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Advanced Java NetworkingReflection Unit 2

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Title: Advanced Java NetworkingReflection Unit 2


1
Advanced JavaNetworking/ReflectionUnit 2
  • CMSC 232
  • Shon Vick

2
Agenda
  • Continue looking at Network programming examples
  • Some more complicated Examples
  • Examine Advanced I/O in some detail
  • Start Looking at Object Reflection

3
Networking Continued
  • Last time we looked at a few simple example of
    networking using sockets
  • Lets look at them again, but this time lets look
    at them a bit more deeply
  • We said that one way to think of a socket is that
    its just some plumbing that connects a client
    and server

4
If a socket is a pipe
  • We could conceptualize this like so

Ports
Client
Server
The things flowing through the Plumbing
The Socket Plumbing
5
The Answer Is ..
  • A Number of things can conceptually flow through
    the pipe
  • We will focus on two
  • Objects
  • Characters from a String
  • We looked at several examples last time
  • The first was a simple echo program a very
    simple protocol give me back what I gave you
    (Strings)
  • We also looked at simpleprotocol example
    (Protocol Objects)

6
Objects flow through the Pipe
  • Let first address the case where we want to have
    objects flowing over the pipe
  • Must have at least the following there must be a
    mechanism for
  • Objects to be written by the server
  • Objects to be read by the client
  • Consider the newprotocol example from last time

7
The newprotocol Client
public class Client Socket socket new
Socket( "127.0.0.1", 9999 ) //
ObjectInputStream input new
ObjectInputStream(socket.getInputStream() )
// read using serialization NewProtocol
protocol (NewProtocol)(input.readObject() )
System.out.println(Protocol protocol)
socket.close()
8
The newprotocol Server
class ThreadedSocket extends Thread // here is
where all the real work is done. private Socket
socket public void run ( )
ThreadedSocket( Socket socket ) this.socket
socket // ObjectOutputStream
output new ObjectOutputStream(socke
t.getOutputStream() )
output.writeObject( protocol )
This is invoked with start() method
9
Reading and Writing Objects
  • An ObjectOutputStream writes primitive data types
    and graphs of Java objects to an OutputStream.
  • The objects can be read (reconstituted) using an
    ObjectInputStream.
  • General Mechanism
  • This works for the sockets as was just shown but
    is actually more general
  • Persistent storage of objects can be accomplished
    by using a file for the stream.

10
File example
  • For example to write an object that can be read
    by the example in ObjectInputStream

FileOutputStream ostream new FileOutputStream(f
oo.bar") ObjectOutputStream p new
ObjectOutputStream(ostream) p.writeInt(12345) p.
writeObject("Today") p.writeObject(new
Date()) p.flush() ostream.close()
11
The read counterpart
FileInputStream istream new
FileInputStream(" foo.bar ")
ObjectInputStream p new ObjectInputStream(istrea
m) int i p.readInt() String
today (String)p.readObject() Date date
(Date)p.readObject() istream.close()
12
The Needed Java Framework
  • Only objects that support the java.io.Serializable
    interface can be written to streams.
  • The class of each serializable object is encoded
    including the class name and signature of the
    class, the values of the object's fields and
    arrays, and the closure of any other objects
    referenced from the initial objects
  • This relates to introspection/reflection which we
    will discuss shortly

13
More about the Framework
  • The default deserialization mechanism for objects
    restores the contents of each field to the value
    and type it had when it was written.
  • Marshalling of Objects (Serialize)
  • Un marshaling of Object (Serialize)

14
Deserialization Object Reflection
  • Fields declared as transient or static are
    ignored by the deserialization process.
  • References to other objects cause those objects
    to be read from the stream as necessary.
  • Graphs of objects are restored correctly using a
    reference sharing mechanism.
  • New objects are always allocated when
    deserializing, which prevents existing objects
    from being overwritten

Reflection
15
Reflection Allows
  • Determination of the class of an object.
  • Creation of an instance of a class whose name is
    not known until runtime.
  • Obtaining information about a class's modifiers,
    fields, methods, constructors, and superclasses.
  • Determination of constants and method
    declarations that belong to an interface

16
Reflection Also Allows
  • Allows one to get and set the value of an
    object's field, even if the field name is unknown
    to your program until runtime.
  • Allows one to invoke a method on an object, even
    if the method is not known until runtime.
  • Create a new array, whose size and component type
    are not known until runtime, and then modify the
    array's components.

17
Shooting Flies With Bazookas (Just Because You
Have One)
  • Don't use the reflection API gratuitously when
    other Java tools would be more straight forward
    and natural
  • For example, if you use function pointers in
    another language, you might be tempted to use the
    Method objects of the reflection API in the same
    way. Resist the temptation! Your program will be
    easier to debug and maintain if you don't use
    Method objects.
  • Instead, you should define an interface, and
    then implement it in the classes that perform the
    needed action.

18
Examining Classes
  • A way to get information about classes at runtime
  • For each class, the Java Runtime Environment
    (JRE) maintains an immutable Class object that
    contains information about the class. A Class
    object represents, or reflects, the class
  • To get this information you need to get the Class
    object that reflects the class

19
Retrieving Class Objects
  • You can retrieve a Class object in several ways
  • Class c foo.getClass() // for some object
    named foo
  • Bar b new Bar()
  • Class c b.getClass()
  • Class s c.getSuperclass()

Foo
Bar
20
Other Ways of Retrieving Class Objects
  • If you know the name of the class at compile
    time, you can retrieve its Class object by
    appending .class to its name

Class c java.awt.Button.class
  • You can also use the Class.forName static method
    for some string commandNameToken

Class c Class.forName(commandNameToken)
21
Getting the Class Name
  • Every class in the Java programming language has
    a name. When you declare a class, the name
    immediately follows the class keyword
  • At runtime, you can determine the name of a Class
    object by invoking the getName method. The String
    returned by getName is the fully-qualified name
    of the class.
  • A good home study question Given an instance,
    print the names of the classes in its inheritance
    hierarchy from least specific to most specific
    excluding the Object class

22
An Example
import java.lang.reflect. import java.awt.
class SampleName public static
void main(String args) Button
b new Button() printName(b)
static void
printName(Object o) Class c
o.getClass() String s
c.getName() System.out.println(s
)
23
Discovering Class Modifiers
  • A class declaration may include the following
    modifiers public, abstract, or final. The class
    modifiers precede the class keyword in the class
    definition. In the following example, the class
    modifiers are public and final

public final Coordinate //
24
Discovering Class Modifiers
  • To identify the modifiers of a class at runtime
    you perform these steps
  • Invoke getModifiers on a Class object to retrieve
    a set of modifiers
  • Check the modifiers by calling isPublic,
    isAbstract, and isFinal
  • Lets look at an example

25
First Part of the Example
import java.lang.reflect.
import java.awt. class
SampleModifier public static void
main(String args) String s
new String() printModifiers(s)
//
Need Reflection Package To Do this
26
Second part of the example
// . public static void printModifiers(Object
o) Class c o.getClass()
int m c.getModifiers()
if (Modifier.isPublic(m))
System.out.println("public") if
(Modifier.isAbstract(m))
System.out.println("abstract")
if (Modifier.isFinal(m))
System.out.println("final")

27
Identifying the Interfaces Implemented by a
Class
import java.lang.reflect. import
java.io. class SampleInterface
public static void main(String args)
try
RandomAccessFile r new RandomAccessFile("myfile"
, "r") printInterfaceNames(r)
catch (IOException e)
System.out.println(e)

28
Continuing
static void printInterfaceNames(Object o)
Class c o.getClass()
Class theInterfaces c.getInterfaces()
for (int i 0 i lt theInterfaces.length
i) String interfaceName
theInterfacesi.getName()
System.out.println(interfaceName)

29
There are mechanisms
  • Considerations of other dynamic properties
  • Identifying Class Fields
  • Discovering Class Constructors
  • Obtaining Method Information
  • Manipulating Objects
  • Working with Arrays
  • Summary of Classes

30
Going with the Flow
  • So we have seen how Objects can flow across a
    Socket
  • Lets look again how character data can be used
  • This time with a more somewhat more sophisticated
    example

31
Strings flowing through the Pipe
  • Say we want to have strings (i.e. character data)
    flowing over the pipe then there must be a
    mechanism for
  • Strings to be written by the server
  • Objects to be read by the client
  • Consider the Echo example from last time

32
Echo Echo Echo
import java.io. import java.net.
public class EchoClient public
static void main(String args)
throws IOException
Socket echoSocket null
PrintWriter out null
BufferedReader in null //
33
Establish the Socket connection

Output
Port
Host
try echoSocket new Socket(avatar ",
7777) out new PrintWriter(echoSocket.getOutp
utStream(), true) in new
BufferedReader(new
InputStreamReader(echoSocket.getInputStream()))
catch
Input
34
Simple Socket Example
Set up a mechanism to read from standard input
BufferedReader stdIn new
BufferedReader(
new InputStreamReader(System.in))
String userInput
while ((userInput stdIn.readLine()) ! null)
out.println(userInput)
System.out.println("echo "
in.readLine())
Read from standard input
Write String to Server
Read String thats sent back from Server
35
A String Based Protocol
Server "Knock knock!" Client "Who's
there?" Server "Dexter." Client
"Dexter who?" Server "Dexter halls with
boughs of holly." Client "Groan."
36
The Knock Knock Protocol
  • The KnockKnockProtocol class implements the
    protocol that the client and server use to
    communicate.
  • This class keeps track of where the client and
    the server are in their conversation and serves
    up the server's response to the client's
    statements.

37
Protocol Needs State and Constants
import java.net. import java.io. public
class KnockKnockProtocol private static
final int WAITING 0 private static final
int SENTKNOCKKNOCK 1 private static final
int SENTCLUE 2 private static final int
ANOTHER 3 private static final int
NUMJOKES 5 private int state WAITING
private int currentJoke 0
Constants
State
38
Some More Invariants
private static final String clues
"Turnip", "Little Old Lady",

"Atch", "Who", "Who" private static final
String answers
"Turnip the heat, it's cold in here!",
"I didn't know you could
yodel!", "Bless
you!", "Is there
an owl in here?",
"Is there an echo in here?"
39
The Actual Protocol Part 1
public String processInput(String theInput)
String theOutput null if
(state WAITING) theOutput
"Knock! Knock!" state
SENTKNOCKKNOCK else if (state
SENTKNOCKKNOCK) if
(theInput.equalsIgnoreCase("Who's there?"))
theOutput cluescurrentJoke
state SENTCLUE else
theOutput "You're supposed to
say \"Who's there?\"! " "Try
again. Knock! Knock!"
40
The Actual Protocol Part 2
else if (state SENTCLUE) if
(theInput.equalsIgnoreCase(cluescurrentJoke "
who?")) theOutput
answerscurrentJoke " Want another? (y/n)"
state ANOTHER else
theOutput "You're supposed to say
\""
cluescurrentJoke
" who?\"" "! Try
again. Knock! Knock!" state
SENTKNOCKKNOCK else if
(state ANOTHER)
41
The Actual Protocol Part 3
else if (state ANOTHER) if
(theInput.equalsIgnoreCase("y"))
theOutput "Knock! Knock!" if
(currentJoke (NUMJOKES - 1))
currentJoke 0 else
currentJoke state SENTKNOCKKNOCK
else theOutput
"Bye." state WAITING
return theOutput
42
Using the Protocol
  • All client/server pairs must have some protocol
    by which they speak to each other otherwise, the
    data that passes back and forth would be
    meaningless.
  • The protocol that your own clients and servers
    use depends entirely on the communication
    required by them to accomplish the task

43
Use by the Client
  • The KnockKnockClient class implements the client
    program that speaks to the KnockKnockServer.
    KnockKnockClient is based on the Echo client we
    saw last time.
  • The communication between the client and the
    server
  • The server must first speak
  • Client must listen first

44
Just like before we need both directions
Socket kkSocket new Socket(avatar", 4444)
// .. out new
PrintWriter(kkSocket.getOutputStream(), true)
in new BufferedReader( new
InputStreamReader(kkSocket.getInputStream())) //

45
The Client Using the Protocol
while ((fromServer in.readLine()) ! null)
System.out.println("Server "
fromServer) if (fromServer.equals("By
e.")) break
fromUser stdIn.readLine()
if (fromUser ! null)
System.out.println("Client " fromUser)
out.println(fromUser)

46
The Server Using the Protocol
  • Server program begins by creating a new
    ServerSocket object to listen on a specific port
  • try
  • serverSocket new
    ServerSocket(4444)
  • catch (IOException e)
  • System.out.println("Could not
    listen on port 4444")
  • System.exit(-1)

47
Wait for a connection
Socket clientSocket null try
clientSocket serverSocket.accept()
catch (IOException e)
System.out.println("Accept failed 4444")
System.exit(-1)
48
Set up the streams for the pipe
PrintWriter out new PrintWriter(
clientSocket.getOutpu
tStream(), true) BufferedReader in
new BufferedReader(
new InputStreamReader(
clientSocket.getInputStream()))
String inputLine, outputLine
49
Start the Conversation
// initiate conversation with client
KnockKnockProtocol kkp
new KnockKnockProtocol() outputLine
kkp.processInput(null)
out.println(outputLine)
50
Use the Protocol
while ((inputLine in.readLine()) ! null)
outputLine kkp.processInput(inputLi
ne) out.println(outputLine)
if outputLine.equals("Bye."))
break
51
Recap
  • We continued looking at Network programming
    examples from two perspectives by looking at some
    complicated, techniques, and protocols
  • Examine Advanced I/O in some detail
  • Looked at Object Reflection and its role in
    serialization

52
What to do for Next Time
  • Do the Programming Homework Due next Thursday
  • Continue reading chapters 2,3, 1
  • Study for Quiz Take Home portion will be Posted
    by Sunday 1/12

53
Homework Due Thursday 1/16
  • 1.1 Implement a client server that implements a
    protocol for a simple subset (of your choosing)
    of Eliza protocol (There are many many
    implementations of Eliza check out these
    references http//web.mit.edu/STS001/www/Team7/eli
    za.html or http//chayden.net/eliza/Eliza.shtml
    .. )
  • 1.2 Conduct an experiment to see the
    costs/benefits of Object flows vs.. String flows
    across a socket
  • Vary the number of strings and Objects sent
  • Time it use System.currentTimeMillis()
  • Plot it (use tool of choice trivial in Excel)
  • Analyze it

54
Homework
  • 1.3 Implement a Pyscho Friends Network (forgive
    the pun) that allows the Eliza psychologist to
    treat more than one patient at a time (see
    http//java.sun.com/docs/books/tutorial/networking
    /sockets/clientServer.htmllater for a hint on
    how this could be accomplished

55
Selected References
  • Netwoking with Sockets
  • Advanced Techniques for Java Developers Chapter
    4
  • http//java.sun.com/products/jdk/1.2/docs/api/java
    /io/ObjectInputStream.html
  • http//java.sun.com/docs/books/tutorial/networking
    /index.html

56
More References
  • Reflection
  • The Java Programming Language , K.Arnold and J.
    Gosling , Addison-Wesley , 1996
  • Exploring Java . OReilly
  • http//java.sun.com/docs/books/tutorial/reflect/in
    dex.html
  • http//java.sun.com/docs/overviews/java/java-overv
    iew-1.html
  • Miscellaneous
  • http//java.sun.com/products/jdk/1.2/docs/
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