Make a Modeling of a spline in 3ds Max - PowerPoint PPT Presentation

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Title:

Make a Modeling of a spline in 3ds Max

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Today I am going to show you how to create a mug using a line and a lathe modifier. Let’s get started, click anywhere in the front viewport then art “W” on the keyboard so the command panel click on shapes then line we’re going to start to create a line in the center of the hair screen. For more info visit – PowerPoint PPT presentation

Number of Views:80
Updated: 23 July 2019
Slides: 12
Provided by: johnyharry

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Title: Make a Modeling of a spline in 3ds Max


1
Welcome To LiveTrainingLab
2
Welcome to 3ds Max Course by LiveTrainingLab
  • If you want to learn more about 3ds max you can
    visit our page at
  • https//livetraininglab.pk/courses/3ds-max-traini
    ng/

3
Today We Will Learn
  • How to Make a Modeling of a Spline in 3ds Max

4
Command Panel
  • Today I am going to show you how to create a mug
    using a line and a lathe modifier. Lets get
    started, click anywhere in the front viewport
    then art W on the keyboard so the command panel
    click on shapes then line were going to start to
    create a line in the center of the hair screen. 

5
Shift Key
  • Click hold the shift key down and drag the line
    to the side. Click again and well drag the
    line-up. Click again to the side and down to the
    bottom. Click again and right back to the
    beginning. Were just going to draw the shape of
    half of our mug. Lets position it to the modify
    button. Click on the small plus sign beside line
    and select vertex with the move tool. Well
    adjust the height the length. Make sure the lines
    are perfectly straight then well go over and
    select the fill it.

6
Corner Vertex
  • Lets click on the corner vertex this will round
    the edges just drag the vertex up notice how the
    original vertex is disappeared and we have two
    vertices in its place lets repeat the operation
    to the vertex underneath the top. Lets go back
    and turn off the fill it to the modifier list and
    select lathe. Well make a few adjustments enable
    weld core flip normal segments sir to 18
    direction. Click on y and align click on min. Now
    we have our basic shape for the mug. Well need
    to add an edit poly to start creating the handle.
    So we will go back to the modifier list select
    edit poly then in the subdivision. Choose each
    with the mouse dragged along all the center edges
    then well scroll down. Find connect and click on
    the small settings button right beside the name
    and insert 5 then ok.

7
F3 and F4
  • Choose polygons and we are going to click on the
    center polygon in the second row. Were going to
    hold the ctrl key down and click on the third one
    down again right there over to the panel. Click
    the small settings box right beside the word
    insert. Were going to insert one in okay over to
    the scale tool. Were going to scale down just on
    the y-axis. Okay lets go their prospective
    viewpoint to the top left-hand corner. Click on
    the word front from the drop-down menu pick
    perspective. Now were in the perspective
    viewport. Lets go and click on wireframe then
    smooth highlights. Go back and click on edged
    faces. We can also do this by clicking on f3 and
    f4 on the keyboard. Now lets start to create the
    hand dog. Click on the polygon that we adjusted
    before over to the panel. 

8
Small Setting Box
  • Find a hinge from edge and click on the small
    settings box. First of all we are going to pick
    up the hinge click on the middle edge. The edge
    that is in between the two polygons that we
    adjusted before in segments insert seven and then
    under angle 160. We are lets orbit around how is
    that we dont want the handle to actually touch
    the mug. Were going to join it by using the
    bridge. Lets rotate it around its tilted zoom in
    as close as we can. So you can see the two
    polygons that were wanting to join together. Okay
    back over to the panel this time were going to
    click on the word bridge back to the polygon.

9
Thin Cord
  • Click on it notice how there is like a ling thin
    cord thats coming from the polygon that we just
    click on that next polygon. That we are wanting
    to join it to here. We are now bridge the two
    polygons together. Hows that we can smooth and
    all over edges by adding a turbo-smooth modifier.
    Lets go to our list scroll down and we can
    change their generations to two. Lets render all
    we need to do now is to add some materials.

10
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11
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    us at
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