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From the computer classroom to online learning: Learning to use technology with technology

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Design and evaluation of games and simulations. Introduction to research in education ... Trouble shooting. Student selection of program delivery. Skills ... – PowerPoint PPT presentation

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Title: From the computer classroom to online learning: Learning to use technology with technology


1
From the computer classroom to online learning
Learning to use technology with technology
  • Gary J. Senn, Ph.D. - SennG_at_sc.edu
  • Thomas J. C. Smyth, Ph.D. - Smyth_at_usca.edu
  • University of South Carolina Aiken
  • http//edtech.usca.edu/presentations/EdTech07/

2
Course delivery considerations
  • Synchronous
  • Immediate interaction
  • Student ? Faculty
  • Student ? Student
  • Hands-on laboratory
  • Asynchronous
  • Individual or group projects
  • Discussion boards

3
Delivery Methods
  • Face to Face
  • Instructor with students
  • Two way interactive video
  • On line
  • Course management system (Blackboard)
  • Instructor-developed WWW content.
  • Hybrid

4
Literature Considerations
  • Attitude / Satisfaction
  • Student
  • Faculty
  • Interaction
  • Student ? Faculty
  • Student ? Student
  • Student outcomes

5
WWW based
  • Management of Technology Resources
  • Design and Evaluation of Information Access and
    Delivery
  • Seminar in Educational Technology

6
Hybrid
  • Applications of Learning Principles
  • Instructional Design and Assessment
  • Internship in Educational Technology
  • Advanced Instructional Design and Development

7
Face to Face
  • Integration of technology and instruction
  • Design and development tools I
  • Design and development tools II
  • Technological applications for diverse
    populations
  • Design and evaluation of games and simulations
  • Introduction to research in education

8
Design and Development Tools
  • Weekly class meetings
  • Project based
  • Instructor demonstrations in laboratory classroom
  • Major group project
  • Presentation of group project
  • Final exam

9
Transition to on-line
  • Discussion Boards
  • Project based
  • On-line demonstration clips
  • Camtasia
  • Snapz Pro
  • Major group project
  • Presentation of group project

10
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11
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12
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13
Learning preference groupings
  • Onliner
  • CUCme
  • Hybrid
  • Accepter

14
Onliner
  • Flexibility of asynchronicity
  • Problem solver
  • Example
  • On-line classes first
  • Tools class - last semester
  • Stated preference - less personal interaction
  • Surprised onliner

15
CUCme
  • Preference - face-to-face interaction
  • Results when online
  • More time
  • Student
  • instructor
  • More frustration
  • Decreased performance - increased effort

Can you do anything right?
16
Hybrid
  • Flexibility of asynchronicity
  • Problem solver - time sensitive
  • Importance of face-to-face

17
Accepter
  • Followed recommended course sequence
  • Did well in either setting

18
Conclusions
  • Driving force behind transition to on-line
  • More preparation
  • More time to deliver course
  • Personal interaction
  • Trouble shooting
  • Student selection of program delivery
  • Skills development classes
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