Title: Content Economics Market:The effects of dematerialization on content industries
1Content Economics Market
2Report Description
- The effects of dematerialization on content
industries - This report analyses the four major segments of
the content industry books, recorded music,
video games, video. - For each sector, it details key market figures,
analyses the dematerialization cycle, its impact
on industry structure and value distribution, and
estimates the impact of piracy. - It then offers a cross-analysis of the trends
common to all four sectors. - Finally, it provides 2014-2018 market forecasts
for each of the four sectors on a global scale,
focusing on six key countries and four regions. - Read The Full Report On http//www.bigmarketrese
arch.com/content-economics-market
3Report Description
- Slideshow contents
- Sectorial approach to content industry segments
- Overview a sector worth 135 billion EUR in 2013
- Book publishing a very heterogeneous digital
transition between countries - Dematerialisation of books key trends
- Recorded music title sales being replaced by
subscription? - Dematerialisation of recorded music key trends
- Video games growth through new business models
- Dematerialisation of video games key trends
- Video the subscription model rapidly becoming
the norm - Dematerialisation of video key trends
4Key Segment
Market forecasts An average annual growth of
5.1, driven by video games Dataset
description General indicators Demographic
indicators Number of households Growth
rate General economy Number of
households Exchange rate
5Key Market
Publishing Consumption Book sales volume ebook
sales volume Revenues Total revenues Book sales
revenues ebook sales revenues Subscription
services revenues Dematerialization rate of the
market in value Household expenditure, prices
ARPU Annual household expenditure on physical
books Annual household expenditure on ebooks and
online services To Get More Details Enquire _at_
http//www.bigmarketresearch.com/report-enquiry/17
8559
6Key Market
Music Consumption Sales volume of albums and
singles on physical media Sales volume of
dematerialized albums and single
tracks Dematerialization rate of the market in
sales volume Number of subscriptions to online
services Revenues Total revenues Sales revenues
from albums and singles on physical media Sales
revenues from music files Household expenditure,
prices ARPU Annual household expenditure on
music on physical media Annual household
expenditure on music files and online
services Average price of an album/single on
physical media
7Key Market
Video games Consumption Sales volume of software
on physical media Sales volume of dematerialized
software Dematerialization rate of the market in
sales volume Number of subscriptions to online
services Revenues Total revenues Sales revenues
from software on physical media Sales revenues
from dematerialized software Household
expenditure, prices ARPU Annual household
expenditure on video games on physical
media Annual household expenditure on online
software and video games Average price of
software on physical media
8Key Market
Video Consumption Sales volume of titles on
physical media Sales volume of dematerialized
titles Rentals volume of titles on physical
media Revenues Total revenues Sales and rentals
revenues from titles on physical media Sales and
rentals revenues from dematerialized
titles Household expenditure, prices
ARPU Annual household expenditure on video on
physical media Annual household expenditure on
online video and services Geographical
coverage Asia-Pacific EMEA North America Latin
America
9Table of Content
1.Executive Summary 2.Scope and
methodology 3.Sectoral analyses 4.Cross-analysis
5.Markets and forecasts
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