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P2P Streaming Part2: Design and evaluation of a p2p live streaming application CoolStreaming

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March -05. 1. P2P Streaming ... March -05. 3. Some Facts. DONet ... March -05. 5. Motivation. Enable large-scale live broadcasting in the Internet environment ... – PowerPoint PPT presentation

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Title: P2P Streaming Part2: Design and evaluation of a p2p live streaming application CoolStreaming


1
P2P Streaming-Part-2 Design and evaluation of
a p2p live streaming application (CoolStreaming)
  • CS 7270
  • Networked Applications Services
  • Lecture-13

2
CoolStreaming/DONet A Data-Driven Overlay
Network for Peer-to-Peer Live Media Streaming
  • Jiangchuan Liu
  • with Xinyan Zhang, Bo Li, and T.S.P.Yum
  • Infocom 2005

3
Some Facts
  • DONet Data-driven Overlay Network
  • CoolStreaming Cooperative Overlay Streaming
  • First release (CoolStreaming v0.9)
  • May 2004
  • Till March 2005
  • Downloads gt100,000
  • Average online users 6,000
  • Peak-time online users 14,000
  • Google entries (CoolStreaming) 5130

4
Outline
  • Motivation
  • Background and related work
  • Design of DONet/CoolStreaming
  • Implementation and empirical Study
  • Future work

5
Motivation
  • Enable large-scale live broadcasting in the
    Internet environment
  • Capacity limitation
  • Streaming 500Kbps, server outbound band 100Mbps
  • 200 concurrent users only
  • Network heterogeneity
  • No QoS guarantee

6
Client/Server Poor scalability
7
IP multicast Limited deployment
8
Collaborative Communications
9
Outline
  • Motivation
  • Background and related work
  • Design of DONet/CoolStreaming
  • Implementation and empirical Study
  • Future work

10
Related Solutions
  • Content distribution networks
  • Expensive
  • Not quite scalable for a large number of
    audiences
  • Self-organized overlay networks
  • Application layer multicast
  • Peer-to-peer communications

11
Related Solutions
  • Content distribution networks
  • Expensive
  • Live streaming (?)
  • Self-organized overlay networks
  • Application layer multicast
  • Peer-to-peer communications

12
Application Layer Multicast
  • Issue Structure construction
  • Tree
  • NICE, CoopNet, SpreadIt, ZIGZAG
  • Mesh
  • Narada and its extension
  • Multi-tree
  • SplitStream

13
Application Layer Multicast (contd)
  • Issue Node dynamics
  • Structure maintenance
  • Passive/proactive repairing algorithms
  • Advanced coding
  • PALS (layered coding)
  • CoopNet (multiple description coding)

14
Gossip-based Dissemination
  • Gossip
  • Iteration
  • Sends a new message to a random set of nodes
  • Each node does similarly in the next round
  • Pros Simple, robust
  • Cons Redundancy, delay
  • Related
  • Peer-to-peer on-demand streaming

15
Outline
  • Motivation
  • Background and related work
  • Design of DONet/CoolStreaming
  • Implementation and empirical Study
  • Future work

16
Data-driven Overlay (DONet)
  • Target
  • Live media broadcasting
  • No IP multicast support
  • Core operations
  • Every node periodically exchanges data
    availability information with a set of partners
  • Then retrieves unavailable data from one or more
    partners, or supplies available data to partners

17
Features of DONet
  • Easy to implement
  • no need to construct and maintain a complex
    global structure
  • Efficient
  • data forwarding is dynamically determined
    according to data availability, not restricted by
    specific directions
  • Robust and resilient
  • adaptive and quick switching among
    multi-suppliers

18
Key Modules
  • Membership manager
  • mCache partial overlay view
  • Update by gossip
  • Partnership manager
  • Random selection
  • Partner refinement
  • Transmission Scheduler

19
Transmission Scheduling
  • Problem From which partner to fetch which data
    segment ?
  • Constraints
  • Data availability
  • Playback deadline
  • Heterogeneous partner bandwidth

20
Scheduling algorithm
  • Variation of Parallel machine scheduling
  • NP-hard
  • Heuristic
  • Message exchanged
  • Window-based buffer map (BM) Data availability
  • Segment request (piggyback by BM)
  • Less suppliers first
  • Multi-supplier Highest bandwidth within deadline
    first
  • Simpler algorithm in current implementation
  • Network coding ?

21
Outline
  • Motivation
  • Background and related work
  • Design of DONet/CoolStreaming
  • Implementation and empirical Study
  • Future work

22
PlanetLab Experiments
  • Distributed experimental system
  • DONet Module
  • Console and automation
  • Command dispatching and report collection
  • Caveats
  • Scalability
  • Reproducibility
  • Representability

23
Geographical Node Distribution
May 24, 2004
of Active Node 200-300
24
Planet-Lab Result
  • Data continuity, 200 nodes, 500 kbps streaming

25
Control overhead
26
Implementation CoolStreaming
  • First release May 30, 2004
  • Source code 2000-line Python
  • Programming time
  • PlanetLab prototype 2 weeks
  • Export from prototype 2 weeks
  • Support formats
  • Real Video/Windows Media
  • Platform/media independent
  • Scale and capacity
  • Total downloads
  • Peak time 14000 concurrent users
  • Streaming rate 450-700kbps

27
User Distribution (June 2004)
  • Heterogeneous network environment
  • LAN, DSL, CABLE...

28
Online Statistics (Jun 21, 2004)
Average Packet Loss around 1 - 5
29
Observations
  • Current Internet has enough available band to
    support TV-quality streaming (gt450Kbps)
  • Bottleneck server, end-to-end bandwidth
  • Larger data-driven overlay
  • ? better streaming quality
  • Capacity amplification

30
Outline
  • Motivation
  • Background and related work
  • Design of DONet/CoolStreaming
  • Implementation and empirical Study
  • Future work

31
Future of DONet/Coolstreaming
  • Content
  • Solution DONet/Coolstreaming as a capacity
    amplifier between content provider and clients
  • Virtually part of network infrastructure
  • Enhancement
  • Scheduling algorithm
  • Simplified version
  • Network coding
  • Transport protocol
  • TCP (?)

32
Future of DONet/Coolstreaming
  • Enhancement (contd)
  • User interface
  • Combined with caching
  • Combined with CDN
  • Provide world-wide reliable media streaming
    service
  • On-demand streaming

33
Q A
  • Thanks
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