Global Gaming Market – Global Industry Analysis, Size, Growth, Share and Forecast 2011 – 2015 - PowerPoint PPT Presentation

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Global Gaming Market – Global Industry Analysis, Size, Growth, Share and Forecast 2011 – 2015

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According to Transparency Market Research “Gaming Market – Global Industry Analysis, Size, Growth, Share and Forecast 2011 – 2015”, global gaming market was worth USD 70.5 billion in 2011 and is expected to reach USD 117.9 billion in 2015, growing at a CAGR of 13.7% from 2011 to 2015. In the overall global market, the Asia pacific region is the fastest growing geographical segment till 2015. The demand is forecasted to increase in the upcoming years worldwide due to advanced gaming features and increasing number of internet users. Browse the full report with TOC: – PowerPoint PPT presentation

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Title: Global Gaming Market – Global Industry Analysis, Size, Growth, Share and Forecast 2011 – 2015


1
Transparency Market Research
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Gaming Market Global Industry Analysis, Size,
Growth, Share and Forecast 2011 2015
Published Date Dec 2012
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65 Pages Report
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REPORT DESCRIPTION
Gaming Market Global Industry Analysis, Size,
Growth, Share and Forecast 2011 2015
According to Transparency Market Research
Gaming Market Global Industry Analysis,
Size, Growth, Share and Forecast 2011 2015,
global gaming market was worth USD 70.5 billion
in 2011 and is expected to reach USD 117.9
billion in 2015, growing at a CAGR of 13.7 from
2011 to 2015. In the overall global market, the
Asia pacific region is the fastest growing
geographical segment till 2015. The demand is
forecasted to increase in the upcoming years
worldwide due to advanced gaming features and
increasing number of internet users.
The Global Gaming market is influenced by the
emerging number of users who take up gaming as
the best tool of entertainment. Consumers look
for exciting world of interactive entertainment
at their finger tips. Consumers interest has
reflected into robust growth of the industry.
The users range from the age group of 5 years to
45 years. The Gaming industry is divided into
software market and the Hardware market. The
hardware market comprise of the physical
instruments such as consoles, Gaming
Hardware tools, PC, Laptops, Mobile, Tablets
etc whereas the software market includes the new
gaming software development .
The software market accounts for the maximum
share in revenue generation Transparency Market
Research than the hardware market which is
followed by the revenues generated by online
gaming market.Gaming has boost up due to increase
usage and supportability on Laptops, Mobile, and
Tablets etc. There are millions of games which
are available for free on the internet or at a
very minimum price.
2
The availability of high speed internet
connectivity, Sophisticated gaming
techniques, Efficient hardware compatibility,
increased disposable incomes, are the
drivers which provides boom in the gaming
industry.Fraudulent gaming, maturation of the
technology and innovation in other entertainment
industry proves to be a restrain in the growth of
gaming industry. There is a vast scope on the
gaming industry. Game developers can emphasis on
non core products by providing valuable new
products and services. More inputs on the
concept of online gaming can be beneficial for
the growth in the industry. Mergers and
acquisition of the gaming companies with the
service providers can bring make-able change in
the industry.
The whole video gaming industry can be classified
into various segments based on factors like
by,Components (Hardware, Software, Infrastructure
Enabling technologies), by Geography(U.S,
Europe, Asia Pacific, RoW)and by application in
hardware and software. Nintendo, Sony, Microsoft
are the major market players in the gaming
industry. There are also other players who have
significant market share in the industry such as,
Zynga, Apple, EA sports, Disney entertainment,
Activision Blizzard and others.
This research is specially designed to estimate
and analyze the demand and performance of Gaming
industry in global scenario. This research
provides in-depth analysis of gaming product
manufacturers, product sales, and trend analysis
by segments and demand by geography. The report
covers all the major applications of the global
Gaming market and provides in-depth analysis,
historical data and statistically refined
forecast for the demand of Gaming. The study
presents a comprehensive assessment of the
various opportunities in the gaming market on
the basis of its applications across sectors.
TABLE OF CONTENT
1. Introduction 1.1. Report Description 1.2.
Research Methodology
2. Executive Summary
3. Global Gaming Market Overview 3.1. Market
Trends and Future Outlook 3.2. Global Gaming
Market Size and Forecast, 2011 - 2015 3.3. Global
Gaming Market Share, 2011 2015 3.4. Value Chain
Analysis 3.5. Growth Drivers 3.5.1. Growth in
Broadband Industry 3.5.2. Efficient Hardware
compatibility 3.5.3. Wireless Gaming
3
3.5.4. Increase in disposable incomes 3.5.5.
Technological Advancement 3.5.6. Innovative
Pricing model 3.6. Restraints 3.6.1. Maturity of
other segments 3.6.2. Frauds 3.6.3. Innovation in
Gaming 3.7. Opportunities 3.8. Porters Five
Force Model 3.8.1. Bargaining power of
Supplier 3.8.2. Bargaining power of Buyer 3.8.3.
Threat of Substitute 3.8.4. Threat of New
Entrant 3.8.5. Rivalry among Competitors 3.9.
Gaming Overall Market Segmentation
4. Gaming Market segmentation 4.1. Gaming Market
Segmentation by Type 4.1.1. Gaming Hardware
Market Size, Analysis and Forecast, 2011 -
2015 4.1.1.1. Video game handheld and
accessories 4.1.1.1.1. Market Trend
Analysis 4.1.1.1.2. Market Size and Forecast.
2011 - 2015 4.1.1.2. Video game consoles and
accessories 4.1.1.2.1. Market Trend
Analysis 4.1.1.2.2. Market Size and Forecast.
2011 - 2015 4.1.1.3. Hardware market share
Analysis and Forecast, 2011 - 2015 4.1.2. Gaming
Software Market Size, Analysis and Forecast, 2011
- 2015 4.1.2.1. Video game console
software 4.1.2.1.1. Market trend
Analysis 4.1.2.1.2. Market Size and Forecast,
2011 - 2015 4.1.2.2. Gaming development tools
software 4.1.2.2.1. Market Trend
Analysis 4.1.2.2.2. Market Size and Forecast.
2011 - 2015 4.1.2.3. PC gaming
software 4.1.2.3.1. Market Trend
Analysis 4.1.2.3.2. Market Size and Forecast.
2011 - 2015 4.1.2.4. Mobile gaming
software 4.1.2.4.1. Market Trend
Analysis 4.1.2.4.2. Market Size and Forecast.
2011 - 2015 4.1.2.5. Video game handheld
software 4.1.2.5.1. Market Trend
Analysis 4.1.2.5.2. Market Size and Forecast.
2011 - 2015 4.1.3. Online Gaming Market 4.1.3.1.
Internet Users
4
Browse the full report with TOC
http//www.transparencymarketresearch.com/global-
gaming-market.html
4.1.3.1.1. Market Trend Analysis 4.1.3.1.2.
Market Size and Forecast. 2011 - 2015 4.1.3.2.
Mobile Users 4.1.3.2.1. Market Trend
Analysis 4.1.3.2.2. Market Size and Forecast.
2011 - 2015 4.2. Monetization and Revenue
Generation methods 4.2.1. Advertising or content
services 4.2.2. Advergaming 4.2.3. In game
advertising 4.2.4. Content devices music 4.2.5.
Online platforms 4.2.6. Hosting 4.2.7. Publishing
Platforms 4.2.8. Currency/product exchange
service 4.3. Global Gaming Market Revenue and
Forecast by Geography 4.3.1. U.S. 4.3.1.1.1.
Market Trend Analysis 4.3.1.1.2. Market Size and
Forecast. 2011 - 2015 4.3.2. Europe 4.3.2.1.1.
Market Trend Analysis 4.3.2.1.2. Market Size and
Forecast. 2011 - 2015 4.3.3. Asia
Pacific 4.3.3.1.1. Market Trend
Analysis 4.3.3.1.2. Market Size and Forecast.
2011 - 2015 4.3.4. ROW 4.3.4.1.1. Market Trend
Analysis 4.3.4.1.2. Market Size and Forecast.
2011 - 2015
5. Competitive Landscape 5.1. Summary 5.2. Market
Share By Key Players 5.3. Competitive Strategy By
Key Players 5.4. Agreements and
Collaborations 5.5. Recent Developments
6. Recommendations 6.1. Market Strategy for
Success 6.2. Barriers to be Considered 6.3.
Future Assumptions
5
Related Published Reports Asia - Pacific Public
Safety Wireless Communication Municipal
Wireless Communication Market
http//www.transparencymarketresearch.com/asia-pac
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North America Public Safety Wireless
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Market http//www.transparencymarketresearch.com/
north-america- public-safety.html
7. Company Profiles 7.1. Nintendo 7.1.1. Company
overview 7.1.2. Products and service 7.1.3.
Business strategies 7.1.4. Financial
Overview 7.1.5. Recent Development 7.2.
Activision Blizzard 7.2.1. Company
overview 7.2.2. Products and service 7.2.3.
Business strategies 7.2.4. Financial
Overview 7.2.5. Recent Development 7.3.
Sony 7.3.1. Company overview 7.3.2. Products and
service 7.3.3. Business strategies 7.3.4.
Financial Overview 7.3.5. Recent Development 7.4.
Konami 7.4.1. Company overview 7.4.2. Products
and service 7.4.3. Business strategies 7.4.4.
Financial Overview 7.4.5. Recent Development 7.5.
Disney entertainment 7.5.1. Company
overview 7.5.2. Products and service 7.5.3.
Business strategies 7.5.4. Financial
Overview 7.5.5. Recent Development 7.6.
Microsoft 7.6.1. Company overview 7.6.2. Products
and service 7.6.3. Business strategies
6
Browse the full report with TOC
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gaming-market.html
7.6.4. Financial Overview 7.6.5. Recent
Development 7.7. Viacom 7.7.1. Company
overview 7.7.2. Products and service 7.7.3.
Business strategies 7.7.4. Financial
Overview 7.7.5. Recent Development 7.8. Ubisoft
7.8.1. Company overview 7.8.2. Products and
service 7.8.3. Business strategies 7.8.4.
Financial Overview 7.8.5. Recent Development 7.9.
Take-two interactive 7.9.1. Company
overview 7.9.2. Products and service 7.9.3.
Business strategies 7.9.4. Financial
Overview 7.9.5. Recent Development 7.10.
THQ 7.10.1. Company overview 7.10.2. Products and
service 7.10.3. Business strategies 7.10.4.
Financial Overview 7.10.5. Recent
Development 7.11. Real networks 7.11.1. Company
overview 7.11.2. Products and service 7.11.3.
Business strategies 7.11.4. Financial
Overview 7.11.5. Recent Development 7.12.
Zynga 7.12.1. Company overview 7.12.2. Products
and service 7.12.3. Business strategies 7.12.4.
Financial Overview 7.12.5. Recent
Development 7.13. Apple 7.13.1. Company overview
7
7.13.2. Products and service 7.13.3. Business
strategies 7.13.4. Financial Overview 7.13.5.
Recent Development 7.14. EA sport 7.14.1. Company
overview 7.14.2. Products and service 7.14.3.
Business strategies 7.14.4. Financial
Overview 7.14.5. Recent Development
About Us
Transparency Market Research is a market
intelligence company providing global
business information reports and services. Our
exclusive blend of quantitative forecasting and
trends analysis provides forward-looking insight
for thousands of decision makers.
We are privileged with highly experienced team of
Analysts, Researchers and Consultants, who use
proprietary data sources and various tools and
techniques to gather, and analyze information.
Our business offerings represent the latest and
the most reliable information indispensable for
businesses to sustain a competitive edge.
Contact
Transparency Market Research 90 State
Street, Suite 700, Albany, NY- 12207 United
States Tel 1-518-618-1030 USA - Canada Toll
Free 866-552-3453 Email sales_at_transparencymarketr
esearch.com Website http//www.transparencymarket
research.com/
Browse the full report with TOC
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gaming-market.html
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