24 Market Reports: Augmented Reality & Virtual Reality Market - By Technology, By Sensors & Components, By Applications, By Geography (2013 – 2018) - PowerPoint PPT Presentation

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24 Market Reports: Augmented Reality & Virtual Reality Market - By Technology, By Sensors & Components, By Applications, By Geography (2013 – 2018)

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This Report provided by 24 Market Reports is about, the augmented reality (AR) and virtual reality (VR) which is experiencing heavy penetration in the training and infotainment market. Virtual reality is the three dimensional interactive world produced by a computer. The term “augmented reality” was introduced as a variation of virtual reality; it is a form of technology used to enhance real time object by imposing virtual image over it. – PowerPoint PPT presentation

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Title: 24 Market Reports: Augmented Reality & Virtual Reality Market - By Technology, By Sensors & Components, By Applications, By Geography (2013 – 2018)


1
Augmented Reality Virtual Reality Market - By
Technology, By Sensors Components, By
Applications, By Geography (2013 2018)
2
Report Description
  • The augmented reality (AR) and virtual reality
    (VR) is experiencing heavy penetration in the
    training and infotainment market. The major
    reason behind heavy penetration is the wide
    spectrum of application areas for these
    technologies. Early in 1960s virtual reality
    based machines started to be patented and were
    considered as the beginning of virtual reality.
    Virtual reality is the three dimensional
    interactive world produced by a computer.
  • The term augmented reality was introduced as a
    variation of virtual reality it is a form of
    technology used to enhance real time object by
    imposing virtual image over it. Augmented reality
    application was first used for the development of
    virtual advertisement on television then it
    expanded its applications in gaming and
    entertainment.

3
Continued
  • By Application
  • The application chapter includes various
    applications such as automotive, e-commerce and
    retail, marketing, medical, military defense,
    and education. Among the mentioned applications,
    e-commerce and military are the ones seeing
    maximum penetration currently. However, other
    applications are expected to emerge rapidly by
    the year 2015.
  • Download FREE REPORT Sample _at_
  • https//www.24marketreports.com/request-sample/aug
    mented-reality-26-virtual-reality-market---by-tech
    nology-mobile-26-spatial-ar-semi-26-fully-immersiv
    e-vr3B-by-sensors-26-components-accelerometer-data
    -glove-hmd-ics3B-by-applications-medical-military-
    gaming-by-geography-2013-96-2018-

4
Table of Contents
  • 1 Introduction (Page No. - 21)
  • 1.1 Key Take-Aways
  • 1.2 Report Description
  • 1.3 Markets Covered
  • 1.4 Companies Covered In the Report
  • 2 Executive Summary (Page No. - 35)
  • 3 Cover Story (Page No. - 37)
  • 3.1 Ben Vaughan Artoolworks
  • 3.2 Rahul Dutta - Trimensions
  • 3.3 Matthew Szymczyk Zugara Inc
  • 3.4 Sudhanshu Kapoor Metaio GMBH

5
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https//www.24marketreports.com/semiconductor-and-
electronics/augmented-reality-26-virtual-reality-m
arket---by-technology-mobile-26-spatial-ar-semi-26
-fully-immersive-vr3B-by-sensors-26-components-acc
elerometer-data-glove-hmd-ics3B-by-applications-me
dical-military-gaming-by-geography-2013-96-2018-
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