Title: Gaming market | Global Trends, Size, Share Analysis, Forecast 2019-2027
1Global Gaming Market
2Agenda
Regional Insights
Key Findings
Market Insights
Competitive Insights
3Key Findings
Left Image Slide
- Video games are the specialized application that
involves an interface or a screen, where
independent players can interact in a structured
form of play. - Nowadays, the total number of gaming companies
across the world has reached a point from where
they can easily provide wider options for video
games on the basis of price, genres, platform,
etc. - The global market for gaming is mainly driven by
the enhanced penetration of the internet to a
majority of the global customers at an affordable
price and an increase in the availability of
smartphones along with their easy adoption. - These factors are going to drive the market to
proliferate at 6.06 CAGR during 2019-2027
forecasting years, is expected to push the global
market value by its revenue to reach a staggering
sum of XX billion.
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4Market Insights
- Fresh ideas, interactive features and the
better-cum-high tech graphics of the video games
are the mains reasons influencing the adoption of
such throughout the world at many platforms, be
it smartphones, PlayStation or Nintendo. - Thus, generating huge revenues for the gaming
industry in the current scenario, although, the
newer approach of characterizing as well as rapid
updating the development, deployment and the
operations of a video game based on the customer
behavior can reap more revenues for this industry
in the upcoming years. - There will be a dominance of the mobile gaming
segment in the worldwide gaming industry soon due
to the introduction of graphics intensive mobile
games, plummeting prices of the smartphones, etc.
- The global gaming market is segmented by its
type, component and the device type where they
are played.
5Image Slide
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dummy text ever since the 1500s, when an unknown
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6The Global Gaming Market is expected to push the
market value by its revenue to reach a staggering
sum of XX billion to proliferate at 6.06 CAGR
during 2019-2027 forecasting years.
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- The Gaming Market in the North Americas is
boosting its growth at 5.53 CAGR during the
forecasting period 2019-2027.
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- The Europe Gaming Market is mostly centered on
the freemium model that is the key driver for
market growth at 5.15 CAGR during the
forecasting period of 2019-2027.
9- The Asia Pacific Gaming Market is rapidly growing
at 6.59 CAGR during the forecast period of
2019-2027.
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10Competitive Insights
- There are multiple companies who have major
contribution to the global gaming market, and
they are Rockstar Games Inc., Activision
Blizzard, Bethesda Softworks LLC, Electronic Arts
Inc., Gameloft (acquired by Vivendi), Microsoft
Corporation, Nexon Co, Ltd., Nintendo Co., Ltd.,
Nvidia Computer Game Company, Sony Corporation,
Sega, Square Enix Holdings Co., Ltd., Tencent
Games, Ubisoft Entertainment S.A. and Zynga.
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