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Extending UML for Modeling and Design of MultiAgent Systems

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Title: Extending UML for Modeling and Design of MultiAgent Systems


1
Extending UML for Modeling and Design of
Multi-Agent Systems
  • Krishna Kavi University of North Texas
  • David Kung University of Texas at Arlington
  • Hitesh Bhambhani University of Texas at
    Arlington
  • Gaurav Pancholi University of Texas at
    Arlington
  • Marie Kanikarla University of Texas at Arlington

2
Presentation Topics
  • Introduction
  • Agent Versus Object
  • BDI Formalism
  • UML for MAS
  • New Modeling Constructs
  • New Diagrams
  • Example Application
  • Related Work
  • Conclusions and Future Work

3
Introduction
  • Agents are being used in an increasingly wide
    variety of applications from simple e-mail filter
    programs, to complex mission control and safety
    critical systems.
  • In this paper we propose a framework and
    extensions to UML to support MAS development.
  • The main motivation for developing the framework
    is to provide a MAS modeling language to help
    application engineers to focus their effort on
    agent-oriented modeling rather than having to
    define and construct an agent model from the
    scratch.

4
Agent Versus Objects
  • Agent-oriented programming is the next evolution
    of OO programming.
  • Objects are passive components whereas agents are
    autonomous.
  • Objects are reactive whereas agents are proactive
    and situation-aware.
  • Beliefs are similar to attributes
  • Plans are similar to methods
  • Goals have no object oriented equivalent

5
BDI Formalism
  • The BDI architecture associates with agents,
    beliefs, desires or goals to achieve , and
    intentions or plans to act upon to achieve its
    desires.
  • In formal terms, one can utilize logic to
    describe these components and reason about MAS
  • In practical terms, beliefs can be viewed as the
    state of the world. Desires may be associated
    with a value so that they can be prioritized.
    Intentions reflect the actions that must be
    exercised to achieve the goal values.

6
Conceptual Model
  • .

Environment
Beliefs
Beliefs
FIPA
Goals
Plans
Plans
Goals
KQML
Environment
Blackboard
Plans
Beliefs
Goals
7
Extending UML for MAS
  • UML is excellent for object-oriented
    (OO)systems, But it lacks the capability to model
    and specify multi-agent systems.
  • So extending UML such that agent system
    developers have a "common" language for
    visualizing, specifying, constructing and
    documenting the artifacts of an agent based
    system.
  • The modeling constructs that are introduced are
    Agent, Belief, Goal, Plan, FIPA Performative,
    KQML Performative, and Blackboard.

8
Extending UML for MAS (contd..)
  • Agent is the basic modeling construct
  • Application specific BDI agent types are
    implicitly defined as subclasses of Agent and
    hence, they inherit the model-defined structural
    and behavioral features and relationships.
  • The framework here enforces the BDI model and
    also provides the flexibility for re-using an
    existing design and implementation.

9
New Modeling Constructs
  • Agent
  • Situated performs actions according to input
    received from its environment and these action
    might change the environment.
  • Autonomous - operates without the direct
    intervention of humans or other agents.
  • Reactive - must take timely actions in response
    to changes in the environment.
  • Proactive - not only react, but also exhibit
    goal-oriented behavior

10
New Modeling Constructs (contd..)
  • Belief
  • Beliefs are the agents observations and/or
    sensing of the environment. Or, it is the
    description of the state of the world (state as
    viewed by an agent)
  • Every belief has a list of goals that may be
    affected by the changes to the belief, and is
    updated by the sensors or other agents.
  • When a belief instance is changed , the affected
    Goal instances are informed.

11
New Modeling Constructs (contd..)
  • Goal
  • Goals specify the states of the world that are
    desirable
  • Every goal is associated with a utility
    value,which indicates how achievable the goal is,
    and how valuable the goal is to the overall
    system. ( i.e. goals can be prioritized.)
  • Changes to the goals utility values result in
    pre-empting some plans and initiating new plans.
  • Goals can be proactive or reactive. Proactive
    goals reflect the desires of an agent, and
    Reactive goals reflect how an agent can be
    situated in an environment.

12
New Modeling Constructs (contd..)
  • Plan
  • Plans are sequences of actions generated by the
    agent to change the state of its environment.
  • Plans can be implemented by the command pattern.
    The generic command class may implement the
    thread and the command subclass each implements
    an action of the agent.
  • Execution of plans affects the environment which
    in turn changes the beliefs.

13
New Modeling Constructs (contd..)
  • Blackboard
  • Black board is shared communication mechanism.
  • This is a concrete class, to permit the use of
    shared blackboards. Agent can define polymorphic
    methods for reading, reading and removing,
    writing, appending to the blackboard.
  • FIPA- ACL / KQML
  • These are Communication Languages. The beliefs
    which may be shared and modified by other agents
    is achieved by these Languages.

14
New Diagrams
  • Agent Goal Diagram(AGD)
  • AGD can also illustrate roles of an agent
  • Depicts the goals of an agent and their
    relationships to the environment
  • Use Case Goal Diagram (UCGD)
  • UCCD combines existing UCD and UGD
  • Shows relationships between use cases and goals
  • Provides a high level guidance to Agent Sequence
    Diagram(ASD)
  • Agent Domain Model (ADM)
  • Conventional System Domain Model is extended to
    include Agents

15
New Diagrams(contd..)
  • Represents domain knowledge internal to an agent
  • Agent Sequence Diagram(ASD)
  • Depicts interactions among the beliefs, goals,
    plans and other objects of an agent
  • Agent Design Diagram(ADD)
  • Introduced to document the design of an agent
  • Facilitates reuse of an agents design
  • Agent Activity Diagram(AAD) and Agent state-chart
    Diagram(ASCD)
  • Introduced to model the internal activity and
    info flows

16
Example Application
  • Intelligent Elevator System(IES)
  • In addition to common features, IES must optimize
    the service and minimize the total movements of
    all cars
  • Optimized service can be accomplished by
    minimizing the response time to requests
  • Distributed decision making among the elevator
    agents
  • Follow the Unified Process to design the system

17
Example Application (contd..)
  • Step 1 Identify use cases and goals from
    requirements
  • Use Cases
  • Go to floor
  • Request Elevator
  • Open Door
  • Close Door
  • Goals
  • Minimize Response Time
  • Minimize Movement
  • Step 2 Refine use case and goal diagrams
  • New use cases added and existing ones revisited

18
Example Application (contd..)
  • Step 3 Refine system domain model and agent
    domain models
  • System domain model constructed or refined
  • For elevator example, it consists of objects
    representing various parts of an elevator
  • Agent domain model captures application dependant
    beliefs, goals and plans
  • Step 4 Specify system and agent sequence
    diagrams
  • Each use case has a system level sequence diagram
  • Agent sequence diagrams to show the intrinsic
    interactions within an agent

19
Use Case Goal Diagram
Elevator System
? Elevator Car Agent
Elevator Subsystem
Goto Floor
Minimize Turn Around Time
Passenger

Request Elev
Minimize Movement
Open Door
Close Door
20
Agent Domain Model
Request
1..
Requests
ElevCarState
floorNo
ElevatorCarAgent
direction
status
floorNo
direction
Create (g Goals, b Beliefs)
affects
SelectGoal () Goal
load
Has-plan
Has-plan
ServeRequest
ServeRequest
Minimize
MinimizeTurn
Plan2
Plan1
Movement
AroundTime
type reactive
execute()
execute()
typereactive
del
egate to
delegate to
ltltThreadgtgt
ltltThreadgtgt
ServReq
ServReq
Plan2Cmd
Plan1Cmd
execute( )
execute( )
21
Agent Sequence Diagram
ElevatorCarAgent
MinimizeTurnaroundTime
Minimize Movement
rRequests
xread()
update(x)
beliefChanged(self)
beliefChanged(self)
asynchronous
sgetElevCarState()
sgetElevCarState()
eval ()
eval ()
goalEvaluated(self)
goalEvaluated(self)
vgetUtilValue()
ugetUtilValue()
ugtv pursue()
out(x)
vgtu pursue()
create(r,s)
create(r,s)
execute()
exclusive-or
execute()
22
Related Work
23
Conclusions and Future Work
  • A framework and the necessary extensions to UML
    to address model and design of MAS
  • Agents are peers in decision making process
  • Our approach allows flexibility of using FIPA,
    KQML or any other agent communication language
  • Various diagrams are introduced
  • Framework utilizes interfaces and abstract
    classes to provide flexibility in implementation
  • In process to complete the implementation of the
    IES

24
Conclusions and Future work
  • Plan to apply framework to modeling and design of
    intelligent agents for MavHome smart home project
  • Design and implementation of a CASE environment
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