Cloud Gaming Market to grow at 30% CAGR from 2019 to 2025 - PowerPoint PPT Presentation

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Cloud Gaming Market to grow at 30% CAGR from 2019 to 2025

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Request Sample of Report @ The North America cloud gaming market held over 45% industry share due to presence of large players such as Microsoft, Electronic Arts, and Google. These prominent players are conducting various strategic R&D initiatives to enhance the product capabilities. – PowerPoint PPT presentation

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Title: Cloud Gaming Market to grow at 30% CAGR from 2019 to 2025


1
Cloud Gaming Market to surpass USD 8 billion by
2025 Global Market Insights Inc.
Fuel Cell Market size worth 25.5bn by 2024
2
Key Insights from Cloud Gaming Market
  • Global Cloud Gaming Market is set to grow from
    its current market value of more than 1 billion
    to over 8 billion by 2025 according to a new
    research report by Global Market Insights, Inc.
  • The price of games has increased dramatically
    over the last five years. The base price of
    popular games such as Super Mario and Call of
    Duty starts from over USD 60. The special and
    limited editions of these high-end games cost
    even higher. The steep price of various popular
    high definition games is hindering their adoption
    among various price-sensitive gamers. The cloud
    gaming platforms provide gaming enthusiasts with
    unparalleled access to over hundreds of games at
    cost-effective prices. The cloud gaming platforms
    also offer flexible payment options to their
    users in the form subscription plans on a monthly
    or annual basis. This provides an inexpensive
    alternative for gamers to explore numerous games
    simultaneously, driving the cloud gaming market
    growth.

3
Continued...
  • Augmented Reality (AR) and Virtual Reality (VR)
    technologies are rapidly becoming commonplace in
    the gaming landscape to shape gaming experiences
    across various access devices. VR and AR are
    highly latency sensitive applications, demanding
    immense computational power. Even high-end CPUs
    cannot deliver such expected levels of user
    responsiveness and high computation power
    required for next-generation games. The CPUs are
    not suited to perform multiple simultaneous
    parallel operations on huge volumes of data. The
    GPU-as-a-service can render and stream several
    demanding games while providing unparalleled
    gaming performance.
  • The video streaming cloud gaming market is
    anticipated to attain a growth rate of over 25
    from 2019 to 2025. The mechanism bypasses the
    requirement of purchasing any additional gaming
    hardware devices and allows users to play various
    resource-intensive games irrespective of the
    specifications of their tech devices. The
    streaming mechanism consumes large amounts of
    bandwidth and demands stable internet
    connectivity over the entire duration of the
    gameplay.

4
Germany Cloud Gaming Market Share, By Device, 2018

5

Browse Full Market Research Report On Cloud
Gaming Market _at_ https//bit.ly/2F75bqZ
Request for a Sample of this Research Report _at_
https//bit.ly/327Dmee
6
Continued...
  • The connected television cloud gaming market is
    expected to witness a CAGR of over 15 during the
    projected time duration. The television
    manufacturers are constantly working on various
    new strategies to augment the features of their
    offerings to differentiate their products from
    their competitive counterparts. The advent of
    cloud gaming has provided television
    manufacturers with lucrative opportunities to
    further enhance their product capabilities and
    generate new revenue streams through subscription
    fees.
  • The Business-to-Business (B2B) cloud gaming
    market is anticipated to register a CAGR of over
    40 during the forecast timespan. This is
    attributed to the technological advances in the
    connectivity landscape. The telecom providers are
    focusing on generating additional revenue through
    their existing fiber investments by collaborating
    with cloud gaming platform companies. For
    instance, in March 2019, Ooredoo, a Qatar-based
    telecom operator formed a partnership with
    PlayGiga to deliver high-definition game
    streaming services to masses without the need for
    any gaming equipment.

7
Continued...
  • The North America cloud gaming market held over
    45 industry share due to presence of large
    players such as Microsoft, Electronic Arts, and
    Google. These prominent players are conducting
    various strategic RD initiatives to enhance the
    product capabilities. For instance, in October
    2018, Google initiated Project Stream to test
    game streaming services over the internet through
    the chrome browser. The presence of advanced
    communication infrastructure in the region is
    also encouraging companies to launch their
    products in the region. The average internet
    speed in the U.S. was over 18.7 Mbps in 2018,
    which is a 22 increase from its previous year.
  • Some of the enterprises present in the cloud
    gaming market are Apple, Cloudzen, Loudplay,
    Numecent, Paperspace, Parsec, RemoteMyApp,
    RemotrCloud, NVIDIA, PlayKey, Rainway, Playcast,
    Playgiga, Microsoft, Electronic Arts, Advanced
    Micro Devices Broadmedia GC, Sony, and Wiztivi.

8
Industry Coverage

9
Table OF Content
Chapter 1. Methodology Scope 1.1.
Methodology 1.1.1. Initial data
exploration 1.1.2. Statistical model and
forecast 1.1.3. Industry insights and
validation 1.1.4. Scope 1.1.5. Definitions 1.1.6.
Methodology forecast parameters 1.2. Data
Sources 1.2.1. Secondary 1.2.1.1. Paid
sources 1.2.1.2. Public sources 1.2.2.
Primary Chapter 2. Executive Summary 2.1. Cloud
Gaming industry 360º synopsis, 2015 - 2025 2.2.
Business trends 2.3. Regional trends 2.4. Type
trends 2.5. Device trends 2.6. Business model
trends
10
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