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Global Virtual Reality Market: Industry Analysis & Outlook (2017-2021)

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Title: Global Virtual Reality Market: Industry Analysis & Outlook (2017-2021)


1
Industry Research by Koncept Analytics
Global Virtual Reality Market Industry Analysis
Outlook ---------------------------------------
-- (2017-2021)
October 2017
2
Executive Summary
Virtual Reality (VR) is a computer technology
used to create an artificial environment for
users in such a form that seems as a real
environment. Virtual reality means near-reality
which generates realistic images, sounds and
other sentiments that stimulate user presence in
the virtual environment. In simpler form,
virtual reality is a 3D image that explores
interactively at a computer and the image can be
manipulated with the help of keys to give
directions or zoom in or out. Augmented reality
(AR) is also a form of VR which layers virtual
information over live camera feed into headset or
smartphone or tablet device. There is a
difference between AR and VR. Augmented Reality
is a method by which a real environment is
supplemented by computer touch inputs, such as
graphics, sound or video. Augmented reality
improves real life with artificial images and
adds graphics, while virtual reality replaces the
real world with artificial ones. In AR, the user
can interact with the real world, but in VR users
cannot interact with the real world. The VR
platform is divided into two components including
software and hardware. The software segment
mainly contains content that is displayed through
the HMD, which is a hardware component of the VR.
Virtual reality has many applications in the real
world. Today, virtual reality sets with
360-degree interactive environments are seen as
the latest breakthrough in modern technology,
while they can significantly affect how consumers
work, entertain, make purchases and participate
in social activities. The growth of the market
will mainly be driven by increasing VR Users,
rising disposable income, increasing investment,
increasing GDP, rising smart phones users, use of
VR for gaming. Key trends of this market include
rising technological advancement, expanding
applications, the launch of new products and
increasing hardware investment. However, the
growth of the market will also be hindered by
inadequate content offering, limited use,
expensive products and security issues. The
report Global Virtual Reality Market Industry
Analysis Outlook (2017-2021) analyzes the
development of this market. The major trends,
growth drivers as well as issues being faced by
the market are discussed in detail in this
report. The four major players Facebook, Google,
Microsoft Corporation and HTC Corporation are
being profiled along with their key financials
and strategies for growth. The report contains a
comprehensive analysis of the global VR market.
3
Increasing smartphone users and rising users for
gaming supported the growth of global VR market.
Global VR Market Forecast by Value (2016-2021)
  • Global VR market is expected to reach US
    billion in the year 2021, increasing from
    USbillion in the year 2016, recording growth at
    a CAGR of .. for the period spanning 2016-2021.
  • Global Hardware VR market is anticipated to reach
    US...billion in the year 2021, increasing from
    US...billion in the year 2016, growing at a CAGR
    of .. for the period spanning 2016-2021.
  • In 2016, Hardware accounted for share of
    virtual reality market and content segment with
    share of market revenue.

Global Hardware VR Market Forecast by Value
(2016-2021)
Global VR Market by Component (2016/2021)
4
Increasing investment in VR technology along
with its wider application base will drive growth
of global Virtual Reality market in the coming
years..
Global VR HMD Market Forecast by Value (2016-2021)
  • Global VR HMD market is projected to reach US
    billion in the year 2021, increasing from
    USbillion in the year 2016, growing at a CAGR
    of .. for the period spanning 2016-2021.
  • The global VR HMDs market is anticipated to reach
    million in the year 2021, increasing from
    ...million in the year 2016, recording growth at
    a CAGR of .. for the period spanning 2016-2021.
  • In 2016, Games accounted for of virtual
    reality market followed by Film/TV and Theme Park
    segment with and share of market revenue
    respectively.

Global VR HMD Market Forecast by Volume
(2016-2021)
Global VR Market by End User Segment (2020)
5
For Report Purchase Click Belowhttp//www.koncep
tanalytics.com/Researchreport/global-virtual-reali
ty-market-industry-analysis-outlook-2017-2021-2646
2.aspx
Disclaimer
Contact Us
This is a licensed product of Koncept Analytics.
You cannot reproduce, publish, distribute,
publicly display, sell or create other works from
this report or use them in any way for commercial
purpose without our prior permission. Further,
you cannot copy this material, by any means
(including electronic copies), for distribution
to others unless you have purchased the corporate
license of this report. We believe the sources
are reliable, but Koncept Analytics does not
warranty the accuracy or completeness of the
data. The data presented in the report is updated
at the publication date but is subject to change
at subsequent releases. All possible efforts have
been made to ensure accuracy of data. However,
investors should not completely rely on the
information given in this report and must make
decisions based on their own investment strategy,
risk management and capital adequacy.
Koncept Analytics CS-36, First Floor, Ansal
Plaza Vaishali, Ghaziabad, U.P. 201010 T
91-120-4130959 M 91-9871694789vikas_at_konceptana
lytics.com
www.konceptanalytics.com
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