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How To Play Classic Indian Rummy


Classic Indian Rummy is a game of skill and is believed to be one of the best rummy variants in the whole world. PokaBunga is one of such site that gives the best gaming experience while playing the games of Poker and Indian Classic Rummy – PowerPoint PPT presentation

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Title: How To Play Classic Indian Rummy

  • Introduction to Classic Indian Rummy.
  • How to start a game play of Classic Indian Rummy.
  • Rules for playing the Classic Indian Rummy
  • Possible Melds.
  • Examples showing the techniques while playing
    Classic Indian rummy (Points).
  • How to calculate the winning amount after the
    game play of Classic Indian Rummy (Points).
  • Bibliography.
  • Disclaimer.

Classic Indian Rummy
  • Classic Indian Rummy is a card game which is
    slightly different than the Original Rummy game.
  • Classic Indian Rummy is otherwise called as
  • It is also believed that Indian Rummy is evolved
    from a game that was played in South Asia, quite
    similar to that of todays Indian Rummy called
    Celebes Rummy or Rhuk.
  • It is usually considered as a cross between Rummy
    500 and Gin Rummy.
  • Since rummy has been declared as a game of skill,
    so it has been excluded from the laws that
    prohibits betting and gambling.
  • Indian classic rummy is played with 13 cards with
    or without a joker (wild card).
  • The procedure to play the game of Classic Indian
    Rummy has been described in the next slide.

How to Start the Game?
  • After Signing into the PokaBunga account, click
    on the Play Rummy tab, and then either click
    on the Fun Games or go for the Cash Games and
    then choose any of the game from the Lobby
  • In lobby you could see three more options
    Points, Pools Best of n.
  • Lets start with the Points Game at first.
  • Usually played with minimum number of 2 players
    and maximum number of 6 players.
  • Points Rummy is a Deal to Deal settlement kind
    of game, which means players have the freedom to
    join and leave the game between the deals.
  • Can be played with or without a Joker (wild
    card), which is randomly selected from the closed
    deck and placed under the closed deck.
  • N.B. If the printed joker gets selected as the
    wild card joker, then Ace with all suits can be
    treated as the wild Card Joker for that deal.
  • PTO

  • If a player gets disconnected in the middle of
    the game, the system waits for 45sec for him to
    get connected, this would happen for 2 times, but
    still if the player is not able to connect, then
    his/her hand will be dropped, which is treated as
    the middle drop.
  • Points for middle drop is (40) and Points for
    Normal Drop before starting the game play (20).
  • Once a Player finishes the game and declares the
    show, the opponent player is also asked to
    declare his/her show by arranging the cards in
    perfect melds that would lower the points. The
    points of the player who lost the game multiplied
    with the point value of the table would be
    deducted from the loosing player.
  • Eg If a player has 32 points and the point of
    the table is 15, then an amount of Rs 480 would
    be deducted from the players account.
  • The winning Player would win the amount, ie
    (Total amount of the opponent players - Rake

Rules For Playing the Game
  • Before the game begins, the system makes a toss
    with the cards and as per the toss the player
    with the highest value of card gets the chance to
    play at first.

  • After the dealing of the cards, the system ask
    the players to sort their cards in to meld,
    though it is not mandatory but sorting of cards
    into meld makes the game a bit easier.

  • The game play makes an anti-clock wise movement,
    and every player gets a time of 45 seconds
    additional time of 15 seconds to make his/her
  • Within these 60 seconds the player have to pick
    up a card either from the discarded cards (open
    deck) or from the closed deck and have to discard
    a card from his cards.
  • The possible melds that a player can make to
    declare the show are as follows
  • Pure Meld Cards having same suits and
    consecutive rankings.
  • For Eg
  • Triplets Cards having different suits but same
  • For Eg

  • Impure Meld This meld consists of a wild card
    (Joker card). Let us assume the Joker card to be
    the Spade 3.
  • Then we can consider all the cards having the
    same rank but different suits to be the Joker
    Card. For Eg
  • Including the
  • Spade 3 Card.
  • Those cards can be used in the Pure Meld and
    Triplets to complete the Meld.
  • For Eg

  • Or For Eg
  • PokaBunga follows a liberal rule for melding of
    cards, ie. First a Pure Meld is must to start
    the use of the Wild Cards. And the 2nd meld
    should also be in the form of Pure Meld , but
    here the players have the liberty to use the
    wildcard if they want. For Eg
  • After those melds the player could make triplets
    or use wildcards to make triplets, though having
    a triplet is not mandatory to declare the show.

  • An example of melding the cards as done by a
    player. A pure meld and an impure meld is
    present, and the rest cards are not in a meld
    thus the total points in this case would be 58.

  • This image shows the way the card has been
    selected for discarding. And an option Finish
    present at the bottom that allows the player to
    declare the show. To declare the show a player
    has to meld the cards and select a card that
    he/she wants to discard, but without clicking on
    Discard the players have to click on Finish
    that automatically discards the selected card and
    ask for the players permission to declare the

  • The Points here in this case after making and
    remaking melds is 26.

  • The final Score, after a player declares the
    show. Here the total amount won by the winner is
    (2426)-Rake amount.

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