Virtual Arena Get Paid to Live Stream. Get Paid to Watch. (1) - PowerPoint PPT Presentation

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Virtual Arena Get Paid to Live Stream. Get Paid to Watch. (1)


Virtual Arena decentralizes live streaming to yield the revenue into the pockets of streamers and their audience. – PowerPoint PPT presentation

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Title: Virtual Arena Get Paid to Live Stream. Get Paid to Watch. (1)

How Virtual Arena is Building the Future
In today's rapidly changing media landscape, live
streaming technology is transforming the internet
and creating new opportunities for broadcasters
and consumers who are prepared for a more
engaging viewing experience. Improving internet
infrastructure and fast broadband speeds are
increasingly prompting users to cut cable for
instant access to a vast repertoire of live video
and tech-facilitated conversation. Such is the
shift that lives-tream video content consumption
on mobile grew by a staggering 81 in 2017. This
growth has been spurred by the emergence of a
young generation of digital natives, improvements
in technology, the proliferation of smartphones,
mobile-first platform adoption, as well as
personalized curation. Traditional streaming
sites such as Netflix and YouTube allow content
creators to share live video with users over a
diverse area of interests and establish binding
relationships with their viewers. Despite the
growing popularity of livestreaming among
consumers, however, the path to profitability for
content creators who rely on legacy streaming
systems is less straightforward. These services
are faced with numerous challenges that include
limited ability to control how video is
distributed, high content costs, and difficulty
in monetizing live video content, all of which
present hindrances to the rapid stride of the
live video streaming market. In line with its
ambitions to fundamentally shape the future of TV
and desire to become the trailblazers of
innovative video-streaming techniques, Virtual
Arena ventured into a market that is still
nascent with a clear strategy that could redefine
how video is consumed and monetized the world
over. The platform uses current and emerging
technologies, such as the blockchain, advanced
software programs, and high-speed communications
to facilitate live stream uploads from filmmakers
to end-users in real-time. The sophistication of
the blockchain technology and lower costs for
hardware, software, and storage enables the
Virtual Arena team to provide interactive
services as well as bring growth and
cost-competitiveness to the video streaming
market. By so doing, the VA system serves as a
convenient medium for both established and small
businesses to develop unique offers, customize
content, as well as allow end-users to consume
live video at affordable rates. This development
means that advertisers, eSports promoters,
content creators, etc., can leverage the robust
capabilities of the Virtual Arena platform and
its underlying blockchain technology to deliver
constantly connected experiences in video gaming,
video content, donation, advertising, prediction,
and VR
so that they can promote themselves and grow
their audience.