Cloud Gaming Market worth $3,107 million by 2024 at a CAGR of 59.0% - PowerPoint PPT Presentation

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Cloud Gaming Market worth $3,107 million by 2024 at a CAGR of 59.0%

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Cloud Gaming Market by Offering (Infrastructure, Platform Service), Devices (Smartphone, Tablet, Gaming Console, PC & Laptop, Smart TV, HMD), Solution (Video Streaming, File Streaming), Gamer Type (Casual, Avid, Hardcore), Region - Global Forecast to 2024 – PowerPoint PPT presentation

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Title: Cloud Gaming Market worth $3,107 million by 2024 at a CAGR of 59.0%


1
MarketsandMarkets Presents

Cloud Gaming Market worth 3,107 million by 2024
at a CAGR of 59.0 Cloud Gaming Market by
Offering (Infrastructure, Platform Service),
Devices (Smartphone, Tablet, Gaming Console, PC
Laptop, Smart TV, HMD), Solution (Video
Streaming, File Streaming), Gamer Type (Casual,
Avid, Hardcore), Region - Global Forecast to 2024
https//www.marketsandmarkets.com/Market-Reports
/cloud-gaming-market-62740366.html
2
According to latest market research report
"Cloud Gaming Market by Offering (Infrastructure,
Platform Service), Devices (Smartphone, Tablet,
Gaming Console, PC Laptop, Smart TV, HMD),
Solution (Video Streaming, File Streaming), Gamer
Type (Casual, Avid, Hardcore), Region - Global
Forecast to 2024", The global cloud gaming market
is estimated to be valued at USD 306 million in
2019 and is projected to reach USD 3,107 million
by 2024, at a CAGR of 59.0. The major driving
factors are the commercialization of 5G, the rise
in a number of gamers, and the upsurge of
immersive and competitive gaming on mobile. An
increase in the number of internet users is also
expected to drive cloud gaming growth during the
forecast period. Browse 108 market data Tables
and 50 Figures spread through 176 Pages and
in-depth TOC on "Cloud Gaming Market - Global
Forecast to 2024"
3
Game Platform Service to grow at higher CAGR in
cloud gaming market during forecast period Game
platform service is expected to witness the
highest growth in the coming years owing to the
presence of key market players like Microsoft,
Amazon Web Services, and Google. For instance, in
March 2019, Google unveiled Stadia, which is a
cloud gaming service that enables instant
streaming of games on TV, desktop, laptop,
tablet, or smartphone and allows users to
seamlessly swap between the platforms with the
help of wireless controller that connects
directly to Googles cloud. Ask PDF
Brochure https//www.marketsandmarkets.com/pdfdow
nloadNew.asp?id62740366 Gaming console to hold
largest size of cloud gaming market in 2019 The
gaming console segment will have a major share in
the cloud gaming market owing to the extensive
and robust distribution network of major players
such as Sony and Microsoft. The launch of cloud
gaming platforms has rendered console
manufacturers with a favorable opportunity to
monetize on their existing library of gaming
content and augment their product capabilities.
These players are primarily employing their cloud
gaming platforms to generate recurring revenue
streams through their existing gaming users.
4
Video streaming to witness fastest growth in
cloud gaming market in coming years Video
streaming solution relieves clients from
computationally intensive graphics rendering and
is ideal for clients with resource-constrained
devices. Additionally, in this approach,
computational load is paid along with network
load since transmitting videos is more expensive
than transmitting graphics commands. Owing to
this, video streaming will hold the largest
market share. Request Free Sample
Pages https//www.marketsandmarkets.com/requestsa
mpleNew.asp?id62740366 Avid Gamer segment held
largest share of cloud gaming market in 2019 The
larger market share of avid gamer segment is
attributed to their regular presence in the
gaming market. However, these gamers are
attributed to have a stake of 1525 of total
sales volume, and they tend to be more
price-sensitive compared to serious gamers. An
avid gamer may become a serious gamer, but time
constraints limit this possibility. Such gamers
treat gaming as an alternative source of
recreation and may temporarily stop gaming for
studies, jobs, outdoor games, dis-interest, or
boredom.
5
  • APAC to have highest CAGR in cloud gaming market
    during forecast period
  • The APAC cloud gaming market is foreseen to
    augment at a significant rate owing to the
    increasing number of 5G infrastructure
    development initiatives in the region.
    Additionally, the cost-effective nature of the
    cloud gaming platforms is promoting its usage
    across various new customer classes that vary in
    investing in gaming systems due to their
    expensive nature.
  • The major players in the cloud gaming market are
    NVIDIA (US), Intel (US), Google (US), Microsoft
    (US), Amazon (US), Advanced Micro Devices (US),
    Sony (Japan), IBM (US), Tencent (China), and
    Alibaba (China).
  • Key Questions Addressed by the Report
  • Which are the major solutions of cloud gaming
    market? How big is the opportunity for their
    growth in the developing economies in the next 5
    years?
  • Which are the major companies in the cloud gaming
    market? What are their major strategies to
    strengthen their market presence?
  • Which are the leading countries in the cloud
    gaming market? What would be the share of North
    America and APAC in this market the next 5 years?
  • Where will all these developments in the cloud
    gaming market take the industry in the mid to
    long term?
  • What are the upcoming solutions for cloud gaming?

6
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7
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