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Augmented Reality Market (Virtual Reality) by Sensor Technology & Application


[204 Pages Report] Augmented reality market report categorizes the global market on the basis products, applications, technology and geographical analysis, forecasting revenue, and analyzing trends in the market. – PowerPoint PPT presentation

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Title: Augmented Reality Market (Virtual Reality) by Sensor Technology & Application

MarketsandMarkets Presents
Global Augmented Reality (AR) Market worth
5151.74 Million by 2016

According to a new market research report
Virtual Reality Augmented Reality Market
Forecast by Product (HMD, HUD, Tablet PC,
Smartphone) for Gaming, Automotive, Medical,
Advertisement, Defense, E-learning GPS
Applications (2011 - 2016) published by
MarketsandMarkets, the total augmented reality
applications market is expected to reach 5151.74
million by 2016 at a CAGR of 95.3 from 2011 to
2016. Browse 55 tables and in-depth TOC on this
report .http//
eports/reality-applications-market-458.html Early
buyers will receive 10 customization on this
The augmented reality applications market is
still in the nascent stage. It has a long way to
go in the subsequent five years. There are some
shortcomings with respect to the technology that
is being used to view the augmented image on a
mobile phone and tablet PCs. However, a number
of research institutes such as University of
Washington (U.S.), and MIT (U.S.) are working
towards achieving high quality images and giving
the user a far better experience as compared to
what it is today. Products such as smartphones,
tablets, and eye wear are still in the
introduction stage for augmented reality
applications to be viewed. A number of augmented
reality enabled gaming and e-learning
applications can be downloaded on them for an
enhanced view. The other two products head
mounted displays, and head up displays that are
used in the military and aerospace applications
respectively are mature products in the augmented
reality market.
The most attractive of all the augmented reality
applications are the gaming applications, GPS
applications and the online advertisement
application. The rate of adoption of technology
in the gaming as well as the GPS segment has been
very high and will continue to do
so. Geographically, countries such as Japan and
China are on the forefront in the adoption of the
augmented reality applications. The European
region has a number of start-up companies
contributing to the augmented reality
applications. The market is expected to grow
exponentially in the next five years.  
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