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Virtual Worlds, MUVEs, and VR: Welcome to your second life

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Individuals have an 'avatar' or digital persona ... Most are about 25 and have some resemblance to Ken and Barbie. Examples of 'Virtual worlds' ... – PowerPoint PPT presentation

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Title: Virtual Worlds, MUVEs, and VR: Welcome to your second life


1
Virtual Worlds, MUVEs, and VR Welcome to your
second life
  • Characteristics of virtual worlds
  • Some virtual worlds to visit
  • What is a MUVE?
  • What is VR?

2
Characteristics of Virtual Worlds what is a
virtual world?
  • Internet based
  • Individuals have an avatar or digital persona
  • Has social networking such as chat, instant
    messaging
  • Users participate in the story

3
Characteristics of Virtual Worlds what is a
virtual world?
  • May or may not be goal oriented
  • Allow for multiple users
  • Are persistent or exist whether you are there or
    not
  • Usually 3d, heavy use of graphics

4
What is an avatar?
  • Digital persona of participants
  • can talk to one another, build, conduct
    activities in the virtual world
  • may be able to swim, fly, etc.
  • might be human or animal form
  • Most are about 25 and have some resemblance to
    Ken and Barbie

5
Examples of Virtual worlds
  • Second Life
  • Whyville
  • There.com
  • Entropia Universe
  • Wonderland
  • World of Warcraft
  • Active Worlds

6
The difference between virtual worlds and gaming
  • Virtual worlds such as Second Life do not have
    points, or goals
  • Virtual worlds like Second Life have their own
    culture and community commerce, education, like
    the real world but enhanced
  • World of Warcraft has levels a player earns by
    fighting goal oriented

7
What in the heck is a MUVE?
  • An online multi-user virtual environment
  • New term for MUDS, MOOS, and MMORGs
  • Another term for virtual worlds

8
What is virtual reality?
  • the technology that allows a user or avatar to
    interact in a computer simulated environment
  • May be like the real world or may be totally
    different
  • May be used for training or simulations

9
Why might librarians want to be in virtual worlds?
  • Gartner Research Group predicts by 2011, 80
    percent of users will be in virtual worlds this
    is where some of our current and future customers
    are!
  • To offer services 24/7

10
Why might librarians want to be in virtual worlds?
  • To investigate library service in virtual worlds
  • It is the new frontier
  • To promote traditional library services to tech
    savvy users
  • To collaborate with others

11
Should your library participate?
12
Academic Libraries
  • If your university has a presence in sl,
  • you need to be there to provide library
    support
  • Libraries can be the leaders and create immersive
    learning opportunities or partner with faculty
  • Networking
  • Librarians as early adopters

13
Public libraries
  • Offer patrons a safe haven
  • Provide programs
  • Provide non-drivable services
  • Provide interactive exhibits
  • Collaborate with other libraries
  • Networking

14
Special Libraries
  • A new and important role for librarians in the
    corporate environment
  • Training employees on new world
  • Offering library services in new environment
  • Participating in development of virtual world
    presence

15
School libraries
  • Many school librarians active in second life
  • Very active ISTE group and ELVIN
  • Librarians partner with other librarians and
    educators
  • Network to talk about opportunities in other
    worlds
  • Create educational environments (example FAS)

16
How important is this now?
  • Virtual worlds are in infancy, but developing
    quickly
  • Try to stay abreast of trends, what other
    libraries are doing, and partnership/collaboration
    opportunities
  • No library is an island or can be an island in sl
    although they might buy one

17
How important is this now?
  • be informed and prepared for this medium (3-D
    web) to become ubiquitous.
  • Be part of the development of the post-text
    world. (Visual searching is becoming more
    mainstream, visual information naturally follows.
    EBSCO Visual Search, 3-D search engines

18
Who is Using Virtual Worlds and Why
  • Advantages and Disadvantages

19
Who are the librarians in virtual worlds?
  • At first, most were in sl on their own time and
    not representing their libraries
  • Now there are over 50 identified libraries in sl
    with their own presence

20
Who are the librarians in virtual worlds?
  • Libraries provide services to their patrons and
    also collaborate with Info Island like virtual
    reference, no one library can provide 24/7
    service

21
More on involvement
  • All types of libraries are represented, but more
    academic than any other
  • Librarians find an area they are interested in
    and can participate in a group such as reference,
    mystery manor, library magazine

22
More on involvement
  • Many libraries are providing support for their
    university in world
  • Not just 20 and 30 somethings but 40, 50, 60
    somethings
  • They love to learn and are generous with time and
    expertise

23
Challenges
  • Steep learning curve
  • how to decide what world(s) to be in
  • Funding
  • Sustainability Highly addictive burn-out

24
Challenges
  • High/large amount of bandwidth needed
  • high end graphics card and lots of memory
  • In addition to individuals, these things make it
    difficult to offer inside the library
  • Libraries spread thin now how can they cover
    another place

25
Findings in first two years
  • Avatars do like libraries and use them
  • The fun factor
  • Avatars like interaction with one another and
    librarians
  • Live events and exhibits are popular and drive
    traffic to the library

26
Findings in first two years
  • Many of the most popular services in the virtual
    world are popular in the traditional library
  • Many of the services in the virtual world drive
    people back to their bricks and mortar libraries

27
Findings
  • Exhibits, avatars, and other items need to be
    portable or transferrable to other virtual
    worlds
  • Need to archive creations so they are not lost
    holodeck
  • We are on the verge of web display in SL until
    now people had to link out to another screen

28
Findings
  • Development is happening quickly difficult to
    keep up
  • Google Earth is coming
  • Librarians do not have the networking
    opportunities in real life as they do in second
    life
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