Content Economics Market:The effects of dematerialization on content industries - PowerPoint PPT Presentation

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Content Economics Market:The effects of dematerialization on content industries

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Title: Content Economics Market:The effects of dematerialization on content industries


1
Content Economics Market
2
Report Description
  • The effects of dematerialization on content
    industries
  • This report analyses the four major segments of
    the content industry books, recorded music,
    video games, video.
  • For each sector, it details key market figures,
    analyses the dematerialization cycle, its impact
    on industry structure and value distribution, and
    estimates the impact of piracy.
  • It then offers a cross-analysis of the trends
    common to all four sectors.
  • Finally, it provides 2014-2018 market forecasts
    for each of the four sectors on a global scale,
    focusing on six key countries and four regions.
  • Read The Full Report On http//www.bigmarketrese
    arch.com/content-economics-market

3
Report Description
  • Slideshow contents
  • Sectorial approach to content industry segments
  • Overview a sector worth 135 billion EUR in 2013
  • Book publishing a very heterogeneous digital
    transition between countries
  • Dematerialisation of books key trends
  • Recorded music title sales being replaced by
    subscription?
  • Dematerialisation of recorded music key trends
  • Video games growth through new business models
  • Dematerialisation of video games key trends
  • Video the subscription model rapidly becoming
    the norm
  • Dematerialisation of video key trends

4
Key Segment
Market forecasts An average annual growth of
5.1, driven by video games Dataset
description General indicators Demographic
indicators Number of households Growth
rate General economy Number of
households Exchange rate
5
Key Market
Publishing Consumption Book sales volume ebook
sales volume Revenues Total revenues Book sales
revenues ebook sales revenues Subscription
services revenues Dematerialization rate of the
market in value Household expenditure, prices
ARPU Annual household expenditure on physical
books Annual household expenditure on ebooks and
online services To Get More Details Enquire _at_
http//www.bigmarketresearch.com/report-enquiry/17
8559
6
Key Market
Music Consumption Sales volume of albums and
singles on physical media Sales volume of
dematerialized albums and single
tracks Dematerialization rate of the market in
sales volume Number of subscriptions to online
services Revenues Total revenues Sales revenues
from albums and singles on physical media Sales
revenues from music files Household expenditure,
prices ARPU Annual household expenditure on
music on physical media Annual household
expenditure on music files and online
services Average price of an album/single on
physical media
7
Key Market
Video games Consumption Sales volume of software
on physical media Sales volume of dematerialized
software Dematerialization rate of the market in
sales volume Number of subscriptions to online
services Revenues Total revenues Sales revenues
from software on physical media Sales revenues
from dematerialized software Household
expenditure, prices ARPU Annual household
expenditure on video games on physical
media Annual household expenditure on online
software and video games Average price of
software on physical media
8
Key Market
Video Consumption Sales volume of titles on
physical media Sales volume of dematerialized
titles Rentals volume of titles on physical
media Revenues Total revenues Sales and rentals
revenues from titles on physical media Sales and
rentals revenues from dematerialized
titles Household expenditure, prices
ARPU Annual household expenditure on video on
physical media Annual household expenditure on
online video and services Geographical
coverage Asia-Pacific EMEA North America Latin
America
9
Table of Content
1.Executive Summary 2.Scope and
methodology 3.Sectoral analyses 4.Cross-analysis
5.Markets and forecasts
10
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