2015-2019 Global Cloud Gaming Market-Landscape and its growth prospects - PowerPoint PPT Presentation

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2015-2019 Global Cloud Gaming Market-Landscape and its growth prospects

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Big Market Research presents a new survey on "Global Cloud Gaming Market 2015-2019" Download The Full Report On : In cloud gaming, the games reside in a vendor's server. These games can be accessed through a pre-installed client program from any internet-connected device. Further, in cloud games, the need for high-processing computer system is eliminated and only fast strong connectivity is required. In addition to this, cloud gaming authorizes the vendors to upgrade games without worrying much about the gamers' hardware capabilities. Hence, cloud gaming benefits both game publishers as well as individual gamers. Analysts forecast the Global Cloud Gaming market to grow at a CAGR of 23.36 percent over the period 2014-2019. – PowerPoint PPT presentation

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Title: 2015-2019 Global Cloud Gaming Market-Landscape and its growth prospects


1
Global Cloud Gaming Market 2015-2019
2
Report Description
  • About Cloud Gaming
  • In cloud gaming, the games reside in a vendor's
    server. These games can be accessed through a
    pre-installed client program from any
    internet-connected device. These cloud games
    utilize streaming technology and gamers can
    access a game from any geographical location.
    Vendors provide cloud games as web-based
    subscription services or on a pay-per-use
    subscription basis. Cloud games offer
    cross-platform capability, which provide gamers a
    cost-effective as well as time-effective gaming
    experience. Further, in cloud games, the need for
    high-processing computer system is eliminated and
    only fast strong connectivity is required. In
    addition to this, cloud gaming authorizes the
    vendors to upgrade games without worrying much
    about the gamers' hardware capabilities. Hence,
    cloud gaming benefits both game publishers as
    well as individual gamers.
  • Analysts forecast the Global Cloud Gaming market
    to grow at a CAGR of 23.36 percent over the
    period 2014-2019.
  • Download The Full Report On http//www.bigmarket
    research.com/global-cloud-gaming-2015-2019-market

3
Covered in this report
  • This report covers the present scenario and the
    growth prospects of the Global Cloud Gaming
    market for the period 2015-2019. To calculate the
    market size, the report considers revenue
    generated from the subscription and rental
    revenue generated from the provision of
    cloud-based gaming as a web-based subscription
    service offered to game publishers and gamers.
  • Global Cloud Gaming Market 2015-2019, has been
    prepared based on an in-depth market analysis
    with inputs from industry experts. The report
    covers the Americas, and the EMEA and APAC
    regions it also covers the market landscape and
    its growth prospects in the coming years. The
    report includes a discussion of the key vendors
    operating in this market.

4
Key Segment
Key Regions America APAC EMEA Key
Vendors G-Cluster Nvidia OnLive Sony
Computer Entertainment Ubisoft
Entertainment Other Prominent Vendors Agawi
CiiNOW Cloud Games Crytek GameTree TV
5
Key Market
Market Driver Technological Developments and
Product Innovation For a full, detailed list,
view our report Market Challenge Privacy
Concerns over Gamers' Information For a full,
detailed list, view our report Market Trend
Changing Demographics of Gamers For a full,
detailed list, view our report To Get More
Details Enquire _at_ http//www.bigmarketresearch.com
/report-enquiry/221036
6
Key Questions Answered in this Report
What will the market size be in 2019 and what
will the growth rate be? What are the key
market trends? What is driving this market?
What are the challenges to market growth? Who
are the key vendors in this market space? What
are the market opportunities and threats faced by
the key vendors? What are the strengths and
weaknesses of the key vendors?
7
Table Of Content
01. Executive Summary 02. List of
Abbreviations 03. Scope of the Report 04. Market
Research Methodology 05. Introduction 06. Market
Landscape 07. Segmentation of Market by
Geography 08. Key Leading Countries 09. Buying
Criteria 10. Market Growth Drivers 11. Drivers
and their Impact 12. Market Challenges 13. Impact
of Drivers and Challenges 14. Market Trends 15.
Trends and their Impact 16. Vendor Landscape 17.
Key Vendor Analysis 18. Other Reports in this
Series
8
Contact Us
Big Market Research Deep Joshi 5933 NE Win
Sivers Drive, 205, Portland, OR 97220 United
States Direct 1 (617) 674-4143 Toll Free 1
(855) 711-1555 Fax 1 (855) 550-5975 Email
help_at_bigmarketresearch.com Web
http//www.bigmarketresearch.com
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