Live Streaming of Esports Events facilitates Global Esports Market Growth - PowerPoint PPT Presentation

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Live Streaming of Esports Events facilitates Global Esports Market Growth

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Global eSports market is projected to register a CAGR of 22.18%, and is anticipated to generate revenue of $6815.21 million by 2030. Get Free Sample Report. – PowerPoint PPT presentation

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Title: Live Streaming of Esports Events facilitates Global Esports Market Growth


1
Live Streaming of Esports Events facilitates
Global Esports Market Growth
Inkwood Research predicts that the Global Esports
Market is evaluated to register a CAGR of 22.18
during the forecasted period of
2022-2030. Browse 67 Market Data Tables and 55
Figures spread over 243 Pages, along with an
in-depth TOC on the Global Esports Market
Forecast 2022-2030. VIEW TABLE OF CONTENT LINK
- https//inkwoodresearch.com/reports/esports-mark
et/table-of- contents ESports entails organized
and competitive video gaming, with competitors
from various teams or leagues facing each other
in the same games. Their huge popularity
facilitates lucrative corporate sponsorships.
REQUEST FREE SAMPLE LINK - https//inkwoodresearch
.com/reports/esports-market/request-free-
sample Live Streaming of Esports Events propel
Market Demands Live streaming is the act of
filming and broadcasting content at once to a
live audience through social media. With regard
to eSports, users can participate as consumers or
content makers on live- streaming services like
YouTube and Twitch. The content providers or
streamers record themselves
2
live while interacting with views through video.
The audience connects with the streamer through
text chat. However, there is minimal to no
interaction during tournaments. Further, the live
streaming audience has surged between 2019 and
2021. There has been consistent growth in the
gaming sector in terms of gaming, which is
estimated to accelerate during the forecast
period. Also, this is attributed to the eSports
broadcasting growth give the pandemic impact. For
instance, Facebook Gaming, YouTube Gaming, and
Twitch witnessed increased viewership in
2020. Real-Time Strategy Fastest Growing
Genre RTS or real-time strategy is a strategy
video game genre wherein players form combat
units, construct bases, and seek to destroy
opposing AI units or opposing players. It differs
from other grand strategy games, with actions
taking place in real time. It is devoid of the
traditional tactical pauses or combat for
calculating the next move. Europe
Fastest-Growing Region Esports is the leading
industry in Europe with regard to viewership and
revenue. The most popular gaming brands here
include FIFA, Call of Duty, and League of
Legends. The rising involvement of big brands and
their investments contribute majorly to the
industrys growth in Europe. Also, there has been
a considerable increase in the number of eSports
tournaments in the UK, Sweden, Finland, and
Germany. In addition, eSports videos and
tournaments have become more popular given the
increasing live streaming platforms. Besides,
there has been growing awareness about eSports
since 2015. The stakeholders in the market are
prioritizing value integration and audience. The
talks about eSports inclusion in the 2024 Paris
Olympics are evaluated to further influence
competitive rivalry in the market. Some of the
leading firms in the market include Activision
Blizzard, Riot Games Inc, Electronic Arts,
Take-Two Interactive, Valve Corporation,
etc. Request for Customization
https//inkwoodresearch.com/request-for-custom-rep
ort/ About Inkwood Research Inkwood Research
specializes in syndicated customized research
reports and consulting services. Market
intelligence studies with relevant fact-based
research are customized across industry verticals
such as technology, automotive, chemicals,
materials, healthcare, and energy, with an
objective comprehension that acknowledges the
business environments. Our geographical analysis
comprises North South America, CEE, CIS, Middle
East, Europe, Asia, and Africa. Contact
Us https//www.inkwoodresearch.com
sales_at_inkwoodresearch.com 1-(857)
293-0150 Related Reports GLOBAL GAMING MARKET
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