Best Blender Course - PowerPoint PPT Presentation

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Best Blender Course

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Blender is freeware which is free and open-source software. Blender is mainly used to develop interactive 3D applications, video games, visual effects, art, 3D printed model, and animated movies. Blender software has the variety of exciting features comprises of UV unwrapping, texturing, raster graphics editing, rigging, 3D modeling, sculpting, animating, camera tracking, compositing, video editing, etc. – PowerPoint PPT presentation

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Title: Best Blender Course


1
BEST BLENDER COURSE
BESTONLINECOURSESCOUPON. COM
2
PRESENTATION OVERVIEW
  • About blender Manipulating Objects Transforming
    Objects Transforming method
  • Editing Objects In Edit Mode Selecting Vertices,
    Edges And Faces
  • Transforming Edge, Vertices, And Faces
  • Changing The Object Origin
  • Applying Material And Unwrapping The Meshg
    Creating The Texture
  • Exporting The Files

3
ABOUT BLENDER
01
Blender is one of the 3D applications. First, it
includes the concepts of blender setup, adding
and transforming objects in object code, then
editing and much more. Like the other 3D modeling
tools, blender is a graphically intensive
application which gives more interesting
concepts in blender training. Blender has
certain basic set up once you have installed the
blender in your computer launch, it will be
greeted by the splash screen.
4
MANIPULATING OBJECTS
02
Most tulips sprout a single flower bud, but a
few varieties have up to four on a single
stem. For selecting the object, click the right
mouse button, then to deselect the object click
it with the right mouse button. For toggle
selecting the all the objects or no objects,
press the A key these are the steps for
selecting the object.
5
TRANSFORMING OBJECTS
03
  • There are three ways to transform the objects as
  • Transforming with short keys
  • Transforming with X, Y, Z handles and
  • Transforming with properties panel

6
TRANSFORMING METHOD
04
First way can use the shortcut keys to transform
the object as Move (G), Scale (S), and Rotate
(R). Then in a second way gives you the little
more control by using the blue, green, and red
arrows while selecting the object. While in the
third method, you can get the very accurate
control over the shape and size of the object.
7
EDITING OBJECTS IN EDIT MODE
05
There are three icons that show you the little
cubes and tell you in which mode you are in. The
modes are vertex mode, edge mode and face mode.
For adding the segments locate the loop at the
loop cut and slide function at the left side of
the screen and move them towards the cylinder.
8
SELECTING VERTICES, EDGES AND FACES
06
There are three options for selecting the edges,
are Box select, circle select and Lasso
select. Box select allows to draw the box around
the item, and in addition to this, you can use
circle select just as its sounds. You can select
the circle instead of a box and can increase or
decrease the radius of the selection circle by
scrolling up or down. The lasso select is found
to be more useful as the other process.
9
TRANSFORMING EDGE, VERTICES, AND FACES
07
  • The other two icons for rotate and scale in the
    screen with the little arrow icon next to the
    red, blue and green axis.
  • This process is similar to transforming the
    entire object by using the transform handles,
    the shortcut keys, or the properties panel.

10
CHANGING THE OBJECT ORIGIN
08
At this stage your mushroom will not be exactly
sitting on the ground, to do the thing properly
move the little mushroom bit on the XY
plane. Finally, choose the location and save the
file in the perfect manner. Then for coloring
the mushroom, blender is defined in three steps
by applying the material, unwrapping the mesh
into a 2D texture and painting on the UV wrap.
11
APPLYING MATERIAL AND UNWRAPPING THE MESHG
09
The wrapping process can be done only in the edit
mode, so enter into the edit mode to do the
process. After that, drag the new window by
clicking the triangle at the top right of the
window. This operation needs the two windows to
see the image in the 3D look by the other window
while painting.
12
CREATING THE TEXTURE
10
You need to add an image for the mesh to be
mapped, to do this thing go to the 3D window and
click the display icon in the bottom toolbar.
Now it will show the 3D texture as you have
edited.You can add the lamps in the object mode.
13
EXPORTING THE FILES
11
There is in need of following files in projects
they are .obj file for the object data, .mat file
for material information and .png or .jpg file
for the texture. click the Export object to
finish the process.
14
BEST BLENDER COURSE
linkable link
Learn 3D modeling Learn Blender 3D Modeling for
Unity video game development Create 3D
environments in blender Blender Unleashed
BEST BLENDER COURSE
15
Bestonlinecoursescoupon
best_coursess
bestcourse
16
THANKS! BESTONLINECOURSESCOUPON. COM
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