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MT356F Course Review

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3-hours, closed-book, written examination. Part A: Answer 8 compulsory questions, ... 3 hours, 100 marks. 180 minutes, 100 marks. 1.8 minutes per mark ... – PowerPoint PPT presentation

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Title: MT356F Course Review


1
MT356F Course Review
  • What you have studied
  • in Software Engineering
  • Instructed by Steven Choy on Mar 26, 2007

2
  • Overview on Course Contents and Examination

3
Final Examination
  • April 30, 2007, 0930-1230 (not yet confirmed)
  • 3-hours, closed-book, written examination
  • Part A
  • Answer 8 compulsory questions,
  • amount to 40 marks
  • Part B
  • Answer 3 out of 4 optional questions,
  • amount to 60 marks
  • No explicit Java programming questions

4
Final Examination
  • 3 hours, 100 marks
  • ? 180 minutes, 100 marks
  • ? 1.8 minutes per mark
  • ? 30 minutes to do one long question
  • ? 7 minutes to do one short question
  • Do not bring calculator and dictionary

5
Revisions Materials
  • Lecture Notes Lecture1 to Lecture19
  • Textbook All except Chapters 9 and 12.
  • Tutorials
  • Practical and programming works are less important

6
Scope of Examination
  • Software Requirements (At least one long
    question)
  • Lectures 5, 6
  • Chapters 4, 5
  • Software Design (At least one long question)
  • Lectures 7, 8, 9, 10
  • Chapters 6, 7, 8

7
Scope of Examination
  • Implementation and Testing (At least one long
    question)
  • Lectures 12, 13, 14
  • Chapters 10, 11
  • Configuration and Project Management (At least
    one long question)
  • Lectures 15, 16
  • Chapters 3, 13, 14

8
Scope of Examination
  • Modeling with UML
  • Software Engineering Activities and Processes
  • Software Engineering Life Cycle
  • Software Engineering Methodologies
  • Lectures 2, 3, 4, 17, 18, 19
  • Chapters 1, 2, 15, 16

9
  • Revision on major topics

10
Requirement Elicitation (Chapter 4)
  • Types of requirements functional, nonfunctional,
    constraints
  • Nonfunctional requirements concepts and examples
  • Requirement criteria correctness, completeness,
    consistency, realism, traceability, verifiability
  • Greenfield engineering, re-engineering, and
    interface engineering
  • Requirement elicitation activities what are they?

11
Requirement Analysis (Chapter 5)
  • Functional modeling with use case diagrams
  • Benefits and function of use case modeling
  • Static modeling with class diagrams
  • Dynamic modeling with sequence diagrams
  • Dynamic modeling with statechart diagrams
  • Object types entity, boundary, and control
  • Requirement analysis activities
  • Difference between elicitation and analysis

12
System Design 1 (Chapter 6)
  • Decomposing the system
  • Coupling and cohesion
  • Benefits of low coupling and high cohesion
  • Layers and partitions
  • Software architectural styles
  • Repository, Model-View-Controller, Client-Server,
    3-tire, 4-tier, Pipe and filter
  • Benefits of using software architectural style in
    general
  • Benefits of each architectural style

13
System Design 2 (Chapter 7)
  • Addressing Design Goals
  • System design activities
  • There are a number of activities that are needed
    to ensure that subsystem decomposition address
    all the nonfunctional requirements and can
    account for any constraints during the
    implementation phase. What are these activities?
  • What does it mean by boundary conditions?

14
System Design 3 (Chapter 8)
  • Reusing Pattern Solutions
  • Application-domain objects and solution-domain
    objects
  • Software Design Patterns
  • Three main categories creational, structural,
    behavorial
  • Bridge pattern, Adapter pattern, Strategy
    pattern, Abstract Factory pattern, Command
    pattern, Composite pattern
  • Concepts, diagrams, and applicability

15
Mapping models to code (Chapter 10)
  • Model transformation
  • Forward engineering
  • Reverse engineering
  • Refactoring
  • Simple ideas and practice of refactoring

16
Testing (Chapter 11)
  • Difference between verification and validation
  • Types of testing
  • unit test, integration test, system test
  • Types of system testing
  • Functional test, performance test, acceptance
    test, installation test
  • Black-box testing vs. white-box testing
  • Integration testing strategy
  • Bottom up integration, top-down integration
  • Pros and cons of different approaches
  • Functions of test driver and test stub

17
SCM (Chapter 13)
  • Software Configuration Management (SCM)
  • What is the purpose of SCM?
  • SCM activities (concepts only)
  • Configuration item identification
  • Promotion management
  • Release management
  • Change management
  • Branch management
  • Variant management
  • Persons and roles in SCM

18
SCM (Chapter 13)
  • Concepts and terminology
  • What are configuration item, baseline, SCM
    directories, version, revision, and release
  • Difference between version, revision, and release
  • Difference between promotion and release
  • Examples of configuration items
  • Can you draw class diagram to model various
    concepts of SCM

19
Project Management (Chapter 14)
  • Project management concepts
  • Can you draw diagram to model various concepts of
    software project
  • Project management activities
  • Elements of a software project management plan
  • What are work package, work product, project
    baseline, and project deliverable?
  • Scheduling
  • Activity network diagrams and critical path
    determination
  • What are critical path, non-critical path, and
    slack time?

20
Project Management (Chapter 14)
  • Project Organization
  • Functional organization
  • Project-based organization
  • Matrix organization
  • Advantages and disadvantages of each type
  • When to use which

21
Software Life Cycle (Chapter 15)
  • Basic Concepts of CMM
  • The Five Maturity Levels
  • Sequential activity-centered models
  • Pros and cons
  • Unified software development process
  • RUP characteristics
  • Iterative, use-case driven, architecture driven
  • RUP phases
  • Inception, Elaboration, Construction, Transition

22
Modeling with UML (Chapter 2)
  • UML diagrams
  • Use case diagrams
  • Class diagrams
  • Sequence diagrams
  • Statechart diagrams
  • Activity diagrams
  • Functions of these diagrams
  • You should know how to draw these diagrams based
    on a given problem or description

23
Important Documents in Software Development
  • Requirements Analysis Document (RAD)
  • (P.151 and P. 199 of the Textbook)
  • System Design Document (SDD)
  • (p. 282 of the textbook)
  • Object Design Document (ODD)
  • (p. 373 of the textbook)
  • Test Plan, Test Case Specifications
  • (p.474 of the textbook)
  • Software Configuration Management Plans (SCMP)
  • (p.561 of the textbook)
  • Software Project Management Plan
  • (p.586 of the textbook)

24
What are the benefits of using software
architectural style?
  • The use of an appropriately chosen architectural
    style furnishes a system with the desirable
    characteristics to meet the system design goals.
  • The allocation of classes to subsystems will be
    simpler.
  • The naming of specific architectural styles
    enhances the communication of the project team
    because the technically oriented team members
    will immediately understand the design.

25
What are the benefits and uses of Use Case
Diagrams?
  • Use case diagrams are helpful in three areas.
  • determining features (requirements). New use
    cases often generate new requirements as the
    system is analyzed and the design takes shape.
  • communicating with clients. Their notational
    simplicity makes use case diagrams a good way for
    developers to communicate with clients.
  • generating test cases. The collection of
    scenarios for a use case may suggest a suite of
    test cases for those scenarios.

26
More
  • Refer to the textbook and lecture notes whenever
    you are not familiar with topics discussed in
    this lecture.
  • Well plan your time to do revision and
    examination preparation.
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