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11 slides to change the world

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rules (formal systems) played (experienced by users) in virtual ... Computer games are rubbish. but we can change the odds. mmmm, I actually used 14 s ... – PowerPoint PPT presentation

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Title: 11 slides to change the world


1
11 slides to change the world
  • Miguel Sicart
  • Computer Game Theory
  • Spring 2005

2
Computer games are ...
  • rules (formal systems) played (experienced by
    users) in virtual environments (worlds created
    with computer technology)

3
Games might be a medium,
  • but we know they operate as cross medial, cross
    cultural devices, linked to technological
    development

4
Mapping game genres
  • the genres we use to classify computer games are
    not precise - we need to think about how they are
    designed, played and modified to create new,
    specific genres

5
Game analysis has to fit the medium and the
target
  • games can be seen from many different
    perspectives all the players involved in the
    business want different answers. Target your
    analysis

6
Narratology vs. Ludology the war of the Roses
  • games tell stories and are formal systems of
    rules.
  • This debate was fictional, but posed the right
    questions about what games are, and can be.

7
Then Espen said very clever things about fiction
8
Games are about space
  • the magic circle
  • is not real
  • but half real
  • and the space conditions the game mechanics

9
Games are arts
  • or better, they can be arts the art of game
    design is the art of simulation, the art of
    balanced rules, the art of compelling game spaces.

10
Politics, Ethics, Games
  • games are powerful rhetoric objects because they
    are experiences designed with embedded values.
  • Pity that they do not believe in the matureness
    of the players or of games.

11
all this summarizes in 2 slides
12
Computer games are rubbish
13
but we can change the odds
14
mmmm, I actually used 14 slides ...
15
Damn!(and this is the 15th - Doh!)
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