Title: 2015-2019 Global Cloud Gaming Market-Landscape and its growth prospects
1Global Cloud Gaming Market 2015-2019
2Report Description
- About Cloud Gaming
- In cloud gaming, the games reside in a vendor's
server. These games can be accessed through a
pre-installed client program from any
internet-connected device. These cloud games
utilize streaming technology and gamers can
access a game from any geographical location.
Vendors provide cloud games as web-based
subscription services or on a pay-per-use
subscription basis. Cloud games offer
cross-platform capability, which provide gamers a
cost-effective as well as time-effective gaming
experience. Further, in cloud games, the need for
high-processing computer system is eliminated and
only fast strong connectivity is required. In
addition to this, cloud gaming authorizes the
vendors to upgrade games without worrying much
about the gamers' hardware capabilities. Hence,
cloud gaming benefits both game publishers as
well as individual gamers. - Analysts forecast the Global Cloud Gaming market
to grow at a CAGR of 23.36 percent over the
period 2014-2019. - Download The Full Report On http//www.bigmarket
research.com/global-cloud-gaming-2015-2019-market
3Covered in this report
- This report covers the present scenario and the
growth prospects of the Global Cloud Gaming
market for the period 2015-2019. To calculate the
market size, the report considers revenue
generated from the subscription and rental
revenue generated from the provision of
cloud-based gaming as a web-based subscription
service offered to game publishers and gamers. - Global Cloud Gaming Market 2015-2019, has been
prepared based on an in-depth market analysis
with inputs from industry experts. The report
covers the Americas, and the EMEA and APAC
regions it also covers the market landscape and
its growth prospects in the coming years. The
report includes a discussion of the key vendors
operating in this market.
4Key Segment
Key Regions America APAC EMEA Key
Vendors G-Cluster Nvidia OnLive Sony
Computer Entertainment Ubisoft
Entertainment Other Prominent Vendors Agawi
CiiNOW Cloud Games Crytek GameTree TV
5Key Market
Market Driver Technological Developments and
Product Innovation For a full, detailed list,
view our report Market Challenge Privacy
Concerns over Gamers' Information For a full,
detailed list, view our report Market Trend
Changing Demographics of Gamers For a full,
detailed list, view our report To Get More
Details Enquire _at_ http//www.bigmarketresearch.com
/report-enquiry/221036
6Key Questions Answered in this Report
What will the market size be in 2019 and what
will the growth rate be? What are the key
market trends? What is driving this market?
What are the challenges to market growth? Who
are the key vendors in this market space? What
are the market opportunities and threats faced by
the key vendors? What are the strengths and
weaknesses of the key vendors?
7Table Of Content
01. Executive Summary 02. List of
Abbreviations 03. Scope of the Report 04. Market
Research Methodology 05. Introduction 06. Market
Landscape 07. Segmentation of Market by
Geography 08. Key Leading Countries 09. Buying
Criteria 10. Market Growth Drivers 11. Drivers
and their Impact 12. Market Challenges 13. Impact
of Drivers and Challenges 14. Market Trends 15.
Trends and their Impact 16. Vendor Landscape 17.
Key Vendor Analysis 18. Other Reports in this
Series
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