Esports Market Industry Trends, Growth Analysis Forecast to 2030 - PowerPoint PPT Presentation

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Esports Market Industry Trends, Growth Analysis Forecast to 2030

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A recent report published by TheBusinessResearchCompany on Esports Market provides in-depth analysis of segments and sub-segments in the global as well as regional. – PowerPoint PPT presentation

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Title: Esports Market Industry Trends, Growth Analysis Forecast to 2030


1
Esports Global Market Report 2020-30 Covid 19
Implications And Growth
2
Esports Market Characteristics
  • The global esports market is expected to grow
    from 1.09 billion in 2019 and to 1.11 billion
    in 2020 at a growth rate of 2.16. The slow
    growth in 2020 is mainly due to the economic
    slowdown across countries owing to the COVID-19
    outbreak and the measures to contain it.
  • The Esports Global Market Report 2020 which
    provides strategists, marketers and senior
    management with the critical information they
    need to assess the global esports market. the
    report covers the esports markets segments- by
    game multiplayer online battle arena (MOBA)
    real time strategy first person shooter
    fighting and sports and by platform PC console
    mobile others.
  • Esports companies are investing in innovative new
    esports platforms for increasing their revenue
    and expanding their consumer base as well as for
    gaining a competitive edge over their rivals. For
    instance, in 2019 in Africa, the esports platform
    NickX launched by Viacom provides children with a
    tournament platform, using Nickelodeon gaming
    content. Also, IKON, a USA-based gaming platform
    company launched a new platform that allows
    players to challenge fans and friends in games
    such as League of Legends and PUBG.

Click Here To View Complete Report
3
Major Key PlayersModern Times
Group MTG AB, Activision Blizzard Inc.,
Gfinity, PLC, Turner Broadcasting System,
Valve Corporation, Tencent, Electronic Arts,
Inc., Hi-Rez Studios, Nintendo, FACEIT
Click Here To Get A Sample Report
4
Table Of Content
  • 1. Executive Summary
  • 2. Esports Characteristics
  • 3. Esports Size And Growth
  • 4. Esports Segmentation
  • 5. Esports Regional And Country Analysis
  • 25. Esports Competitive Landscape And Company
    Profiles
  • 26. Key Mergers And Acquisitions In The Global
    Esports Market
  • 27. Esports Trends And Strategies
  • 28. Esports Future Outlook and Potential Analysis
  • 29. Appendix
  • Click Here To Get A Sample Report

5
Get In Touch
Whatever your need be, at The Business Research
Company we provide research consulting solutions
for businesses, government agencies
consultancies, and market research companies.
6
Europe The Business Research Company 47
Anchorage Point, 42 Cuba Street, Canary Wharf,
London, England, E14 8NE. 44 207 1930
708 Email info_at_tbrc.info www.tbrc.info
Asia The Business Research Company, Horizon
Avenue, 8-2-603/b/s/1/2 Road Number 10 Banjara
Hills Hyderabad (India) 500033 91
8897263534 Email info_at_tbrc.info www.tbrc.info
Americas The Business Research Company 625 South
Avenue, Apt B204, Secane, Philadelphia, PA 19018,
USA 1 3156230293 Email info_at_tbrc.info www.tbrc.
info
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