Friction Rendering : A New Computational Model of Friction Applied to Haptic Rendering - PowerPoint PPT Presentation

1 / 24
About This Presentation
Title:

Friction Rendering : A New Computational Model of Friction Applied to Haptic Rendering

Description:

Fc is Coulomb friction force. Fs is Stribeck friction force. vs is Stribeck velocity ... Account for Coulomb friction. Basic Bristle model. Previous Models ... – PowerPoint PPT presentation

Number of Views:222
Avg rating:3.0/5.0
Slides: 25
Provided by: kabyj
Category:

less

Transcript and Presenter's Notes

Title: Friction Rendering : A New Computational Model of Friction Applied to Haptic Rendering


1
Friction Rendering A New Computational Model of
Friction Applied to Haptic Rendering
  • Han, Gabjong
  • hkj84_at_postech.ac.kr
  • POSTECH VR Lab
  • 2006. 5. 29.

2
Outline
  • Introduction
  • Previous Models
  • An Online Discrete Scalar Model
  • A Discrete Vectorial Model
  • Experimental Results
  • Conclusion

3
Introduction - Motivation
  • Friction occurs when two objects are in contacts
  • Previous approach
  • Add dynamic friction effects depending on time or
    on state
  • Proposed method
  • Make autonomous friction model whose computation
    is based on displacements

4
Introduction - Contributions
  • It is autonomous
  • It neither drifts, nor relaxes
  • It is robust to noise
  • It is computationally efficient
  • It accounts for vector motions and forces
  • It has four regimes
  • Its parameters have physical meaning
  • It has continuous counterpart

5
Previous Models Basic Model
  • Use mass-spring behavior
  • Add damping term
  • Add viscosity
  • z w-x, v dx/dt

6
Previous Models Bristle Model
  • Compute bristles deflection effect
  • Bristles deflection model
  • v is relative velocity
  • g(v) depends on material property
  • Steady state condition

7
Previous Models Seven Parameter Model
  • Seven parameters
  • s0, s1, s2, Fc, Fs, vs and v
  • Simulate Stribeck effect
  • Fc is Coulomb friction force
  • Fs is Stribeck friction force
  • vs is Stribeck velocity

8
Previous Models Integrated Model
  • Steady state situation
  • Basic Bristle Stribeck model
  • Integrated model

9
Previous Models Dahls Model
  • Use a differential equation
  • Account for Coulomb friction
  • Basic Bristle model

10
Previous Models General Dahls Model
  • Change the converging rate of F
  • Take i 1, s0 1 and a F / Fc for simple
    computation

11
An Online Discrete Scalar Model Autonomous Form
of Dahls Model
  • Eliminating time
  • In drifting situation

12
An Online Discrete Scalar Model Drift Problem
  • Drift occurs when a small cycle exists
  • Drift-free friction model
  • Have no minor paths
  • Make a depend on z

13
An Online Discrete Scalar Model Simple Model
  • Integrating Dahls model

14
An Online Discrete Scalar Model Simple Model
  • Stick-slide
  • No integration to Stick-slide
  • Two regimes stuck and sliding
  • a(z) 0 for z lt zmax
  • a(z) 1 elsewhere

15
An Online Discrete Scalar Model General Model
  • Integration to displacements
  • Stick-slip-slide
  • Three regimes stuck, sliding and oscillating
  • a(z) 0 for z lt zstick
  • a(z) 1 elsewhere

16
An Online Discrete Scalar Model General Model
  • Stick-creep-slip-slide
  • Four regimes stuck, sliding and oscillating and
    creeping
  • Function of a(z)
  • Stick-gtcreeping-gtsliping-gtoscillrating-gtreversal-
    gtfast-moving

17
A Discrete Vectorial Model- Simple Model
  • Point is vector model
  • Z X-W
  • Straightforward

18
A Discrete Vectorial Model- General Model
  • Direction must be updated before W

19
Experimental Results - Setup
  • Using PenCat haptic device
  • 400 Hz update rate
  • Haptic Technologies Inc.
  • 3D vector test

20
Experimental Results - First Experiment
  • Using HIP as virtual pointer
  • Z values represented by the set of lines

21
Experimental Results - Second Experiment
  • Actual test for general model
  • X-Z plot

22
Conclusion
  • No drifts
  • Autonomous
  • Robust to noise
  • Suitable for event-based interfaces
  • Directly implementable
  • Extension for 2D and 3D
  • Showing four physical behaviors

23
Reference
  • Hayward, V. Armstrong, B. "A New Computational
    Model of Friction Applied to Haptic Rendering."
    Experimental Robotics VI, PP. Corke and J.
    Trevelyan (Eds.), Springer, New York, 2000,
    pp.404-412.
  • C. Canudas, H. Olsson, K.J. Astr om, and P.
    Lischinsky. A new-model for control of systems
    with friction. IEEE Transactions on Automatic
    Control, 40(3)419--425, 1995.

24
QnA
Write a Comment
User Comments (0)
About PowerShow.com