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Aarkstore - Global Cloud Gaming Market – Trends & Forecast: 2015–2020

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The global cloud gaming market is witnessing increasing adoption of next generation technologies. The social media games and mobile games are contributing major share to the overall market as these two channels consists of huge customer base. – PowerPoint PPT presentation

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Title: Aarkstore - Global Cloud Gaming Market – Trends & Forecast: 2015–2020


1
Aarkstore - Global Cloud Gaming Market Trends
Forecast 20152020
Telecommunications Market Research Reports
2
Summary
  • The Cloud Gaming Market set for a potential
    growth mainly driven by new entrants in the
    market and improved network performances. The
    global cloud gaming market is witnessing
    increasing adoption of next generation
    technologies. The social media games and mobile
    games are contributing major share to the overall
    market as these two channels consists of huge
    customer base. Some of the key vendors in cloud
    gaming market are G-cluster Global Corp, gaikai,
    Inc, Amazon and others. The report provides
    unique insights into and in-depth analysis of
    global cloud gaming market, drivers and
    restraints as well as growth opportunities. It
    also contains analysis and forecasted revenues,
    competitive landscape, company profiles and
    industry trends.
  • The report covers the global cloud gaming market
    in terms of the gaming audience, gaming devices,
    and gaming technologies. According to the
    statistics available, the total global population
    in the year 2013 was 6.4 billion out of which 2.4
    billion had access to the internet (online users)
    and 1.2 billion users are active gamers.Thus,
    these statistics clearly shows how much scope of
    growth is there for online games market

3
Scope
  • space and now these users are moving towards the
    cloud gaming as it gives them freedom to
    instantly play online games without waiting to
    download the game, automatically updating the
    latest gaming software, versions and ease of
    playing the game from any of the game devices
    such as smartphones, smart TVs, tablets, pcs and
    game consoles. In coming years, lot many
    innovations such as virtual gaming will be seen
    in this space. The reason for the increase in the
    adaptability of the cloud gaming platform is its
    low cost, 24 x 7 availability, improved graphics,
    less video streaming time, and secure and an
    improved gaming experience. The Global Cloud
    Gaming market is expected to grow in the future
    mainly driven by the increase in gaming audience
    and gaming devices. The gaming audience (core
    gamers) is expected to drive the cloud gaming
    market than that of gaming devices (smartphones).
    The Global Cloud Gaming market is expected to
    grow at a CAGR of 33.7 during the period from
    20152020 respectively. The core gamers market is
    growing at a CAGR of 33.5 followed by the
    smartphones growing at a CAGR of 29.8
    respectively, during the period 20152020.

4
Table of Content
  • 1 Industry Overview1.1 Industry Trends2 Report
    Outline2.1 Report Scope2.2 Report Summary2.3
    Research Methodology2.4 Report Assumptions3
    Market Snapshot3.1 Total Addressable Market
    (TAM)3.2 Segmented Addressable Market (SAM)3.3
    Related Markets4 Market Characteristics4.1
    Evolution of Market4.2 Ecosystem

5
List of Tables
  • Table 1 Global Cloud Gaming Market Revenue By
    Gaming Audience, 20152020 (Million)Table 2
    Global Cloud Gaming Market Revenue By Gaming
    Audience, 20152020 (Y-o-y) Table 3 Social
    Gamers Market By Regions, 20152020
    (Million)Table 4 Serious Gamers Market By
    Regions, 20152020 (Million)Table 5 Core Gamers
    Market By Regions, 20152020 (Million)Table 6
    Global Cloud Gaming Market Revenue By Gaming
    Devices, 20152020 (Million)Table 7 Global Cloud
    Gaming Market By Gaming Devices, 20152020 (Y-o-y)
    Table 8 Sony Corporation Revenue, 20132014
    (Million)Table 9 Sony Corporation Revenue By
    Regions, 20132014 (Million)Table 10 Sony
    Corporation Revenue By Segments, 20132014
    (Million)Table 11 Microsoft Revenue, 20132014
    (Million)Table 12 Microsoft Revenue By
    Segments, 20132014 (Million)

6
List of Figures
  • Chart 1 Research MethodologyChart 2 Global Cloud
    Gaming Market Revenue, 20152020Chart 3 Evolution
    Of Global Cloud Gaming MarketChart 4 Ecosystem
    Of Global Cloud Gaming MarketChart 5 Global
    Cloud Gaming Market By Gaming AudienceChart 6
    Global Cloud Gaming Market By DevicesChart 7
    Global Cloud Gaming Market By TechnologyChart 8
    Global Cloud Gaming Market By Regions
  • Browse full report Or Sample Request _at_
  • http//www.aarkstore.com/telecommunications/133392
    /global-cloud-gaming-market-trends-forecast

7
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8
Follow Us
https//www.facebook.com/aarkstoredotcom
https//twitter.com/aarkstore
https//plus.google.com/Aarkstoredotcom/posts
https//www.linkedin.com/company/aarkstore-enterpr
ise
9
Contact Us
Office Address Office No. - 809, 8th
Floor,B-Wing, Mahaavir Icon, Plot No.- 89 90,
Sector-15,CBD-Belapur, Navi Mumbai
400614, Maharashtra, India. Mail us at
contact_at_aarkstore.com 24/7 Online Support 91
9987295242 General Inquiries 91 - 22 2756 4953
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