What's New in HTTP/2 – Instart Logic - PowerPoint PPT Presentation

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What's New in HTTP/2 – Instart Logic

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HTTP/2 has been recently made available for use and many people might not be aware what is or how it is different from the previous HTTP version. Dawn Parzych of Instart Logic has shed some light on some of the new features and capabilities that HTTP/2 brings forth. Read to know about new things in HTTP/2. – PowerPoint PPT presentation

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Title: What's New in HTTP/2 – Instart Logic


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WHAT'S NEW IN HTTP/2
BY DAWN PARZYCH
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(No Transcript)
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The front end optimization (FEO) movement was a
result of the inefficiencies of HTTP/1.1. The
availability of HTTP/2 may mean more work for
companies that have already spent countless hours
and hundreds of thousands of dollars implementing
FEO strategies and a decline in companies and
offerings focused on FEO as HTTP/2 will erode the
benefits. There has already been a shift in the
FEO space with Google shutting down its
PageSpeed Service in August. While the official
reason is that they saw more interest in the
offering through partners than through their
service, part of me thinks it has to do with the
release of HTTP/2. The deprecation announcement
came out on May 5, 2015 less than 2 weeks before
HTTP/2 was published as RFC7450. This post in
our HTTP/2 series will explore four key
components of HTTP/2 - header compression,
multiplexing concurrency, priorities
dependencies, and server push - and what that
means for developers and companies that have
previously implemented various FEO strategies.
HEADER COMPRESSION
HTTP is highly repetitive and a stateless
protocol, this requires the conversation between
a client and a server to contain many identical
pieces of information. A typical HTTP/1.1 request
header contains the following information
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GET / HTTP/1.1 Host instartlogic.com Connection
keep-alive Accept text/html,application/xhtml
xml,application/xmlq0.9,image/webp,/q0.8 Us
er-Agent Mozilla/5.0 (Macintosh Intel Mac OS X
10_10_4) AppleWebKit/537.36 (KHTML, like Gecko)
Chrome/45.0.2454.85 Safari/537.36 Accept-Encoding
gzip, deflate, sdch Accept-Language
en-US,enq0.8 Cookie
During a typical browsing session there is
certain information here that will not change
such as the User-Agent, Language preference,
ability to accept compressed content and the
types of content the browser can accept but this
information is communicated on each and every
request. Previously there has been no way to
compress header content and reduce the
unnecessary transmission of identical data until
SPDY and HTTP/2. Header compression is handled by
the HPACK standard or RFC 7541. HPACK eliminates
the redundancy and reduces the size of headers
helping to reduce page weight.
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Given the growth in the number of resources on a
page reducing the size of headers is a much
needed functionality. Prior to SPDY, there has
previously been no work arounds or options to
reduce the size of headers, this is a net new win
the performance optimization space. Earlier this
year the team at HttpWatch ran some tests
comparing the performance of HTTPS to SPDY to
HTTP/2 for an object that returned no content
(204 response code) the request and response
sizes are listed below
Protocol Request Header Size Response Header Size Total Header Size Percentage bytes saved
HTTPS 602 235 837  
SPDY/3.1 659 59 718 15
HTTP/2 259 28 287 66
Overall header size can be reduced by 66 with
HTTP/2 header compression, for pages with
hundreds of resources those savings can add up
quickly.
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MULTIPLEXING AND CONCURRENCY
One of the biggest inefficiencies of HTTP/1.1 was
the ability to only send one request per TCP
connection. This led to multiple work arounds
being implemented from registry hacks to force
browsers to open more TCP connections or FEO
techniques like domain sharding, concatenation
and image sprites. In the early days of HTTP
browsers only opened up two connections per
domain, when the maximum connection speed was 56K
this seemed reasonable. As connection speeds
increased along with the number of resources per
page this became a bottleneck. Domain sharding
arose to work around this issue. Domain sharding
is the process of splitting content across
domains to trick the browser into opening up
additional connections to a web site. For example
if your domain is www.example.com a browser would
open two connections to download all content from
that domain. With domain sharding you could
create additional DNS entries and host content on
www.example.com, images.example.com, and
scripts.example.com this way the browser went
from opening two connections to six connections
making more effective use of available bandwidth.
The downside of this is additional DNS entries
and TCP connections add additional time. As
domain sharding became more popular browsers
quickly moved from only allowing 2 connections to
up to 6 connections or more per domain, yet
domain sharding still exists which means up to 18
connections to a web application.  
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Other popular FEO techniques to mitigate the
effects of having to wait for a connection to be
freed prior to requesting the next object include
image sprites and content in-lining. The goal of
both of these is to eliminate the number of round
trips needed to fully download a page. An image
sprite is a collection of all the images on a
page into a single image reducing the number of
image requests from 60 to 1 can greatly reduce
the amount of time spent waiting for a web page
to load. Along the same lines content in-lining
was designed to reduce the number of round trips
by taking external resources such as JavaScript
and Cascading Style Sheets and embedding the
content in the HTML. These are both great at
reducing the number of round trips for first time
visitors the side effect is negatively impacting
the performance for repeat visitors. Image
sprites and content in-lining make it harder for
content to be served from cache on a repeat
visit. If an image sprite contains 60 images and
1 image changes, all 60 images in the sprite need
to be re-downloaded as opposed to only the 1
image that changed.
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Along the same lines if external resources are
embedded in the HTML which isnt cached then
those files are re-downloaded on each and every
request causing. HTTP/2 provides an easy
solution by allowing concurrency on a single TCP
connection. There is no longer a need to create
multiple DNS entries for resources, create
sprites or in-line content. Continuing to shard
content over multiple domains will actually
negatively impact performance as additional DNS
lookups and TCP connections are set up
unnecessarily. Eliminating sprites and content
in-lining will improve performance for repeat
visitors with no negative performance hit for
first time visitors.
PRIORITIES AND DEPENDENCIES
Certain content is needed for a browser to begin
to render a page, other information can be
deferred until later in the process. Most people
dislike staring at a blank white screen, which
led to the birth of the FEO best practice of
putting style sheets at the top and JavaScript
(JS) at the bottom. With JS at the bottom of the
page, it wouldnt block the download of other
content, but sometimes the loading of images of
other resources is dependent on a certain JS
file. HTTP/2 provides the ability to set
priorities and dependencies on resources, if a
set of images depend on a given JS file being
downloaded first that can be specified and the
images will not be downloaded until the JS has
been delivered. If a page contains a hero image
that can be given a high priority to ensure that
users receive that immediately after the HTML
reducing the amount of time a user is staring at
a blank white screen.
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Lazy loading is a FEO technique used to delay the
loading of images that are at the bottom of the
page or not in the viewport. Images are not
loaded until a user scrolls to them or at a
predefined time. The downside of this
optimization is the additional JS code that is
necessary to implement this. Each line of code
adds additional weight to a page which can impact
overall performance. With HTTP/2 images that are
below the fold can have a lower priority set and
the additional lines of code for lazy loading can
be removed, making your pages load even
faster. Setting priorities and dependencies is
not a requirement to upgrade an application to
HTTP/2, they are optional. These will require
additional effort on the part of application
developers to test and implement. If this is
functionality you are looking to implement, check
with the vendor as some implementations may not
support in their initial HTTP/2 releases. As a
result, I would not expect to see wide adoption
of these features in the short term.
SERVER PUSH
Web site analytics can reveal trends of users
after landing on the home page click on the login
page or when viewing a photo album most users
view the next image in the album after viewing
the first image. Knowing this it is possible to
send data that a user may want before they even
ask for it. HTML5 defined the ability to prefetch
content that the browser may need in the future.
The catch is that the content is only downloaded
when the browser is idle and given the vagueness
in the specification browser implementations can
vary widely. Server push in HTTP/2 allows the
server to proactively send resources to the
client it knows or predicts will be needed
without waiting for the client to request them,
for the browser to be idle and without adding
additional page weight to a page. As with
priorities I expect to see server push be
implemented at a future date - Nginx
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WHERE DO I GO FROM HERE
HTTP/2 is eliminating the need for many FEO
techniques that have previously been used to
speed up web pages. Below is a table highlighting
which techniques will no longer be applicable and
which ones should be removed if implemented due
to potential negative consequences. Many web
performance optimizations such as image
optimization, minification, caching, and use of a
CDN are still relevant in an HTTP/2 world and
will continue to help improve the performance of
web applications. Take a look at what you have
implemented and determine what changes need to be
made to your applications either by eliminating
FEO techniques in use or adding new optimizations.
Method Benefit Downside HTTP/2 compatibility
Avoid Redirects Reduces unnecessary requests.   Still applicable.
Enable compression Reduces size of content and overall page weight.   Still applicable.
Inline CSS JS Eliminates HTTP Requests. Difficulty caching content for repeat viewers. Concurrency functionality makes this unnecessary.
Leverage browser caching Improves performance for repeat visitors by reducing content validation requests.   Still applicable.
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Minify Resources Eliminates whitespace and comments making overall page weight smaller.   Still applicable.
Optimize images Maintain quality of image while reducing the size.   Still applicable.
Optimize CSS delivery Placing CSS at the top of a page improves page render times. Re-ordering content may cause pages to not load properly. Ability to set priority makes this unnecessary.
Remove render blocking JS Placing JS towards the bottom of the page improves page render and load times. Re-ordering content may cause pages to not load properly. Setting priorities and dependencies makes this unnecessary and eliminates the downside of reordering content.
Use a CDN Places content closer to users.   Still applicable.
Image Sprites Reduces requests by sending images as a single file. Can break caching as a change to one image results in all images being re-downloaded. Concurrency functionality makes this unnecessary.
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Concatenate files Reduces requests by sending JS and CSS as single files. Can break caching as a change to one file results in all being re-downloaded. Re-sources may be re-downloaded on multiple pages based on the combination of files. Concurrency functionality makes this unnecessary.
Prefetch resources Proactively send resources not yet requested. Variability in browser implementations. Server push replaces this.
Lazy load images Delay loading of images not in the viewport to prioritize loading of content in viewport. Requires additional JS code increasing page weight. Can cause some pages to not load properly. Ability to set priority makes this unnecessary.
Domain Sharding Increase browser concurrency by opening additional connections. Additional overhead of DNS And TCP connections. Not an efficient use of TCP. Concurrency functionality makes this unnecessary. Maintaining it may negatively impact performance.
For additional information on HTTP/2 vs HTTP/1.1
check out Ilya Grigoriks HTTP/2 anti-patterns
presentation. Read Previous post
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