Gamification Market 2020 Latest Trending Technology, Growing Demand, Application, Types, Services, Regional Analysis and Forecast to 2025 - PowerPoint PPT Presentation

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Gamification Market 2020 Latest Trending Technology, Growing Demand, Application, Types, Services, Regional Analysis and Forecast to 2025

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The global gamification market size is anticipated to reach USD 34 billion by 2025. – PowerPoint PPT presentation

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Title: Gamification Market 2020 Latest Trending Technology, Growing Demand, Application, Types, Services, Regional Analysis and Forecast to 2025


1
Global Gamification Market
  • by Solution (Enterprise Gamification, Consumer
    Gamification), Function (Marketing, Sales,
    Product Development, Human Resources, and
    Others), and Industry Vertical (Retail and
    E-Commerce, Media and Entertainment, Healthcare,
    BFSI, Education, IT Telecommunication, and
    Others) and Region, Forecast 2018 to 2025

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2
The Increasing Penetration Of Smartphones And IoT
Is Driving The Gamification Market Growth
  • The global gamification market size is projected
    to reach over USD 34 billion with a CAGR of 31
    by 2025. The gamification is a methodology that
    incorporates game-based solutions to influence
    users or customers to keep them engaged with a
    particular function or service. In addition, with
    gamification techniques such as rewards, levels,
    goals, badges, and others, organizations can
    reduce their development and learning costs.
  • The current and future gamification market trends
    are outlined to determine the overall
    attractiveness of the market. Top impacting
    factors highlight the gamification market
    opportunities during the forecast period. Factors
    such as the growing adoption of gamification
    solutions in e-learning are boosting the market
    growth. In addition, an increase in the
    penetration of smartphones and IoT is also
    driving the adoption of gamification solutions
    and services. However, lack of awareness about
    the gamification solutions is hindering the
    market growth. Furthermore, the increasing trend
    of social media and adoption of digitization is
    expected to provide major growth opportunities
    for the market in upcoming years.
  • The report also throws light on various aspects
    of the global gamification industry by assessing
    the market using value chain analysis. The report
    comprises several qualitative aspects of the
    gamification industry in market drivers,
    restraints and key industry trends. Furthermore,
    the report delivers an in-depth assessment of the
    market rivalry with company profiles of global
    and local vendors.
  • The global gamification market has tough
    competition among the well-established and
    emerging players. These market players are
    targeting to achieve a competitive advantage over
    the other market players by engaging in
    partnerships, agreement, mergers and acquisitions
    and expanding their businesses.

3
The Increasing Penetration Of Smartphones And IoT
Is Driving The Gamification Market Growth
  • The Asia-Pacific region is expected to experience
    the fastest growth with 36 CAGR over the
    forecast period. In addition, the North America
    segment dominated the global gamification market
    and it is expected to remain dominant throughout
    the forecast period. The market growth in this
    region is mainly attributed to the existence of
    key market players in countries such as the U.S.
    and Canada. In addition, major penetration of
    mobile phones is also fostering the adoption of
    gamification solutions for the marketing industry
    in this region. Thus, such factors driving the
    adoption of gamification solutions and services
    in this region.
  • The major players of the global Gamification
    market are Arcaris, Badgeville, Bigdoor Media,
    Bunchball, Faya Corporation, Gigya, LevelEleven,
    Microsoft, Salesforce, and SAP SE. Moreover, the
    other potential players in the Gamification
    market are Ambition, BI Worldwide (BIW),
    Foursquare, Cognizant Technology Solution Corp.,
    Callidus Software Inc., and others. As of 2019,
    the market for Gamification is consolidated with
    the presence of established global and domestic
    players across the globe. Moreover, the
    established companies are coming up with new
    strategies and innovative Gamification solutions.
    For instance, in 2018 BI WORLDWIDE (BIW) acquired
    Bunchball, a gamification solutions provider. By
    acquiring Bunchball, BI Worldwide (BIW) enhanced
    its flexibility to the market with Bunchballs
    patented gamification technology.
  • Browse the complete report on _at_
    https//www.adroitmarketresearch.com/industry-repo
    rts/gamification-market

4
Key segments of the global Gamification market
  • Solution Overview, 2018-2025 (USD Billion)
  • Enterprise Gamification
  • Consumer Gamification
  • Function Overview, 2018-2025 (USD Billion)
  • Marketing
  • Sales
  • Product Development
  • Human Resources
  • Others
  • Industry Vertical, 2018-2025 (USD Billion)
  • Retail and E-Commerce
  • Media and Entertainment
  • Healthcare
  • BFSI
  • Education
  • IT Telecommunication
  • Others

5
Key segments of the global Gamification market
  • Regional Overview, 2015-2025 (USD million) (Kilo
    tons)
  • North America
  • Europe
  • Asia Pacific
  • Central South America
  • Middle East Africa
  • Purchase a single user copy of the global
    Gamification market report_at_ https//adroitmarketre
    search.com/researchreport/purchase/1356

6
About Us
  • Adroit Market Research is an India-based business
    analytics and consulting company. Our target
    audience is a wide range of corporations,
    manufacturing companies, product/technology
    development institutions and industry
    associations that require understanding of a
    markets size, key trends, participants and
    future outlook of an industry. We intend to
    become our clients knowledge partner and provide
    them with valuable market insights to help create
    opportunities that increase their revenues. We
    follow a code Explore, Learn and Transform. At
    our core, we are curious people who love to
    identify and understand industry patterns, create
    an insightful study around our findings and churn
    out money-making roadmaps. Our analysts have
    tracked high growth markets in chemicals
    materials, healthcare pharmaceuticals,
    semiconductor electronics, energy power, food
    retail, consumer goods, technology, and
    machinery equipment sectors across the world to
    identify new opportunities, potential customers,
    prepare go-to-market (GTM) strategies, identify
    segments for revenue growth for companies, and
    many more.
  • US Headquarters3131 McKinney Ave Ste 600
    Dallas, TX 75204 ,U.S.A 
  • Phone 1 (214) 884-6068
  • Email sales_at_adroitmarketresearch.com
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