Title: 18 Interactive Content Stats That Marketers Need to Know in 2021
118 Interactive Content Stats That Marketers Need
to Know in 2021
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2Interactive Content can attract new visitors and
can provide the great conversion. Therefore
brands consult a web design company in India to
create amazing interactive content for them.
Those who don't believe in the power of
interactive content must go through the following
stats. Given below are 18 stats that will change
the mind of marketers to use interactive content.
3- 45 of B2B buyers wish to see interactive content
as one of their top three preferred content
types. - 51 of B2B buyers find interactive content
helpful to understand business services. - More than 62 of B2B marketers are using
interactive content already.
4- Interactive content can get two times more
engagement than static content. - 34 of marketers make at least 10 of their
content interactive. - Meanwhile, 88 of marketers are going to make at
least 10 interactive content in the next two
years individually.
5- According to 77 of marketers, interactive
content is reusable. And this thing can provide
amazing exposure. - 73 of marketers experienced combining
traditional content marketing tactics with
interactive content has increased the retention
of an organization's message. - 85 of B2B marketers are using interactive
infographics as part of their strategy.
6- 15 of consumers preferred to view Instagram
Stories. And this interactive content is the
third most popular Story format. - 62 of B2B marketers are planning to use
interactive videos in their tactics. - 43 of consumers prefer interactive video content
over any other type of video content. This gives
them the ability to decide what information they
want to view and when they want to view it.
7- 45 of agency employees help brands to create
live experiences for visitors such as virtual
events or QAs. - By 2020, more than 50 million people in the US
used a VR product, and 70 million people used an
AR once monthly. - In 2020, 88 of companies with budgets between
100 million to 1 billion were experimenting
with different forms of AR.
8- More than 25 of VR users believe that
interactive content has strong potential for
brands and marketers. - 71 would love to shop at stores where they can
experience AR. - 64 of consumers believe that VR has a great
potential in gaming, while 52 of consumers
believe that VR will be great in Films and TV.
9Provided 18 points are 100 true and have proved
to be very beneficial for many brands and
organizations. For more information, consult a
web design company in India and get creative
content for your business website.
10Thank You
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