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Data Communication

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Title: Data Communication


1
Data Communication
  • E. Amir Ezzat
  • Amir.ezzat_at_rashpetco.com
  • 2 012 73324840

2
Contents
  • Data Transmission Circuits
  • Parallel and Serial Data Transmission
  • Asynchronous Serial Transmission
  • Synchronous Serial Transmission
  • Data Communication Terminology
  • Channel, baud rate, bits per second, bandwidth
  • Protocols
  • Asynchronous and synchronous protocols
  • Data Multiplexing
  • Time division multiplexing and frequency division
    multiplexing
  • Modems
  • Summary

3
Data Transmission
  • Data transmission is the transfer of data from
    point-to-point often represented as an
    electromagnetic signal over a physical
    point-to-point or point-to-multipoint
    communication channel
  • A communication channel refers to the medium used
    to convey information from a sender (or
    transmitter) to a receiver, and it can use fully
    or partially the medium.
  • Examples of channels copper wires, optical
    fibbers or wireless communication channels.

4
Data Communication Channels
  • The following is a discussion on the THREE main
    types of transmission circuits (channels),
    simplex, half duplex and full duplex.
  • Simplex
  • Data in a simplex channel is always one way.
    Simplex channels are not often used because it is
    not possible to send back error or control
    signals to the transmit end. An example of a
    simplex channel in a computer system is the
    interface between the keyboard and the computer,
    in that key codes need only be sent one way from
    the keyboard to the computer system.
  • Half Duplex
  • A half duplex channel can send and receive, but
    not at the same time. Its like a one-lane bridge
    where two way traffic must give way in order to
    cross. Only one end transmits at a time, the
    other end receives.
  • Full Duplex
  • Data can travel in both directions
    simultaneously. There is no need to switch from
    transmit to receive mode like in half duplex. Its
    like a two lane bridge on a two-lane highway.

5
Parallel and Serial Data
  • Data may be transmitted between two points in two
    different ways. Lets consider sending 8 bits of
    digital data (1 byte)
  • Parallel transmission
  • Each bit uses a separate wire
  • To transfer data on a parallel link, a separate
    line is used as a clock signal. This serves to
    inform the receiver when data is available. In
    addition, another line may be used by the
    receiver to inform the sender that the data has
    been used, and its ready for the next data.

6
Parallel and Serial Data
  • Serial
  • Each bit is sent over a single wire, one after
    the other
  • Usually no signal lines are used to convey clock
    (timing information)
  • There are two types of serial transmission,
    essentially having to do with how the clock is
    embedded into the serial data
  • Asynchronous serial transmission
  • Synchronous serial transmission
  • If no clock information was sent, the receiver
    would misinterpret the arriving data (due to bits
    being lost, going too slow).
  • Parallel transmission is obviously faster, in
    that all bits are sent at the same time, whereas
    serial transmission is slower, because only one
    bit can be sent at a time. Parallel transmission
    is very costly for anything except short links.

7
Asynchronous Serial Transmission(RS232 Example)
  • Because no signal lines are used to convey clock
    (timing) information, this method groups data
    together into a sequence of bits (five to eight),
    then prefixes them with a start bit and a stop
    bit. This is the method most widely used for PC
    or simple terminal serial communications.
  • In asynchronous serial communication, the
    electrical interface is held in the mark position
    between characters. The start of transmission of
    a character is signaled by a drop in signal level
    to the space level. At this point, the receiver
    starts its clock. After one bit time (the start
    bit) come 8 bits of true data followed by one or
    more stop bits at the mark level.
  • The receiver tries to sample the signal in the
    middle of each bit time. The byte will be read
    correctly if the line is still in the intended
    state when the last stop bit is read.
  • Thus the transmitter and receiver only have to
    have approximately the same clock rate. A little
    arithmetic will show that for a 10 bit sequence,
    the last bit will be interpreted correctly even
    if the sender and receiver clocks differ by as
    much as 5.
  • It is relatively simple, and therefore
    inexpensive. However, it has a high overhead, in
    that each byte carries at least two extra bits a
    20 loss of line bandwidth.

8
Synchronous Serial Transmission (PS2 Example)
  • The PS/2 mouse and keyboard implement a
    bidirectional synchronous serial protocol.
  • The bus is "idle" when both lines are high
    (open-collector).  This is the only state where
    the keyboard/mouse is allowed begin transmitting
    data.  The host has ultimate control over the bus
    and may inhibit communication at any time by
    pulling the Clock line low.
  • The device (slave) always generates the clock
    signal.  If the host wants to send data, it must
    first inhibit communication from the device by
    pulling Clock low.  The host then pulls Data low
    and releases Clock.  This is the
    "Request-to-Send" state and signals the device to
    start generating clock pulses.
  • Summary Bus StatesData high, Clock high
     Idle state.Data high, Clock low
     Communication Inhibited.Data low, Clock
    high  Host Request-to-Send
  • Data is transmited 1 byte at a time
  • 1 start bit.  This is always 0.
  • 8 data bits, least significant bit first.
  • 1 parity bit (odd parity - The number of 1's in
    the data bits plus the parity bit always add up
    to an odd number. This is used for error
    detection.).
  • 1 stop bit.  This is always 1.
  • 1 acknowledge bit (host-to-device communication
    only)

9
Synchronous Serial Transmission
  • In fast speed synchronous communications, data is
    not sent in individual bytes, but as frames of
    large data blocks. Frame sizes vary from a few
    bytes through 1500 bytes for Ethernet.
  • The clock is embedded in the data stream
    encoding, or provided on separate clock lines
    such that the sender and receiver are always in
    synchronization during a frame transmission. Most
    modern WAN framing is built on the High-Level
    Data Link Control (HDLC) frame structure. An HDLC
    frame has the following general structure
  • The flag is a sequence 01111110 which delimits
    the start of the frame. A technique known as bit
    stuffing is used to insert additional zeros into
    the data so that a flag sequence never appears
    anywhere but at the start and end of a frame.
    These extra bits are "unstuffed" again by the
    receiver.

10
Synchronous Serial Transmission
  • The address field is usually one byte, but may be
    more. It is used to indicate the sender or
    intended receiver of the frame. It is possible to
    have multiple stations connected to a single
    wire, and to design the system so that each
    receiver only "sees" frames with its own address.
    By this means multiple stations can communicate
    with each other using just one line (for instance
    on a Local Area Network).
  • The control field is one or more bytes. It
    contains information on the type of frame (for
    instance, whether this is a frame containing user
    data or a supervisory frame which performs some
    sort of link control function). It also often
    contains a rotating sequence number that allows
    the receiver to check that no frame has been
    lost.
  • The "payload" of the frame is the data field. The
    data in this field is completely transparent. In
    fact, it does not even have to be organized in 8
    bit bytes, it is a purely arbitrary collection of
    bits.
  • Following the data field are two bytes comprising
    the Cyclic Redundancy Check(CRC). The value of
    these bytes is the result of an arithmetic
    calculation based on every bit of data between
    the flags. When the frame is received, the
    calculation is repeated and compared with the
    received CRC bytes. If the answers match then we
    are sure to a very high degree of certainty that
    the frame has been received exactly as
    transmitted. If there is a CRC error the received
    frame is usually discarded.
  • Finally, the frame is terminated by another flag
    character.
  • Synchronous communication is usually much more
    efficient in use of bandwidth than Asynch. The
    data field is usually large in comparison to the
    flag, control, address, and CRC fields, so there
    is very little overhead.

11
Serial Communication
Name Sync/Async Type Duplex Max devices Maxspeed(Kbps) Maxdistance(feet) Pincount (not including ground)
RS-232 async peer full 2 115.2 30 2 (or 4 with HW handshake)
RS-422 async multi-drop half 10 10000 4,000 1 (unidirectional only, additional pins for each bidirectional comm.)
RS-485 async multi-point half 32 10000 4,000 2
I2C sync multi-master half Limitation based on bus capacitance and bit rate 3400 lt10 2
SPI sync multi-master full Limitation based on bus capacitance and bit rate gt1000 lt10 31(Additional pins needed for every slave if slave count is more than one)
Microwire sync master/slave full Limitation based on bus capacitance and bit rate gt625 lt10 31(Additional pins needed for every slave if slave count is more than one)
1-Wire async master/slave half Limitation based on bus capacitance and bit rate 16 1,000 1
12
Data Communication Terminology
  • Channel
  • A channel is a portion of the communications
    medium allocated to the sender and receiver for
    conveying information between them. The
    communications medium is often subdivided into a
    number of separate paths, each of which is used
    by a sender and receiver for communication
    purposes.
  • Baud Rate
  • Baud rate is the same as symbol rate and is a
    measure of the number of line changes which occur
    every second. Each symbol can represent or convey
    one (binary encoded signal) or several bits of
    data. For a binary signal of 20Hz, this is
    equivalent to 20 baud (there are 20 changes per
    second).
  • Bits Per Second
  • This is an expression of the number of data bits
    per second. Where a binary signal is being used,
    this is the same as the baud rate. When the
    signal is changed to another form, it will not be
    equal to the baud rate, as each line change can
    represent more than one bit (either two or four
    bits).
  • Bandwidth
  • Bandwidth is the frequency range of a channel,
    measured as the difference between the highest
    and lowest frequencies that the channel supports.
    The maximum transmission speed is dependant upon
    the available bandwidth. The larger the
    bandwidth, the higher the transmission speed.

13
Protocols and Synchronization
  • Protocols
  • A protocol is a set of rules which governs how
    data is sent from one point to another. In data
    communications, there are widely accepted
    protocols for sending data. Both the sender and
    receiver must use the same protocol when
    communicating.
  • BY CONVENTION, THE LEAST SIGNIFICANT BIT IS
    TRANSMITTED FIRST (Network order)
  • ASYNCHRONOUS PROTOCOLS
  • Asynchronous systems send data bytes between the
    sender and receiver. Each data byte is preceded
    with a start bit, and suffixed with a stop bit.
    These extra bits serve to synchronize the
    receiver with the sender.
  • Transmission of these extra bits (2 per byte)
    reduce data throughput. Synchronization is
    achieved for each character only. When the sender
    has no data to transmit, the line is idle and the
    sender and receiver are NOT in synchronization.
    Asynchronous protocols are suited for low speed
    data communications.
  • SYNCHRONOUS PROTOCOLS
  • Synchronous protocols involve sending timing
    information along with the data bytes, so that
    the receiver can remain in synchronization with
    the sender. When the sender has no data to
    transmit, the sender transmits idle flags (a
    sequence of alternating 0's and 1's) to maintain
    sender/receiver synchronization. Data bytes are
    packaged into chunks called packets, with address
    fields being added at the front (header) and
    checksums at the rear of the packet.

14
Data Multiplexing
  • A multiplexer is a device which shares a
    communication link between a number of devices
    (users).
  • Rather than provide a separate circuit for each
    device, the multiplexer combines each low speed
    circuit onto a single high speed link. The cost
    of the single high speed link is less than the
    required number of low speed links.
  • It does this by time or frequency division.

15
Time Division Multiplexing
  • In time division, the communications link is
    subdivided in terms of time.
  • Each sub-circuit is given the channel for a
    limited amount of time, before it is switched
    over to the next user, and so on
  • In the picture bellow it can be seen that each
    sub-channel occupies the entire bandwidth of the
    channel, but only for a portion of the time

16
Frequency Division Multiplexing
  • In frequency division multiplexing, each
    sub-channel is separated by frequency (each
    sub-channel is allocated part of the bandwidth of
    the main channel)
  • The speed or bandwidth of the main link is the
    sum of the individual sub-channel speeds or
    bandwidth.

17
Modems
  • Modems are devices which allow digital data
    signals to be transmitted across an analogue
    link.
  • Modem stands for modulator/demodulator. A modem
    changes the digital signal to an analogue
    frequency, and sends this tone across the
    analogue link. At the other end, another modem
    receives the signal and converts it back to
    digital.

18
Modulation Techniques
  • Modulation techniques are methods used to encode
    digital information in an analogue world.
  • There are three basic modulation techniques
  • AM (amplitude modulation)
  • FM (frequency modulation)
  • PM (phase modulation)
  • All 3 modulation techniques employ a carrier
    signal. A carrier signal is a single frequency
    that is used to carry the intelligence (data).
  • For digital, the intelligence is either a 1 or 0.
  • When we modulate the carrier , we are changing
    its characteristics to correspond to either a 1
    or 0.

19
Amplitude Modulation
  • Modifies the amplitude of the carrier to
    represent 1s or 0s
  • a 1 is represented by the presence of the carrier
    for a predefined period of 3 cycles of carrier.
  • Absence or no carrier indicates a 0
  • Pros
  • Simple to design and implement
  • Cons
  • Noise spikes on transmission medium interfere
    with the carrier signal.
  • Loss of connection is read as 0s.

20
Frequency Modulation
  • Modifies the frequency of the carrier to
    represent the 1s or 0s.
  • a 0 is represented by the original carrier
    frequency
  • a 1 by a much higher frequency ( the cycles are
    spaced closer together)
  • Pros
  • Immunity to noise on transmission medium.
  • Always a signal present. Loss of signal easily
    detected
  • Cons
  • Requires 2 frequencies
  • Detection circuit needs to recognize both
    frequencies when signal is lost.

21
Phase Modulation
  • Phase Modulation modifies the phase of the
    carrier to represent a 1 or 0.
  • The carrier phase is switched at every occurrence
    of a 1 bit but remains unaffected for a 0 bit.
  • The phase of the signal is measured relative to
    the phase of the preceding bit. The bits are
    timed to coincide with a specific number of
    carrier cycles (3 in this example 1 bit)
  • Pros
  • Only 1 frequency used
  • Easy to detect loss of carrier
  • Cons
  • Complex circuitry required to generate and detect
    phase changes

22
Summary
  • In simplex circuits, data only travels one way.
    In half-duplex circuits, data travels in both
    directions but not at the same time. In
    full-duplex circuits, data can travel in both
    directions at the same time.
  • Parallel circuits use a separate wire for each
    bit of data, and also use wires to convey timing
    information. Serial circuits use the same wire
    for all data bits, and timing information is sent
    along with the data. Parallel transmission is
    faster. Examples of parallel circuits in
    computers are the address, data and control bus.
  • In asynchronous communication, each data element
    like a character is prefixed with a start and
    stop bit. In synchronous communication the data
    is accompanied (either explicitly or implicitly)
    by a clock signal.
  • A modem is a device which allows computer data to
    be sent over the telephone (dial-up) networks
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