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Gamification For Serious Learning: 5 Facts That Will Impress Your Boss

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Using gamification for serious learning is a hot topic right now. Organization heads and Learning and Development heads are keen to explore this and enrich their existing learning strategy. However, they have several questions that range from true benefits of gamification to ascertaining if it indeed improves the effectiveness of learning. Visit us at: – PowerPoint PPT presentation

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Title: Gamification For Serious Learning: 5 Facts That Will Impress Your Boss


1
Gamification For Serious Learning 5 Facts That
Will Impress Your Boss
  • Part of Gamification Series
  • Presented by
  • www.eidesign.net
  • Author-Asha Pandey
  • Chief Learning Strategist, EI Design
  • apandey_at_eidesign.net

2
About EI Design (www.eidesign.net)
3
Our portfolio and the range of our services
Core servicesĀ 
  • Core servicesĀ Our rich portfolio includes
  • Custom Course development eLearning / mLearning
  • Migration of legacy courses to HTML 5
  • Localisation
  • ILT / VILT and Blended Learning
  • Performance Support Tools
  • Off-the-shelf Products
  • Suite on Instructional Design
  • Suite on generic Compliance
  • Value added Services Comprehensive evaluation
    strategy (cuts across various training formats)
  • Efficacy of learning (the learnability and gain
    for learners)
  • Impact of training (the gain for business)
  • Return of Investment (ROI) on training
  • Beyond Learning We also offer several Learning
    Support services that can be used to promote
    eLearning adoption or specific mandates like
    change management.

4
Gamification For Serious Learning 5 Facts That
Will Impress Your Boss
  • Using gamification for serious learning is a hot
    topic right now. Organization heads and Learning
    and Development heads are keen to explore this
    and enrich their existing learning strategy.
    However, they have several questions that range
    from true benefits of gamification to
    ascertaining if it indeed improves the
    effectiveness of learning.

5
Gamification For Serious Learning 5 Facts That
Will Impress Your Boss
  • 5 Facts About Gamification For Serious Learning
    That Will Impress Your Boss

In this article, I will share 5 facts about
gamification for serious learning through a
series of questions and answers. I am sure these
pointers will help you in evaluating and
embracing gamification soon.
6
5 Facts About Gamification For Serious Learning
That Will Impress Your Boss
  • Q1. What is gamification?
  • Gamification is an alternate approach (to
    traditional eLearning) to provide engaging,
    immersive, and effective learning experiences to
    your learners. By using gaming principles,
    elements, and innovative strategies, learners can
    be engaged and encouraged to apply this learning
    at work.
  • It provides an effective informal learning
    environment and helps learners practice real life
    situations and challenges in a safe environment.
    Typical components of gamification-based learning
    courses are shown here.

7
5 Facts About Gamification For Serious Learning
That Will Impress Your Boss
  • Q2. What are the advantages of using gamification
    vis-a-vis traditional eLearning?
  • Unlike traditional eLearning, gamification
  • Evokes friendly competition.
  • Brings in a spirit of achievement.
  • Enhances user engagement and can be used as a
    behavior change tool.
  • Encourages learners to progress through the
    content, motivates action, influences behavior,
    and drives innovation.
  • You can refer to my article Benefits Of
    Gamification In eLearning for more details.

8
5 Facts About Gamification For Serious Learning
That Will Impress Your Boss
  • Q3. How does gamification impact learning?
  • There are several aspects of learning, notably
    its retention, and eventual application on the
    job that can be influenced by gamification.
  • Specifically
  • Gamification puts scientific principles of
    repeated retrieval and spaced repetition to good
    effect and brings about a remarkable change in
    behavior.
  • Games can be fun for the learner but still have
    a significant impact on learning. (The player can
    experience fun during the game and still
    experience learning during gameplay if the
    level of engagement is high.)
  • Playing games with high levels of engagement
    leads to an increase in retention.

9
5 Facts About Gamification For Serious Learning
That Will Impress Your Boss
  • Q3. How does gamification impact learning?
  • The diagram shown here reaffirms the power of
    gamification in learning.

10
5 Facts About Gamification For Serious Learning
That Will Impress Your Boss
  • Q4. Can gamification be applied to any training
    or is it successful when used in certain kinds of
    trainings?
  • We have an established practice featuring
    gamification for serious learning and have
    worked on gamifying diverse concepts like
  • Professional skills training.
  • Product training.
  • Soft skills.
  • Induction and on-boarding.
  • Compliance.
  • Social collaboration - featuring Performance
    Support Tools.

11
5 Facts About Gamification For Serious Learning
That Will Impress Your Boss
  • Q4. Can gamification be applied to any training
    or is it successful when used in certain kinds of
    trainings?
  • So far, we have not faced a challenge in arriving
    at a suitable gamified approach to varied
    training needs.
  • You can refer to my article 6 Killer Examples On
    Gamification In eLearning that illustrates the
    use of gamification for diverse training needs.

12
5 Facts About Gamification For Serious Learning
That Will Impress Your Boss
  • Q5. Can gamified trainings meet specific learning
    outcomes like the traditional online/ILT
    programs?
  • Certainly. Our gamification approach is aligned
    to meet specific learning outcomes (gamification
    for serious learning).
  • We achieve this through the following
  • We apply game mechanics in a non-game situation.
  • We provide immersive learning and a safe
    environment to handle the challenges of a
    real-life situation.
  • All our solutions feature serious game-based
    concepts wherein the game objectives are aligned
    to the learning objectives.

13
5 Facts About Gamification For Serious Learning
That Will Impress Your Boss
  • Q5. Can gamified trainings meet specific learning
    outcomes like the traditional online/ILT
    programs?
  • We offer a gamification platform to train
    learners through
  • Approach 1 An overall gamified concept.
  • Approach 2 Partial gamification techniques.

14
5 Facts About Gamification For Serious Learning
That Will Impress Your Boss
  • Q5. Can gamified trainings meet specific learning
    outcomes like the traditional online/ILT programs?
  • Approach 1 Complete Gamification.
  • The entire learning is driven by interactive
    scenarios in which the learners progress through
    a series of challenges (that map to each level in
    the game).
  • Specifically
  • Learners may be provided with an option to refer
    to the content at any time in the game as a
    lifeline.
  • Their responses to the challenges based on the
    scenarios they encounter will promote them to the
    subsequent levels to eventually master the
    concept and meet the learning objectives.
  • We specialize in building up an engaging gaming
    experience through multiple levels. This helps us
    ensure better retention of learning plus test the
    learners application of the learning.

15
5 Facts About Gamification For Serious Learning
That Will Impress Your Boss
  • Q5. Can gamified trainings meet specific learning
    outcomes like the traditional online/ILT programs?
  • Approach 2 Partial Gamification Techniques.
  • This approach can be used to introduce
    gamification to an organization and can be
    applied to enhance both online as well as ILT
    trainings.
  • We use two components to introduce Gamified
    elements to a traditional eLearning course or ILT
    program
  • Identify key check points (knowledge checks) and
    quizzes (assessments) and integrate game
    mechanics in knowledge checks and assessments.

16
5 Facts About Gamification For Serious Learning
That Will Impress Your Boss
  • Q5. Can gamified trainings meet specific learning
    outcomes like the traditional online/ILT programs?
  • Approach 2 Partial Gamification Techniques.
  • This approach can be used to introduce
    gamification to an organization and can be
    applied to enhance both online as well as ILT
    trainings.
  • We use two components to introduce Gamified
    elements to a traditional eLearning course or ILT
    program
  • Add gamified activities.

17
5 Facts About Gamification For Serious Learning
That Will Impress Your Boss
I hope this article helps demystify the
gamification concept and provides insight on its
benefits. More significantly, it guides you on
how you can apply it in your organization and see
its impact on your learners. At EI Design, we
have a large practice on gamification for serious
learning and if you have any specific queries, do
contact me.
18
EI Design Pvt Ltd Corporate Office and
Development Centre 160, Arun Arch, 9th Cross,
Indiranagar 1st Stage Bangalore - 560 038,
India. www.eidesign.net
Asha Pandey, CMD and Chief Learning
Strategist Tel (Direct) 91-80-25202679Board
91-80-25202677 / 25202678 Mobile
91-98450-61484Email apandey_at_eidesign.net
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