Title: UNDERSTANDING VISUAL AND AURAL CUES FOR NAVIGATION IN VIRTUAL WORLDS
1- UNDERSTANDING VISUAL AND AURAL CUES FOR
NAVIGATION IN VIRTUAL WORLDS - Leman Figen Gül
- Supervisor Prof. Mary Lou Maher
- Associate Supervisor Dr. Kirsty Beilharz
2Outline
- Motivations
- Objectives
- Background study
- Methods
3Motivations
- getting lost in hyperspace (Conklin, 1987)
- Virtual environments contain navigation and
orientation problems that have to be addressed
(Mills and Noyes, 1999 Wann and Mon-Williams,
1996)
4Motivations
- within a unified layout, people can remember
where they are and whats around them. Without
this, people will find cyberspace rather
disorientating and discontinuesIn a unified
cyberspace, you can make maps, or stop somewhere
and ask directions. (Pesce, 1995) - Because of human innate abilities to orient and
navigate through physical space, the problems
associated with these tasks in virtual space have
not been addressed in any depth. (Darken, 1996)
5Objectives
- To develop an understanding of navigational
behavior in 3D virtual worlds founded on - basic principles of human spatial abilities, the
ways in which - human acquire knowledge,
- human represent knowledge,
- human access spatial knowledge.
6Objectives questions
- What is the role of visual and aural cues in
navigation in virtual worlds? - How do people use visual and aural cues to
develop a mental model of the environment? - How do visual and aural cues facilitate the
updating of position and orientation (path
integration)?
7Scope
- The focus of study
- Cognitive mapping
- Peoples ability to effectively process this
knowledge - The role of visual and aural cues to developing a
cognitive map - Domain 3Dvirtual worlds
- Non-immersive virtual world
- No haptic devices, gloves, goggles
- Desktop environment
- Keyboard, mouse, screen, headphones
- 3D Virtual World
- Multi-user, Synchronous
8Background Study
- Navigation and wayfinding- Definitions
- Cognitive mapping
- Physical world vs virtual world
- Navigational behaviours
9Background study What is navigation?
Navigation Wayfinding Locomotion Knowing
where to go' Getting there' Rudy Darken
10Background study What is navigation?
- Navigation is ... about finding your way
confidently and successfully to your goal while
discovering fresh delights along the way.Mark
Apperley - Navigation is the cognitive process of acquiring
knowledge about a space, strategies for moving
through space, and changing one's metaknowledge
about a space. Laura Leventhal
11Background study What is wayfinding?
- selecting a path through an environment to the
desired destination, and is called pathfinding
and wayfinding (Bovy and Stern, 1990).
12Background study What is wayfinding?
- considers the task in query requiring that
navigation (physical movement) take place
(Darken, 1996). - Spatial orientation and wayfinding. Allow
people an idea of surrounding space, of their
positions in that space, and they allow
purposeful movement within that space. (Passini,
1986)
13Background study .Cognitive Mapping Theory
- is used to specify the internal representation of
spatial information, a concept invented by
Tolman (1948). Term implies - deliberate and
- motivated encoding of environmental information.
- It can be used to determine
- Where one is at any moment
- Where specific encoded objects are in surrounding
space - How to get from one place to another
- How to communicate spatial knowledge to others
14Background study .Cognitive Mapping Theory
- The stimulus response
- Or
- A complex mental phenomenon
A. Tolmans training maze. B. Tolmans sunburst
maze. Reproduced from Tolman 1948
15Background study Cognitive Mapping Theory
- Human experience and learn
- Names and identities
- The location
- The size, magnitude and frequency of occurrence
- Temporal domain
- Times of existence
- Legibility
- Familiarity
16Background study .Cognitive Mapping Theory
- Geometric components of spatial knowledge
(Golledge,1999) - Points (Landmarks, reference nodes)
- Lines (routes, paths)
- Areas (region, neighbourhood)
- Surfaces (physical topography, density)
-
17Background study Spatial cognition
- Spatial tasks require spatial knowledge gathered
from environment. (Brown,1932) - Distribution of spatial knowledge (Siegel and
White, 1975) - Landmarks
- Unique places
- Helping people to maintain their orientation
- Route knowledge
- Ability to navigate from one location to another
- The sequence of actions required to follow a
particular route - Based on ego-centered frame of reference (known
in relation to oneself) - Survey knowledge
- Knowledge of the overall configuration (give us a
sense of direction) - Topological properties of environments
- Resides in the form of mental map (internal
cognitive map)
18.Anchor point theory of spatial knowledge
acquisition
- The theory emphasis the role of landmarks in
learning process (Golledge and Spector, 1978),
they suggest that - Different places have different salience to
individuals, and therefore - Become hierarchically structured
- More important landmarks are acting as mental
anchors to less important information
Figure An example of how this Anchor Point
Theory works for spatial knowledge acquisition
(Golledge, 1999)
19Background study .Cognitive Mapping Theory
- Anchor point theory of spatial knowledge
acquisition - Used as a centroid for spatially partitioning a
region - Have visible dominance
- Locations,
- Features,
- Path segments
- Familiar district
- Encoding
- Storage
- Decoding
20..The use of Landmarks in Cognitive Mapping
- are often noticed and
- remembered because of dominance of visible form,
- peculiarity of shape or structure, or
- because of socia cultural significance
- Something capable of attracting attention
- Being commonly recognize by many people
- Places and features tied to individual activity
patterns
21Background study .
In physical worlds.
(Vinson, 1999 Lynch, 1960)
22Background study
(Darken and Sibert, 1993)
23Background study .Navigational Behaviours
Spatial models of navigation
- it exploits our familiarity with the naturally
spatial organization of the real world, - a user move from one item to another because of
a spatial relationship- above, below, outside
(Dourish and Chalmers,93).
- Inherently spatial
- most obviously seen
- 2.Semantic
- relationship between information objects
- mapped onto a spatial arrangements
-
24Background study .Navigational Behaviours
Semantic models of navigation
- Hypertext systems
- A semantic web is a network of concepts linked
by relations (Woods, 1975) - a user move from one item to another because
of a semantic relationship- bigger, alike,
faster (Dourish and Chalmers,93).
25Background study .Navigational Behaviours
Social models of navigation
- Moving toward a cluster of other people
- Selecting objects because others have been
examining them - In spatially- organised information environments
- In non- spatially- organised information
environments
26Background study .Navigational Behaviours
27Methods
- Experiments
- An existing virtual world
- Two variables
- visual cues
- aural cues
Figure Independent variables (Biocca,2002)
28Methods
- The role of aural cues
- Use of sound as
- Boundary notification
- Landmark
- The role of visual cues
- Landmarks (Spatial navigation)
- 1. Local
- 2. Global
29Methods
- Quantitative approach
- Unidimensional data generation
- To determine a participants knowledge of spatial
relationship between two locations - Direction tasks
- Distance tasks
- Two-dimensional data generation
- To obtain a participants knowledge of
configurational spatial relationships - Graphic and modelling task
- Completion tasks
- Recognition tasks
- Qualitative approach
- Protocol analysis
- (Kitchin and Blades,2002)
30Conclusion
- This research will contribute
- to develop a better understanding of human
navigational behavior in 3D virtual worlds. - to improve the spatial legibility of virtual
spaces - usability, usefulness,
- increase user navigation
31References
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Structuring a City." Environment and Behavior 2
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for Navigation in Virtual Environments. ACM User
interface software and technology, Atlanta, GA. - Dourish, P. and Chalmers, M. (1994). Running out
of Space Models of Information Navigation. Sort
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