The Cloud Gaming Market is Expected to Grow at a CAGR of 33.7% during the period 2015-2020 – By Market Research Engine - PowerPoint PPT Presentation

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The Cloud Gaming Market is Expected to Grow at a CAGR of 33.7% during the period 2015-2020 – By Market Research Engine

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The cloud gaming market is expected to grow at a CAGR of 33.7% during the period 2015-2020. The core gamers market is growing at a faster rate in comparison to Smartphone gaming applications. – PowerPoint PPT presentation

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Title: The Cloud Gaming Market is Expected to Grow at a CAGR of 33.7% during the period 2015-2020 – By Market Research Engine


1
The Cloud Gaming Market Research Report
  • Presented By
  • Market Research Engine
  • http//marketresearchengine.com/

2
Report TitleThe Cloud Gaming Market is Expected
to Grow at a CAGR of 33.7 during the period
2015-2020 by Market Research Engine
3
  • New York, March 14 Market Research Engine has
    published a new report titled as Global Cloud
    Gaming Market by Technology (Data Streaming
    Technology, Server Technology Gaming as a
    Service), by Device Type (Smartphones, Smart TVs,
    Console Units, Tablets, PCs) and by Geography
    Trends Forecast 2015-2020.
  • Cloud gaming or gaming on demand is online gaming
    that offers users frictionless and direct
    play-ability. Basically, there are two types of
    cloud gaming file streaming and video streaming
    cloud gaming. The cloud gaming has a positive
    growth mainly driven by new entrants in the
    market and improved network performances. The
    market is witnessing increasing adoption of next
    generation technologies. The social media games
    and mobile games are contributing major share to
    the overall market as these two channels consists
    of huge customer base.
  • The cloud gaming market is expected to grow in
    the future mainly driven by the increase in
    gaming audience and gaming devices. The gaming
    audience (core gamers) is expected to drive the
    cloud gaming market than that of gaming devices
    (Smartphones). The cloud gaming market is
    expected to grow at a CAGR of 33.7 during the
    period 2015-2020. The core gamers market is
    growing at a faster rate in comparison to
    Smartphone gaming applications. However, the use
    of poor technology infrastructure and
    connectivity will hamper the market.

4
  • Browse the full report here http//www.marketresea
    rchengine.com/reportdetails/global-cloud-gaming-ma
    rket
  • One of the emerging trends in the market is the
    increase in the use of cloud gamification. The
    gamification process helps the companies in
    understanding the productivity and knowledge of
    the employees. This process will help the gaming
    vendors in understanding the gamers state of
    mind and make other games.
  • Some of the key vendors in cloud gaming market
    are Amazon, G-cluster, and Gaikai. The report
    also talks about the companies watch list such as
    OnLive, TransGaming, and Happy Cloud.
  • This study covers and analyses Cloud Gaming
    market globally. Bringing out the complete key
    insights of this industry, this report aims to
    provide opportunity for players to understand the
    latest trends, current market scenario,
    government initiative, and technologies related
    to market. In addition, helps the venture
    capitalist in understanding the companies better
    and take informed decisions.

5
  • Cloud Gaming Market Dynamics
  • Market Drivers -
  • Increase in Gaming Audience
  • Increase in Development of New Technologies
  • Decrease in Piracy
  • Low Cost
  • Market Restraints -
  • Supports High-End Smart Devices
  • Poor Technology Infrastructure and Connectivity
  •  
  • Market Opportunities -
  • For Game Publishers, Developers and Mobile
    Manufacturers
  • Cloud Virtual Gaming
  • Increase in Usage of Cloud Gamification

6
  • Cloud Gaming Market is segmented on the basis of
  • By Gaming Audience
  • Social Gamers
  • Serious Gamers
  • Core Gamers
  •  
  • By Device Type
  • Smartphones
  • Smart TVs
  • Console Units
  • Tablets
  • PCs
  •  
  • By Technology
  • Data Streaming Technology
  • Server Technology

7
  • Gaming as a Service
  • By Geography
  • North America
  • Western Europe
  • Asia-Pacific
  • Central Eastern Europe
  • Middle East Africa
  • Latin America
  •  
  • Customization
  • As per your (clients) special requirements we
    can provide you customization in this report.
  •  

8
  • Check out of other Technology Reports
  • 1. 3rd Platform Market by Technology (Cloud, Big
    Data, Social Mobile), by Verticals (Telecom,
    BFSI, Healthcare Manufacturing) and by Services
    Global Trends Forecast, 2015-2020 By
    Infoholicresearch
  • http//www.marketresearchengine.com/reportdetails/
    global-3rd-platform-market
  •  
  • 2. Customer Intelligence Market Analysis by
    Verticals (Telecom, BFSI, Healthcare Life
    Sciences) and by Geogrpahy Global Market
    Drivers, Trends, and Forecasts 2015-2020- By
    Infoholicresearch
  • http//marketresearchengine.com/reportdetails/cust
    omer-intelligence-market  

9
  • About Market Research Engine
  • Market Research Engine is a global market
    research and consulting organization. We provide
    market intelligence in emerging, niche
    technologies and markets. Our market analysis
    powered by rigorous methodology and quality
    metrics provide information and forecasts across
    emerging markets, emerging technologies and
    emerging business models. Our deep focus on
    industry verticals and country reports help our
    clients to identify opportunities and develop
    business strategies.
  • More info http//marketresearchengine.com/
  • Media Contact
  • Name John Bay
  • Toll Free No. 1-855-984-1862
  • Phone 91-860-565-7204
  • Email john_at_marketresearchengine.com
  • Website http//marketresearchengine.com/
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