Global Video Conferencing Market: High-growth Regions to Expand Geographic Footprint 2020- 2026 - PowerPoint PPT Presentation

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Global Video Conferencing Market: High-growth Regions to Expand Geographic Footprint 2020- 2026

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Additionally, the ongoing government-imposed lockdowns, rapid adoption of work-from-home policies, and social distancing measures have augmented the need for video conferencing Market applications, for both personal and business use. – PowerPoint PPT presentation

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Title: Global Video Conferencing Market: High-growth Regions to Expand Geographic Footprint 2020- 2026


1
Global Video Conferencing Market Key Strategies
to Use to Dominate Globally 2020-2026
2
Industry Overview
  • Accordingly, to Global Market Insights research
    report the global video conferencing market is
    anticipated to foresee significant growth over
    the coming years due to the increasing adoption
    of the video conferencing technology across
    healthcare institutions to conduct specialist
    consultation and post-discharge programs
    remotely. With the constantly evolving technology
    landscape, a plethora of other industrial sectors
    have emerged as potential growth opportunities
    for the market, especially given the current
    COVID-19 situation.
  • Additionally, the ongoing government-imposed
    lockdowns, rapid adoption of work-from-home
    policies, and social distancing measures have
    augmented the need for video conferencing Market
    applications, for both personal and business use.
    In fact, as per a new report from the App Annie,
    business video conferencing market apps have
    observed massive growth, hitting their largest
    week in March. As per reliable data, business
    video conferencing apps witnessed 62 million
    downloads between the week that started March 14
    and ended March 21, 2020.
  • According to a research report by Global Market
    Insights Inc. the global video conferencing
    market is likely to surpass a valuation of over
    50 billion by the end of 2026.

3
Continue
  • In terms of component, the hardware segment is
    poised to observe significant growth owing to the
    increasing adoption of the codec in the overall
    market landscape. Codecs have allowed enterprises
    to facilitate decoding and encoding of
    substantial amounts of visual and audio
    information. Enterprises have shifted from
    conventional H.261 standard to video conferencing
    Market codecs that are more advanced, like H.264,
    VP8/9, and RTV.
  • With reference to the type, the room-based system
    is likely to gain substantial industry share over
    the coming years. Due to the current global
    situation, traditional video conferencing rooms
    are swiftly being replaced by smaller and huddle
    spaces. Essentially, huddle rooms can be defined
    as smaller conference workplaces and areas that
    are capable of accommodating approximately six
    participants at once.
  • The implementation of video conferencing
    technology in such huddle rooms is ascribed to
    the ongoing transformation of the workplace and
    the increasing use of software-based
    communications. These huddle rooms are equipped
    with audio, video, and display technologies that
    are of high-quality, which subsequently
    facilitates a productive work environment for the
    employees.

4

Browse Full Market Research Report _at_
https//bit.ly/2BtR7v6 Request for a
Sample of this Research report _at_
https//bit.ly/3gKQei1
5
Growth Drivers
  • Growing demand for unified communication in the
    U.S. and Europe
  • Increasing trend of work from home and online
    learning globally
  • Demand for high-speed communication
    infrastructure in Asia Pacific
  • Increasing trend for cloud applications in Latin
    America
  • Rising need to reduce communication cost among
    organizations

6
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  • The global video conferencing market is also
    inclusive of players such as Vbrick, uStudio
    Inc., Vidyo Inc., Premiere Global Services Inc.,
    Pexip, ReadyTalk, Highfive, Lifesize Inc.,
    Polycom Inc., MediaPlatform, Microsoft
    Corporation, LogMeIn Inc., Google Inc.,
    KOLLECTIVE, Cisco Systems, Inc., and Adobe
    Systems Inc., among others.

7
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