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CPSC 335 Geometric Data Structures in Computer Modeling and GIS

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Title: CPSC 335 Geometric Data Structures in Computer Modeling and GIS


1
CPSC 335 Geometric Data Structures in Computer
Modeling and GIS
Dr. Marina L. Gavrilova
Assistant Professor Dept of Comp. Science,
University of Calgary, AB, Canada, T2N1N4
2
Topics
  • Survey of applications of computational geometry
    to modeling and simulation of natural processes
    and GIS
  • Brief introduction to Voronoi diagrams, ROAM and
    progressive meshes
  • Application to terrain modeling
  • Application to image processing and visualization

3
Computational geometry
  • Originated in 1960 with invention of computers
  • Describes algorithms and data structures for
    solving geometric problems with the use of
    computational methods
  • Confirmed by practical implementation of methods

4
Areas of applicability
  • A spectrum of computational geometry
    applications
  • Biology
  • Molecular dynamics
  • GIS (Geographical Information Systems)
  • Physics
  • Mechanics
  • Chemistry

The Monter Carlo model of a lipid bilayer in
water, 8666 atoms
5
Problems in CG
  • Problems that are addressed include
  • computing properties of particles arrangements,
    such as their volume and topology, in a general
    d-dimensional space
  • testing intersections and collisions between
    particles
  • finding offset surfaces (related to questions of
    accessibility of subregions)
  • Solving nearest-neighbours problems
  • Predicting time of the next collision between
    particles undergoing continuous motion
  • Updating data structures accurately and
    efficiently
  • Visualizing algorithms for rendering models

6
Subjects of study in CG
  • Spatial objects lines, polygons, planes
  • Operations stored, displayed, manipulated,
    queried
  • Methods querying algorithms, optimization
    algorithms, visualization methods

7
Topological relationships
  • Adjacent
  • Overlapping
  • Disjoined
  • Inclusion
  • Neighbor
  • Closest neighbor

8
Long ago
  • Jorge Luis Borges
  • "Map of a region was a size of a city,
  • Map of an Empire was a size of a Province"

9
Now
  • Digital maps of geographical objects
  • spatial, or geometric attribute (shape, location,
    orientation, size) in 2D or 3D
  • non-spatial attribute (descriptive)

10
Digital maps
  • Geographical object
  • spatial, or geometric attribute (shape, location,
    orientation, size) in 2D or 3D
  • non-spatial attribute (descriptive) statistic,
    population, force, velocity, etc.

11
What computer scientists are looking for
  • Not only a goal, but a process itself!
  • Data structure both inherent and coherent model
    properties, attributed geometric data structures
  • Ex Surface representation
  • Algorithms efficient, reliable, easy to update,
    portable, easy to implement, possible to visualize

12
Commonly used data structures in GIS
  • Space partitioning
  • Planar subdivisions (regular and irregular)
  • Tree-based data structure (segment trees, k-d
    trees, hierarchical octrees)
  • Voronoi diagrams
  • Triangulations

13
Voronoi diagram
  • Given a set of N sites (points) in the plane or a
    3D space
  • Distance function d(x,P) between point x and site
    P is defined according to some metric
  • Voronoi region Vor(P) is the set of all points
    which are closer to P than to any other site
  • Voronoi diagram is the union of all Voronoi
    regions

14
Delaunay triangulation
The generalized Delaunay tessellation (DT) is
the data structure, dual to the generalized VD,
containing proximity information for a set S.
  • Definition 3. A Delaunay triangulation (DT) is
    the straight-line dual of the Voronoi diagram
    obtained by joining all pairs of sites whose
    Voronoi regions share a common Voronoi edge
    Delaunay 34.
  • Follows from the definition
  • If two Voronoi regions Vor(P) and Vor(Q) share an
    edge, then sites P and Q are connected by an edge
    in the Delaunay triangulation
  • If a Voronoi vertex belongs to Vor(P), Vor(Q) and
    Vor(R), then DT contains a triangle (P,Q,R)

15
VD and DT (for circles)
16
Delaunay triangulation in 3D
17
Delaunay triangulation in 3D, extra point
18
Distances
  • Distances Given a set of spherical objects
    (sites) S in Rd. Point x from Rd is the nearest
    neighbor of P from S iff d(x,P) lt d(x,Q), Q
    from S.
  • Euclidean metric d(x,P) d(x,p) - rp
  • Manhattan metric d(x,P) d(x,p) - rp x1 -
    p1 xd - pd-rp
  • Supremum metric d(x,P) d(x,p) - rp max(x1 -
    p1xd - pd) - rp
  • Laguerre geometry d(x,P) d(x,p)2 - r 2p (x1 -
    p1)2(xd- pd)2 - r2p

19
Metric spaces in 2d
L1
L2
L?
20
Power and Euclidean Voronoi diagrams biological
modeling
Euclidean bisector
Power bisector
Power diagram and Delaunay triangulation
Euclidean diagram and Delaunay triangulation
21
Manhattan and Supremum VD city planning
Manhattan bisectors
Supremum bisectors
Manhattan diagram and Delaunay triangulation
Supremum diagram and Delaunay triangulation
22
Example of Supremum VD and DT
  • The supremum weighted Voronoi diagram (left) and
    the corresponding Delaunay triangulation (right)
    for 1000 randomly distributed sites .

23
Metric spaces are used
  • In computer modeling
  • For optimization
  • For point patter analysis
  • For autocorrelation analysis

24
3D Terrain Rendering
  • Involves transformation of GIS data sources into
    a 3D coherent system
  • Convert 2D map layers to 3D
  • Using rendering methods to project the 3D data
    back to 2D
  • Manipulate Camera and animation methods to obtain
    perspective view

25
Sourcing data from real world
26
DEM Digital Elevation Models
  • Finite representation of an abstract modeled
    space.
  • Represent a function of 2D space temperature,
    pressure, etc.
  • Exist in sampled points in space, other points
    obtained by interpolation.

27
DEM Digital Elevation Model
  • Contains only relative Height
  • Regular interval
  • Pixel color determine height
  • Discrete resolution

X
Kluanne National Park
Y
28
TIN Triangulated Irregular Network
  • TIN is a triangular partitioning of space.
  • Set of points P, edges V and triangles T is
    stored in a quad-edge data structure.

29
Tessellation in terrain modeling
  • Tessellation is a cellular decomposition of the
    plane (space).

30
Non-Photo-Realistic Real-time 3D Terrain
Rendering
  • Uses DEM as input of the application
  • Generates frame coherent animated view in
    real-time
  • Uses texturing, shades, particles etc. for layer
    visualization

31
Real-time terrain rendering
  • Uses a graphics Engine/Library
  • Central focus on efficient mesh representation
  • View coherence and frame rate constancy
  • Limited/Variable Level of Detail
  • Speed optimization
  • Representing layer data as textures or particles

32
Converting Height field data into 3D topological
mesh
  • Pixel value (z) is used as Height Map
  • Vertices are generated as points in 3D
  • A Mesh is triangulated

X
200
255
150
100
Y
100
255
255
200
200
150
200
100
33
Mesh Representation
  • Goals
  • Speed
  • Quality
  • Constancy
  • Representations
  • Progressive Meshes
  • ROAM Real-time Optimally Adapting Mesh

34
Progressive Meshes
Developed by Hugues Hoppe, Microsoft Research
Inc. Published first in SIGGRAPH 1996.
35
How PM works
36
ROAM
  • Can Subdivide when more details necessary
  • Merge Split Queue
  • Tree Structured

37
Photo Realistic 3D Terrain
38
Conclusions
  • Computational geometry methods find a variety of
    applications in GIS and other areas for
    underlying data structures, algorithm
    implementation, querying, visualization,
    statistical analysis and optimization.
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