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RTSS 06 CiberMouse Competition

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While moving in the maze, we use the direction information to avoid rotating a wall. ... While moving in the maze, the mouse remembers the direction of the target ... – PowerPoint PPT presentation

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Title: RTSS 06 CiberMouse Competition


1
RTSS 06 CiberMouse Competition
  • Presented By Team TAMOUSE
  • Youngwoo Ahn, Ja-Ryeong Koo, Animesh Pathak
  • Texas AM University, College Station

2
Agenda
  • Virtual Coordinate Generation
  • Target Finding Methodology
  • Returning methodology
  • Conclusion

3
Virtual Coordinate Generation
  • Start position of the mouse is set as Origin.
  • Based on the linear and rotational power applied,
    we generate the new approximate position of
    mouse.
  • Derive the direction information by using
    calculated coordinates.

4
Virtual Coordinates Generation (cont.)

(um)
(radian)
.
With the given equations above, two components of
the mouse movement can be estimated by the
following formulas.
5
Virtual Coordinates Generation (cont.)
,
.
Thus, we have to keep track of the current
rOutPow and lOutPow to get the values of the
next values of coordinates and facing direction
in next time cycles.
6
Target Finding Methodology
  • Scheme for escaping wall following mode
  • While moving in the maze, we use the direction
    information to avoid rotating a wall.

7
  • When we first hit a wall, store the direction and
    start following the wall in left or right
    direction
  • During wall-following, if we encounter the same
    angle that we had when hitting the wall, then we
    quit following the wall and start going in this
    angle.

8
Prediction of location for the target finding
  • While moving in the maze, the mouse remembers
    the direction of the target
  • which it saw the target finally, and the mouse
    moves toward the direction after
  • escaping the wall following.

Problem
Solution
9
  • Once the mouse predicts the location of the
    beacon, the mouse stores its location reading and
    try to move toward it after following the walls.

If we encounter a wall on the path, start
following the wall till the end of its side.
Afterwards, start again in the direction in which
beacon was last seen.
10
Returning Methodology
  • Since we are moving in this virtual coordinate
    system, our start point is the origin.
  • Direction is calculated using starting and
    current points.
  • We use this direction information to travel to
    the starting point.

11
Conclusion
  • We have achieved the robot navigation using
  • Virtual coordinate generation
  • Specialized beacon tracking and following

12
Thanks!
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