Networks
12
Network Requirements of Different Types of Data
Streams
13
Goals of Compression
  • The compression of multimedia data streams saves
  • storage space
  • transmission bandwidth

14
Conclusion
  • Modern multimedia systems are all-digital.
  • We define multimedia as the integrated
    production, processing, storage, transmission and
    representation of several time-dependent and
    time-in-dependent media streams.
  • Compression is a key technology for all
    multimedia systems.
  • The arrival of high-speed components and large
    amounts of storage space allows new interactive
    interfaces.
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