Gaming market | Global Trends, Size, Share Analysis, Forecast 2019-2027 - PowerPoint PPT Presentation

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Gaming market | Global Trends, Size, Share Analysis, Forecast 2019-2027

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The global gaming market is likely to grow with an estimated CAGR of 6.06% during the forecast period of 2019-2027. Get a free sample report now!! – PowerPoint PPT presentation

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Title: Gaming market | Global Trends, Size, Share Analysis, Forecast 2019-2027


1
Global Gaming Market
  • Forecast 2019-2027

2
Agenda
Regional Insights
Key Findings
Market Insights
Competitive Insights
3
Key Findings
Left Image Slide
  • Video games are the specialized application that
    involves an interface or a screen, where
    independent players can interact in a structured
    form of play.
  • Nowadays, the total number of gaming companies
    across the world has reached a point from where
    they can easily provide wider options for video
    games on the basis of price, genres, platform,
    etc.
  • The global market for gaming is mainly driven by
    the enhanced penetration of the internet to a
    majority of the global customers at an affordable
    price and an increase in the availability of
    smartphones along with their easy adoption.
  • These factors are going to drive the market to
    proliferate at 6.06 CAGR during 2019-2027
    forecasting years, is expected to push the global
    market value by its revenue to reach a staggering
    sum of XX billion.

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4
Market Insights
  • Fresh ideas, interactive features and the
    better-cum-high tech graphics of the video games
    are the mains reasons influencing the adoption of
    such throughout the world at many platforms, be
    it smartphones, PlayStation or Nintendo.
  • Thus, generating huge revenues for the gaming
    industry in the current scenario, although, the
    newer approach of characterizing as well as rapid
    updating the development, deployment and the
    operations of a video game based on the customer
    behavior can reap more revenues for this industry
    in the upcoming years.
  • There will be a dominance of the mobile gaming
    segment in the worldwide gaming industry soon due
    to the introduction of graphics intensive mobile
    games, plummeting prices of the smartphones, etc.
  • The global gaming market is segmented by its
    type, component and the device type where they
    are played.

5
Image Slide
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dummy text ever since the 1500s, when an unknown
printer took a galley of type and scrambled it to
make a type specimen book.
Lorem Ipsum has been the industry's standard
dummy text ever since the 1500s, when an unknown
printer took a galley of type and scrambled it to
make a type specimen book.
Lorem Ipsum has been the industry's standard
dummy text ever since the 1500s, when an unknown
printer took a galley of type and scrambled it to
make a type specimen book.
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dummy text ever since the 1500s, when an unknown
printer took a galley of type and scrambled it to
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6
The Global Gaming Market is expected to push the
market value by its revenue to reach a staggering
sum of XX billion to proliferate at 6.06 CAGR
during 2019-2027 forecasting years.
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7
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  • The Gaming Market in the North Americas is
    boosting its growth at 5.53 CAGR during the
    forecasting period 2019-2027.

8
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  • The Europe Gaming Market is mostly centered on
    the freemium model that is the key driver for
    market growth at 5.15 CAGR during the
    forecasting period of 2019-2027.

9
  • The Asia Pacific Gaming Market is rapidly growing
    at 6.59 CAGR during the forecast period of
    2019-2027.

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10
Competitive Insights
  • There are multiple companies who have major
    contribution to the global gaming market, and
    they are Rockstar Games Inc., Activision
    Blizzard, Bethesda Softworks LLC, Electronic Arts
    Inc., Gameloft (acquired by Vivendi), Microsoft
    Corporation, Nexon Co, Ltd., Nintendo Co., Ltd.,
    Nvidia Computer Game Company, Sony Corporation,
    Sega, Square Enix Holdings Co., Ltd., Tencent
    Games, Ubisoft Entertainment S.A. and Zynga.

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