Global VR Gaming Market is Expected to Reach around USD 45.0 Billion in 2022: Ken Research - PowerPoint PPT Presentation

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Global VR Gaming Market is Expected to Reach around USD 45.0 Billion in 2022: Ken Research

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The report also provides data points on Global VR Gaming market by type (Hardware, Software and Accessories), by Devices (PC, Consoles and Mobile), by Distribution Channel (Traditional Stores and Online Stores) and by Regions (EMEA, America and APAC) along with company profile of major players including Sony, Valve Software, HTC, Google, Samsung, Leap Motion, TCL, Nvidia, Ubisoft, Razer Inc – PowerPoint PPT presentation

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Title: Global VR Gaming Market is Expected to Reach around USD 45.0 Billion in 2022: Ken Research


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Global VR Gaming Market is Expected to Reach
around USD 45.0 Billion in 2022 Ken Research
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  • Global VR Gaming market by Type (Hardware,
    Software and Accessories), by Devices (PC,
    Consoles and Mobile), by Distribution Channel
    (Traditional Stores and Online Stores) and by
    Regions (EMEA, America and APAC), Company Profile
    of Major players including Sony, Valve Software,
    HTC, Google, Samsung, Leap Motion, TCL, Nvidia,
    Ubisoft, Razer Inc., Oculus and Electronics Art
    Inc.
  • The VR gaming market is expected to be driven by
    the emergence of virtual theme parks and arcades
    in future.
  • Smartphone integrated VR gaming applications will
    drive the VR gaming market in future.

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(No Transcript)
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Analysts at Ken Research in their latest
publication Global VR Gaming Market Outlook to
2022 - by Hardware, Software and Accessories
(Motion Sensor, Masks Gloves, Bodysuits and
Others) and by Devices (PC, Consoles and
Mobiles) believe that technology advancement,
correct positioning, tapping into new geaography,
focusing on mobile applications and tie-ups and
MA will aid the global VR market. Global VR
market is expected to register positive CAGR of
around 54.6 during the period 2017-2022. The
expected increase in the number of VR arcades
worldwide will make a positive impact on the
market. The emergence of virtual theme parks is
one of the biggest technological progresses of
amusement parks which have made a positive impact
on the VR gaming industry. Landmark Entertainment
is planning to build the world's first ever VR
theme park in China by 2018.
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Oriental Science Fiction Valley in Guizhou
province in China opened in 2017 is another
example of such setup. It spans 330 acres and has
35 different VR attractions including shooters,
virtual roller coasters, and guided spaceship
tours of the regions most scenic spots within
its various sci-fi-inspired buildings. Another VR
theme park opened in New York which is a massive
playhouse dubbed VR World that offers 50
interactive experiences taking place in unique
virtual dimensions on themes including art,
music, science and fun games. Hero Central at
Empire City Damansarain Malaysia is set to open
in 2018 will be one of the largest Virtual
Reality parks in the world. Smartphone-integrated
VR headsets will propel the growth of the global
VR gaming market. Leading smart phone companies
such as Samsung and HTC have already entered the
market with VR headsets such as Samsung Gear VR,
HTC VIVE and others. They offer benefits such as
portability, un-tethered aspect and ease of use
and it can be used as a stand-alone device. The
rapid growth of the smart phone market
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will increase the adoption of smart phones and
tablets to provide an immersive experience in VR
gaming. Key topics covered in the
report Global VR Market Size Global VR Gaming
Market Augmented Reality Market Mixed Reality
Market Global VR hardware market Global VR
software market Global VR accessories
market Major Players in Global VR gaming
market Porters Analysis for Global VR Gaming
market Global VR Gaming Market Future US VR
Gaming Market Japan VR Gaming Market
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China VR Gaming Market Netherlands VR Gaming
Market South Korea VR Gaming Market Germany VR
Gaming Market UK VR Gaming Market Global consumer
Profile for VR Gaming market America consumer
Profile for VR Gaming market Europe consumer
Profile for VR Gaming market Virtual Reality Vale
Chain Analysis VR Venture Fund Investments For
more information on the research report, refer to
below link https//www.kenresearch.com/media-and-
entertainment/gaming-and-gambling/global-vr-gaming
-market/144735-94.html
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Contact Us Ken Research Ankur Gupta, Head
Marketing Communications sales_at_kenresearch.com
91-9015378249
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