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UNDERSTANDING VISUAL AND AURAL CUES FOR NAVIGATION IN VIRTUAL WORLDS

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Title: UNDERSTANDING VISUAL AND AURAL CUES FOR NAVIGATION IN VIRTUAL WORLDS


1
  • UNDERSTANDING VISUAL AND AURAL CUES FOR
    NAVIGATION IN VIRTUAL WORLDS
  • Leman Figen Gül
  • Supervisor Prof. Mary Lou Maher
  • Associate Supervisor Dr. Kirsty Beilharz

2
Outline
  • Motivations
  • Objectives
  • Background study
  • Methods

3
Motivations
  • getting lost in hyperspace (Conklin, 1987)
  • Virtual environments contain navigation and
    orientation problems that have to be addressed
    (Mills and Noyes, 1999 Wann and Mon-Williams,
    1996)

4
Motivations
  • within a unified layout, people can remember
    where they are and whats around them. Without
    this, people will find cyberspace rather
    disorientating and discontinuesIn a unified
    cyberspace, you can make maps, or stop somewhere
    and ask directions. (Pesce, 1995)
  • Because of human innate abilities to orient and
    navigate through physical space, the problems
    associated with these tasks in virtual space have
    not been addressed in any depth. (Darken, 1996)

5
Objectives
  • To develop an understanding of navigational
    behavior in 3D virtual worlds founded on
  • basic principles of human spatial abilities, the
    ways in which
  • human acquire knowledge,
  • human represent knowledge,
  • human access spatial knowledge.

6
Objectives questions
  • What is the role of visual and aural cues in
    navigation in virtual worlds?
  • How do people use visual and aural cues to
    develop a mental model of the environment?
  • How do visual and aural cues facilitate the
    updating of position and orientation (path
    integration)?

7
Scope
  • The focus of study
  • Cognitive mapping
  • Peoples ability to effectively process this
    knowledge
  • The role of visual and aural cues to developing a
    cognitive map
  • Domain 3Dvirtual worlds
  • Non-immersive virtual world
  • No haptic devices, gloves, goggles
  • Desktop environment
  • Keyboard, mouse, screen, headphones
  • 3D Virtual World
  • Multi-user, Synchronous

8
Background Study
  • Navigation and wayfinding- Definitions
  • Cognitive mapping
  • Physical world vs virtual world
  • Navigational behaviours

9
Background study What is navigation?
Navigation Wayfinding Locomotion Knowing
where to go' Getting there' Rudy Darken

10
Background study What is navigation?
  • Navigation is ... about finding your way
    confidently and successfully to your goal while
    discovering fresh delights along the way.Mark
    Apperley
  • Navigation is the cognitive process of acquiring
    knowledge about a space, strategies for moving
    through space, and changing one's metaknowledge
    about a space. Laura Leventhal

11
Background study What is wayfinding?
  • selecting a path through an environment to the
    desired destination, and is called pathfinding
    and wayfinding (Bovy and Stern, 1990).

12
Background study What is wayfinding?
  • considers the task in query requiring that
    navigation (physical movement) take place
    (Darken, 1996).
  • Spatial orientation and wayfinding. Allow
    people an idea of surrounding space, of their
    positions in that space, and they allow
    purposeful movement within that space. (Passini,
    1986)

13
Background study .Cognitive Mapping Theory
  • is used to specify the internal representation of
    spatial information, a concept invented by
    Tolman (1948). Term implies
  • deliberate and
  • motivated encoding of environmental information.
  • It can be used to determine
  • Where one is at any moment
  • Where specific encoded objects are in surrounding
    space
  • How to get from one place to another
  • How to communicate spatial knowledge to others

14
Background study .Cognitive Mapping Theory
  • Experiment
  • The stimulus response
  • Or
  • A complex mental phenomenon

A. Tolmans training maze. B. Tolmans sunburst
maze. Reproduced from Tolman 1948
15
Background study Cognitive Mapping Theory
  • Human experience and learn
  • Names and identities
  • The location
  • The size, magnitude and frequency of occurrence
  • Temporal domain
  • Times of existence
  • Legibility
  • Familiarity

16
Background study .Cognitive Mapping Theory
  • Geometric components of spatial knowledge
    (Golledge,1999)
  • Points (Landmarks, reference nodes)
  • Lines (routes, paths)
  • Areas (region, neighbourhood)
  • Surfaces (physical topography, density)

17
Background study Spatial cognition
  • Spatial tasks require spatial knowledge gathered
    from environment. (Brown,1932)
  • Distribution of spatial knowledge (Siegel and
    White, 1975)
  • Landmarks
  • Unique places
  • Helping people to maintain their orientation
  • Route knowledge
  • Ability to navigate from one location to another
  • The sequence of actions required to follow a
    particular route
  • Based on ego-centered frame of reference (known
    in relation to oneself)
  • Survey knowledge
  • Knowledge of the overall configuration (give us a
    sense of direction)
  • Topological properties of environments
  • Resides in the form of mental map (internal
    cognitive map)

18
.Anchor point theory of spatial knowledge
acquisition
  • The theory emphasis the role of landmarks in
    learning process (Golledge and Spector, 1978),
    they suggest that
  • Different places have different salience to
    individuals, and therefore
  • Become hierarchically structured
  • More important landmarks are acting as mental
    anchors to less important information

Figure An example of how this Anchor Point
Theory works for spatial knowledge acquisition
(Golledge, 1999)
19
Background study .Cognitive Mapping Theory
  • Anchor point theory of spatial knowledge
    acquisition
  • Used as a centroid for spatially partitioning a
    region
  • Have visible dominance
  • Locations,
  • Features,
  • Path segments
  • Familiar district
  • Encoding
  • Storage
  • Decoding

20
..The use of Landmarks in Cognitive Mapping
  • are often noticed and
  • remembered because of dominance of visible form,
  • peculiarity of shape or structure, or
  • because of socia cultural significance
  • Something capable of attracting attention
  • Being commonly recognize by many people
  • Places and features tied to individual activity
    patterns

21
Background study .
In physical worlds.
(Vinson, 1999 Lynch, 1960)
22
Background study
  • In virtual worlds.

(Darken and Sibert, 1993)
23
Background study .Navigational Behaviours
Spatial models of navigation
  • it exploits our familiarity with the naturally
    spatial organization of the real world,
  • a user move from one item to another because of
    a spatial relationship- above, below, outside
    (Dourish and Chalmers,93).
  • Inherently spatial
  • most obviously seen
  • 2.Semantic
  • relationship between information objects
  • mapped onto a spatial arrangements

24
Background study .Navigational Behaviours
Semantic models of navigation
  • Hypertext systems
  • A semantic web is a network of concepts linked
    by relations (Woods, 1975)
  • a user move from one item to another because
    of a semantic relationship- bigger, alike,
    faster (Dourish and Chalmers,93).

25
Background study .Navigational Behaviours
Social models of navigation
  • Moving toward a cluster of other people
  • Selecting objects because others have been
    examining them
  • In spatially- organised information environments
  • In non- spatially- organised information
    environments

26
Background study .Navigational Behaviours
27
Methods
  • Experiments
  • An existing virtual world
  • Two variables
  • visual cues
  • aural cues

Figure Independent variables (Biocca,2002)
28
Methods
  • The role of aural cues
  • Use of sound as
  • Boundary notification
  • Landmark
  • The role of visual cues
  • Landmarks (Spatial navigation)
  • 1. Local
  • 2. Global

29
Methods
  • Quantitative approach
  • Unidimensional data generation
  • To determine a participants knowledge of spatial
    relationship between two locations
  • Direction tasks
  • Distance tasks
  • Two-dimensional data generation
  • To obtain a participants knowledge of
    configurational spatial relationships
  • Graphic and modelling task
  • Completion tasks
  • Recognition tasks
  • Qualitative approach
  • Protocol analysis
  • (Kitchin and Blades,2002)

30
Conclusion
  • This research will contribute
  • to develop a better understanding of human
    navigational behavior in 3D virtual worlds.
  • to improve the spatial legibility of virtual
    spaces
  • usability, usefulness,
  • increase user navigation

31
References
  • Appleyard, D. (1970). "Styles and Methods of
    Structuring a City." Environment and Behavior 2
    100-117.
  • Darken, R. P. (1996). Wayfinding in Large-Scale
    Virtual Worlds. The School of engineering and
    Applied Science. Washington, D.C., The George
    Washington University.
  • Darken, R. P. and Sibert, J. L. (1993). A Toolset
    for Navigation in Virtual Environments. ACM User
    interface software and technology, Atlanta, GA.
  • Dourish, P. and Chalmers, M. (1994). Running out
    of Space Models of Information Navigation. Sort
    paper presented at HCI'94, Glasgow.
  • Golledge, R. G., Ed. (1999). Wayfinding Behavior,
    Cognitive Mapping and Other Spatial Processes.
    Baltimore and London, The Johns Hopkins
    University Press.
  • Hillis, K. (1999). Digital Sensations Space,
    Identity, and Embodiment in Virtual Reality.
    Minneapolis, University of Minnesota Press.
  • Kitchin, R. and Blades, M. (2002). The Cognition
    of Geographic Space. London- New York, I.B.
    Tauris Co. Ltd.
  • Loomis, J. M., Klatzky, R. L., Golledge, R. G.
    and Philbeck, J. w. (1999). Human Navigation by
    Path Integration. Wayfinding Behavior, Cognitive
    Mapping and Other Spatial Processes. R. G.
    Golledge. Baltimore and London, The Johns Hopkins
    University Press 125.
  • Lynch, K. (1960). The Image of the City. London,
    the MIT press.
  • Ruddle, R. (1997). Navigating Discontinuous
    Virtual Worlds. Project title Navigating
    discontinuous virtual worlds The role of
    cognitive maps and wayfinding aids.
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